LD50/Assets/Scripts/UIManagerMenu.cs
2022-04-05 02:09:50 +02:00

52 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class UIManagerMenu : Manager<UIManagerMenu>
{
[SerializeField]
private Slider audioVolumeSlider;
[SerializeField]
private Button playButton;
private void OnGameStateChanged(GameState newState, GameState oldState)
{
if(newState == GameState.Play)
{
this.gameObject.SetActive(false);
}
if(newState == GameState.Menu)
{
this.gameObject.SetActive(true);
}
}
protected void Start()
{
GameStateManager.Instance.OnGameStateChangedEvent.AddListener(this.OnGameStateChanged);
playButton.onClick.AddListener(OnPlayButtonClicked);
audioVolumeSlider.value = PersistantStorage.Instance.AudioVolume;
}
protected void Update()
{
PersistantStorage.Instance.AudioVolume = audioVolumeSlider.value;
}
protected void OnDestroy()
{
GameStateManager.Instance.OnGameStateChangedEvent.RemoveListener(this.OnGameStateChanged);
}
private void OnPlayButtonClicked()
{
GameStateManager.Instance.SetGameState(GameState.Play);
}
}