#include "libslic3r/libslic3r.h"
#include "slic3r/GUI/Gizmos/GLGizmos.hpp"
#include "GLCanvas3D.hpp"

#include "admesh/stl.h"
#include "polypartition.h"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/GCode/PreviewData.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/Technologies.hpp"
#include "libslic3r/Tesselate.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/BackgroundSlicingProcess.hpp"
#include "slic3r/GUI/GLShader.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
#include "GUI_ObjectManipulation.hpp"
#include "I18N.hpp"

#if ENABLE_RETINA_GL
#include "slic3r/Utils/RetinaHelper.hpp"
#endif

#include <GL/glew.h>

#include <wx/glcanvas.h>
#include <wx/bitmap.h>
#include <wx/dcmemory.h>
#include <wx/image.h>
#include <wx/settings.h>
#include <wx/tooltip.h>
#include <wx/debug.h>

// Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx.
#include "libslic3r/Print.hpp"
#include "libslic3r/SLAPrint.hpp"

#include "wxExtensions.hpp"

#include <tbb/parallel_for.h>
#include <tbb/spin_mutex.h>

#include <boost/log/trivial.hpp>
#include <boost/algorithm/string/predicate.hpp>

#include <iostream>
#include <float.h>
#include <algorithm>
#include <cmath>

static const float TRACKBALLSIZE = 0.8f;
static const float GROUND_Z = -0.02f;

// phi / theta angles to orient the camera.
static const float VIEW_DEFAULT[2] = { 45.0f, 45.0f };
static const float VIEW_LEFT[2] = { 90.0f, 90.0f };
static const float VIEW_RIGHT[2] = { -90.0f, 90.0f };
static const float VIEW_TOP[2] = { 0.0f, 0.0f };
static const float VIEW_BOTTOM[2] = { 0.0f, 180.0f };
static const float VIEW_FRONT[2] = { 0.0f, 90.0f };
static const float VIEW_REAR[2] = { 180.0f, 90.0f };

static const float GIZMO_RESET_BUTTON_HEIGHT = 22.0f;
static const float GIZMO_RESET_BUTTON_WIDTH = 70.f;

static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
                                     0.0f, 1.0f, 0.0f, 0.0f,
                                     0.0f, 0.0f, 1.0f, 0.0f,
                                     0.0f, 0.0f, 0.0f, 1.0f };

static const float DEFAULT_BG_DARK_COLOR[3] = { 0.478f, 0.478f, 0.478f };
static const float DEFAULT_BG_LIGHT_COLOR[3] = { 0.753f, 0.753f, 0.753f };
static const float ERROR_BG_DARK_COLOR[3] = { 0.478f, 0.192f, 0.039f };
static const float ERROR_BG_LIGHT_COLOR[3] = { 0.753f, 0.192f, 0.039f };
//static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };

namespace Slic3r {
namespace GUI {

Size::Size()
    : m_width(0)
    , m_height(0)
{
}

Size::Size(int width, int height, float scale_factor)
    : m_width(width)
    , m_height(height)
    , m_scale_factor(scale_factor)
{
}

int Size::get_width() const
{
    return m_width;
}

void Size::set_width(int width)
{
    m_width = width;
}

int Size::get_height() const
{
    return m_height;
}

void Size::set_height(int height)
{
    m_height = height;
}

int Size::get_scale_factor() const
{
    return m_scale_factor;
}

void Size::set_scale_factor(int scale_factor)
{
    m_scale_factor = scale_factor;
}

Rect::Rect()
    : m_left(0.0f)
    , m_top(0.0f)
    , m_right(0.0f)
    , m_bottom(0.0f)
{
}

Rect::Rect(float left, float top, float right, float bottom)
    : m_left(left)
    , m_top(top)
    , m_right(right)
    , m_bottom(bottom)
{
}

float Rect::get_left() const
{
    return m_left;
}

void Rect::set_left(float left)
{
    m_left = left;
}

float Rect::get_top() const
{
    return m_top;
}

void Rect::set_top(float top)
{
    m_top = top;
}

float Rect::get_right() const
{
    return m_right;
}

void Rect::set_right(float right)
{
    m_right = right;
}

float Rect::get_bottom() const
{
    return m_bottom;
}

void Rect::set_bottom(float bottom)
{
    m_bottom = bottom;
}

#if !ENABLE_TEXTURES_FROM_SVG
GLCanvas3D::Shader::Shader()
    : m_shader(nullptr)
{
}

