34 lines
625 B
C#
34 lines
625 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class UIMangerGameOverScreen : MonoBehaviour
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{
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[SerializeField]
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private TextMeshProUGUI textScore;
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[SerializeField]
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private Button mainMenuButton;
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private void Start()
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{
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mainMenuButton.onClick.AddListener(OnMainMenuButtonClicked);
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}
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void Update()
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{
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textScore.text = $"Score: {PersistantStorage.Instance.Score}m";
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}
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public void OnMainMenuButtonClicked()
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{
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GameStateManager.Instance.SetGameState(GameState.Menu);
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}
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}
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