using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class UIManagerMenu : Manager { [SerializeField] private Slider audioVolumeSlider; [SerializeField] private Button playButton; private void OnGameStateChanged(GameState newState, GameState oldState) { if(newState == GameState.Play) { this.gameObject.SetActive(false); } if(newState == GameState.Menu) { this.gameObject.SetActive(true); } } protected void Start() { GameStateManager.Instance.OnGameStateChangedEvent.AddListener(this.OnGameStateChanged); playButton.onClick.AddListener(OnPlayButtonClicked); audioVolumeSlider.value = PersistantStorage.Instance.AudioVolume; } protected void Update() { PersistantStorage.Instance.AudioVolume = audioVolumeSlider.value; } protected void OnDestroy() { GameStateManager.Instance.OnGameStateChangedEvent.RemoveListener(this.OnGameStateChanged); } private void OnPlayButtonClicked() { GameStateManager.Instance.SetGameState(GameState.Play); } }