GLCanvas3D::Shader::~Shader()
{
    _reset();
}

bool GLCanvas3D::Shader::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
{
    if (is_initialized())
        return true;

    m_shader = new GLShader();
    if (m_shader != nullptr)
    {
        if (!m_shader->load_from_file(fragment_shader_filename.c_str(), vertex_shader_filename.c_str()))
        {
            std::cout << "Compilaton of shader failed:" << std::endl;
            std::cout << m_shader->last_error << std::endl;
            _reset();
            return false;
        }
    }

    return true;
}

bool GLCanvas3D::Shader::is_initialized() const
{
    return (m_shader != nullptr);
}

bool GLCanvas3D::Shader::start_using() const
{
    if (is_initialized())
    {
        m_shader->enable();
        return true;
    }
    else
        return false;
}

void GLCanvas3D::Shader::stop_using() const
{
    if (m_shader != nullptr)
        m_shader->disable();
}

void GLCanvas3D::Shader::set_uniform(const std::string& name, float value) const
{
    if (m_shader != nullptr)
        m_shader->set_uniform(name.c_str(), value);
}

void GLCanvas3D::Shader::set_uniform(const std::string& name, const float* matrix) const
{
    if (m_shader != nullptr)
        m_shader->set_uniform(name.c_str(), matrix);
}

const GLShader* GLCanvas3D::Shader::get_shader() const
{
    return m_shader;
}

void GLCanvas3D::Shader::_reset()
{
    if (m_shader != nullptr)
    {
        m_shader->release();
        delete m_shader;
        m_shader = nullptr;
    }
}
#endif // !ENABLE_TEXTURES_FROM_SVG

GLCanvas3D::LayersEditing::LayersEditing()
    : m_use_legacy_opengl(false)
    , m_enabled(false)
    , m_z_texture_id(0)
    , m_model_object(nullptr)
    , m_object_max_z(0.f)
    , m_slicing_parameters(nullptr)
    , m_layer_height_profile_modified(false)
    , state(Unknown)
    , band_width(2.0f)
    , strength(0.005f)
    , last_object_id(-1)
    , last_z(0.0f)
    , last_action(LAYER_HEIGHT_EDIT_ACTION_INCREASE)
{
}

GLCanvas3D::LayersEditing::~LayersEditing()
{
    if (m_z_texture_id != 0)
    {
        ::glDeleteTextures(1, &m_z_texture_id);
        m_z_texture_id = 0;
    }
    delete m_slicing_parameters;
}

const float GLCanvas3D::LayersEditing::THICKNESS_BAR_WIDTH = 70.0f;
const float GLCanvas3D::LayersEditing::THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;

bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
{
    if (!m_shader.init(vertex_shader_filename, fragment_shader_filename))
        return false;

    ::glGenTextures(1, (GLuint*)&m_z_texture_id);
    ::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
    ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
    ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
    ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
    ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
    ::glBindTexture(GL_TEXTURE_2D, 0);

    return true;
}

void GLCanvas3D::LayersEditing::set_config(const DynamicPrintConfig* config)
{ 
    m_config = config;
    delete m_slicing_parameters;
    m_slicing_parameters = nullptr;
    m_layers_texture.valid = false;
}

void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
{
    const ModelObject *model_object_new = (object_id >= 0) ? model.objects[object_id] : nullptr;
    if (model_object_new == nullptr || this->last_object_id != object_id || m_model_object != model_object_new || m_model_object->id() != model_object_new->id()) {
        m_layer_height_profile.clear();
        m_layer_height_profile_modified = false;
        delete m_slicing_parameters;
        m_slicing_parameters = nullptr;
        m_layers_texture.valid = false;
    }
    this->last_object_id = object_id;
    m_model_object       = model_object_new;
    m_object_max_z       = (m_model_object == nullptr) ? 0.f : m_model_object->bounding_box().max.z();
}

bool GLCanvas3D::LayersEditing::is_allowed() const
{
    return !m_use_legacy_opengl && m_shader.is_initialized() && m_shader.get_shader()->shader_program_id > 0 && m_z_texture_id > 0;
}

void GLCanvas3D::LayersEditing::set_use_legacy_opengl(bool use_legacy_opengl)
{
    m_use_legacy_opengl = use_legacy_opengl;
}

bool GLCanvas3D::LayersEditing::is_enabled() const
{
    return m_enabled;
}

void GLCanvas3D::LayersEditing::set_enabled(bool enabled)
{
    m_enabled = is_allowed() && enabled;
}

void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
{
    if (!m_enabled)
        return;

    const Rect& bar_rect = get_bar_rect_viewport(canvas);
    const Rect& reset_rect = get_reset_rect_viewport(canvas);

