using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class UIMangerGameOverScreen : MonoBehaviour { [SerializeField] private TextMeshProUGUI textScore; [SerializeField] private Button mainMenuButton; private void Start() { mainMenuButton.onClick.AddListener(OnMainMenuButtonClicked); } void Update() { textScore.text = $"Score: {PersistantStorage.Instance.Score}m"; } public void OnMainMenuButtonClicked() { GameStateManager.Instance.SetGameState(GameState.Menu); } }