    ::glDisable(GL_DEPTH_TEST);

    // The viewport and camera are set to complete view and glOrtho(-$x / 2, $x / 2, -$y / 2, $y / 2, -$depth, $depth),
    // where x, y is the window size divided by $self->_zoom.
    ::glPushMatrix();
    ::glLoadIdentity();

    _render_tooltip_texture(canvas, bar_rect, reset_rect);
    _render_reset_texture(reset_rect);
    _render_active_object_annotations(canvas, bar_rect);
    _render_profile(bar_rect);

    // Revert the matrices.
    ::glPopMatrix();

    ::glEnable(GL_DEPTH_TEST);
}

float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
{
    const Point& mouse_pos = canvas.get_local_mouse_position();
    const Rect& rect = get_bar_rect_screen(canvas);
    float x = (float)mouse_pos(0);
    float y = (float)mouse_pos(1);
    float t = rect.get_top();
    float b = rect.get_bottom();

    return ((rect.get_left() <= x) && (x <= rect.get_right()) && (t <= y) && (y <= b)) ?
        // Inside the bar.
        (b - y - 1.0f) / (b - t - 1.0f) :
        // Outside the bar.
        -1000.0f;
}

bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y)
{
    const Rect& rect = get_bar_rect_screen(canvas);
    return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
}

bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y)
{
    const Rect& rect = get_reset_rect_screen(canvas);
    return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
}

Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
{
    const Size& cnv_size = canvas.get_canvas_size();
    float w = (float)cnv_size.get_width();
    float h = (float)cnv_size.get_height();

    return Rect(w - thickness_bar_width(canvas), 0.0f, w, h - reset_button_height(canvas));
}

Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas)
{
    const Size& cnv_size = canvas.get_canvas_size();
    float w = (float)cnv_size.get_width();
    float h = (float)cnv_size.get_height();

    return Rect(w - thickness_bar_width(canvas), h - reset_button_height(canvas), w, h);
}

Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
{
    const Size& cnv_size = canvas.get_canvas_size();
    float half_w = 0.5f * (float)cnv_size.get_width();
    float half_h = 0.5f * (float)cnv_size.get_height();

    float zoom = canvas.get_camera_zoom();
    float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;

    return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom);
}

Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas)
{
    const Size& cnv_size = canvas.get_canvas_size();
    float half_w = 0.5f * (float)cnv_size.get_width();
    float half_h = 0.5f * (float)cnv_size.get_height();

    float zoom = canvas.get_camera_zoom();
    float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;

    return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
}


bool GLCanvas3D::LayersEditing::_is_initialized() const
{
    return m_shader.is_initialized();
}

void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const
{
    // TODO: do this with ImGui

    if (m_tooltip_texture.get_id() == 0)
    {
        std::string filename = resources_dir() + "/icons/variable_layer_height_tooltip.png";
        if (!m_tooltip_texture.load_from_file(filename, false))
            return;
    }

#if ENABLE_RETINA_GL
    const float scale = canvas.get_canvas_size().get_scale_factor();
#else
    const float scale = canvas.get_wxglcanvas()->GetContentScaleFactor();
#endif
    const float width = (float)m_tooltip_texture.get_width() * scale;
    const float height = (float)m_tooltip_texture.get_height() * scale;

    float zoom = canvas.get_camera_zoom();
    float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
    float gap = 10.0f * inv_zoom;

    float bar_left = bar_rect.get_left();
    float reset_bottom = reset_rect.get_bottom();

    float l = bar_left - width * inv_zoom - gap;
    float r = bar_left - gap;
    float t = reset_bottom + height * inv_zoom + gap;
    float b = reset_bottom + gap;

    GLTexture::render_texture(m_tooltip_texture.get_id(), l, r, b, t);
}

void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) const
{
    if (m_reset_texture.get_id() == 0)
    {
        std::string filename = resources_dir() + "/icons/variable_layer_height_reset.png";
        if (!m_reset_texture.load_from_file(filename, false))
            return;
    }

    GLTexture::render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top());
}

void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const
{
    m_shader.start_using();

    m_shader.set_uniform("z_to_texture_row", float(m_layers_texture.cells - 1) / (float(m_layers_texture.width) * m_object_max_z));
	m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)m_layers_texture.height);
    m_shader.set_uniform("z_cursor", m_object_max_z * this->get_cursor_z_relative(canvas));
    m_shader.set_uniform("z_cursor_band_width", band_width);
    // The shader requires the original model coordinates when rendering to the texture, so we pass it the unit matrix
    m_shader.set_uniform("volume_world_matrix", UNIT_MATRIX);

    ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    ::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);

    // Render the color bar
    float l = bar_rect.get_left();
    float r = bar_rect.get_right();
    float t = bar_rect.get_top();
    float b = bar_rect.get_bottom();

    ::glBegin(GL_QUADS);
    ::glNormal3f(0.0f, 0.0f, 1.0f);
    ::glVertex3f(l, b, 0.0f);
    ::glVertex3f(r, b, 0.0f);
    ::glVertex3f(r, t, m_object_max_z);
    ::glVertex3f(l, t, m_object_max_z);
    ::glEnd();
    ::glBindTexture(GL_TEXTURE_2D, 0);

    m_shader.stop_using();
}

void GLCanvas3D::LayersEditing::_render_profile(const Rect& bar_rect) const
{
    //FIXME show some kind of legend.

    // Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
	assert(m_slicing_parameters != nullptr);
    float scale_x = bar_rect.get_width() / (float)(1.12 * m_slicing_parameters->max_layer_height);
    float scale_y = bar_rect.get_height() / m_object_max_z;
    float x = bar_rect.get_left() + (float)m_slicing_parameters->layer_height * scale_x;

    // Baseline
    ::glColor3f(0.0f, 0.0f, 0.0f);
    ::glBegin(GL_LINE_STRIP);
    ::glVertex2f(x, bar_rect.get_bottom());
    ::glVertex2f(x, bar_rect.get_top());
    ::glEnd();

    // Curve
    ::glColor3f(0.0f, 0.0f, 1.0f);
    ::glBegin(GL_LINE_STRIP);
    for (unsigned int i = 0; i < m_layer_height_profile.size(); i += 2)
        ::glVertex2f(bar_rect.get_left() + (float)m_layer_height_profile[i + 1] * scale_x, bar_rect.get_bottom() + (float)m_layer_height_profile[i] * scale_y);
    ::glEnd();
}

void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection &volumes) const
{
    assert(this->is_allowed());
    assert(this->last_object_id != -1);
    GLint shader_id = m_shader.get_shader()->shader_program_id;
    assert(shader_id > 0);

    GLint current_program_id;
    glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id);
    if (shader_id > 0 && shader_id != current_program_id)
        // The layer editing shader is not yet active. Activate it.
        glUseProgram(shader_id);
    else
        // The layer editing shader was already active.
        current_program_id = -1;

    GLint z_to_texture_row_id               = glGetUniformLocation(shader_id, "z_to_texture_row");
    GLint z_texture_row_to_normalized_id    = glGetUniformLocation(shader_id, "z_texture_row_to_normalized");
    GLint z_cursor_id                       = glGetUniformLocation(shader_id, "z_cursor");
    GLint z_cursor_band_width_id            = glGetUniformLocation(shader_id, "z_cursor_band_width");
    GLint world_matrix_id                   = glGetUniformLocation(shader_id, "volume_world_matrix");

    if (z_to_texture_row_id != -1 && z_texture_row_to_normalized_id != -1 && z_cursor_id != -1 && z_cursor_band_width_id != -1 && world_matrix_id != -1) 
    {
        const_cast<LayersEditing*>(this)->generate_layer_height_texture();

        // Uniforms were resolved, go ahead using the layer editing shader.
        glUniform1f(z_to_texture_row_id, GLfloat(m_layers_texture.cells - 1) / (GLfloat(m_layers_texture.width) * GLfloat(m_object_max_z)));
        glUniform1f(z_texture_row_to_normalized_id, GLfloat(1.0f / m_layers_texture.height));
		glUniform1f(z_cursor_id, GLfloat(m_object_max_z) * GLfloat(this->get_cursor_z_relative(canvas)));
		glUniform1f(z_cursor_band_width_id, GLfloat(this->band_width));
        // Initialize the layer height texture mapping.
        GLsizei w = (GLsizei)m_layers_texture.width;
        GLsizei h = (GLsizei)m_layers_texture.height;
        GLsizei half_w = w / 2;
        GLsizei half_h = h / 2;
        ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
        glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data());
        glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data() + m_layers_texture.width * m_layers_texture.height * 4);
        for (const GLVolume *glvolume : volumes.volumes) {
            // Render the object using the layer editing shader and texture.
            if (! glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
                continue;
            ::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)glvolume->world_matrix().cast<float>().data());
            glvolume->render();
        }
        // Revert back to the previous shader.
        glBindTexture(GL_TEXTURE_2D, 0);
        if (current_program_id > 0)
            glUseProgram(current_program_id);
    } 
    else 
    {
        // Something went wrong. Just render the object.
        assert(false);
		for (const GLVolume *glvolume : volumes.volumes) {
			// Render the object using the layer editing shader and texture.
			if (!glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
				continue;
			::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)glvolume->world_matrix().cast<float>().data());
			glvolume->render();
		}
	}
}

void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
{
	this->update_slicing_parameters();
	PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile);
	Slic3r::adjust_layer_height_profile(*m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action);
	m_layer_height_profile_modified = true;
    m_layers_texture.valid = false;
}

void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
{
	const_cast<ModelObject*>(m_model_object)->layer_height_profile.clear();
    m_layer_height_profile.clear();
    m_layers_texture.valid = false;
    canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}

void GLCanvas3D::LayersEditing::generate_layer_height_texture()
{
	this->update_slicing_parameters();
	// Always try to update the layer height profile.
    bool update = ! m_layers_texture.valid;
    if (PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile)) {
        // Initialized to the default value.
        m_layer_height_profile_modified = false;
        update = true;
    }
    // Update if the layer height profile was changed, or when the texture is not valid.
    if (! update && ! m_layers_texture.data.empty() && m_layers_texture.cells > 0)
        // Texture is valid, don't update.
        return; 

    if (m_layers_texture.data.empty()) {
        m_layers_texture.width  = 1024;
        m_layers_texture.height = 1024;
        m_layers_texture.levels = 2;
        m_layers_texture.data.assign(m_layers_texture.width * m_layers_texture.height * 5, 0);
    }

    bool level_of_detail_2nd_level = true;
    m_layers_texture.cells = Slic3r::generate_layer_height_texture(
        *m_slicing_parameters, 
        Slic3r::generate_object_layers(*m_slicing_parameters, m_layer_height_profile), 
		m_layers_texture.data.data(), m_layers_texture.height, m_layers_texture.width, level_of_detail_2nd_level);
	m_layers_texture.valid = true;
}

void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
{
    if (last_object_id >= 0) {
        if (m_layer_height_profile_modified) {
            const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
			canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
        }
    }
    m_layer_height_profile_modified = false;
}

void GLCanvas3D::LayersEditing::update_slicing_parameters()
{
	if (m_slicing_parameters == nullptr) {
		m_slicing_parameters = new SlicingParameters();
    	*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object);
    }
}

float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
{
    return
#if ENABLE_RETINA_GL
        canvas.get_canvas_size().get_scale_factor()
#else
        canvas.get_wxglcanvas()->GetContentScaleFactor()
#endif
         * THICKNESS_BAR_WIDTH;
}

float GLCanvas3D::LayersEditing::reset_button_height(const GLCanvas3D &canvas)
{
    return
#if ENABLE_RETINA_GL
        canvas.get_canvas_size().get_scale_factor()
#else
        canvas.get_wxglcanvas()->GetContentScaleFactor()
#endif
         * THICKNESS_RESET_BUTTON_HEIGHT;
}


const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
const int GLCanvas3D::Mouse::Drag::MoveThresholdPx = 5;

GLCanvas3D::Mouse::Drag::Drag()
    : start_position_2D(Invalid_2D_Point)
    , start_position_3D(Invalid_3D_Point)
    , move_volume_idx(-1)
    , move_requires_threshold(false)
    , move_start_threshold_position_2D(Invalid_2D_Point)
{
}

GLCanvas3D::Mouse::Mouse()
    : dragging(false)
    , position(DBL_MAX, DBL_MAX)
    , scene_position(DBL_MAX, DBL_MAX, DBL_MAX)
    , ignore_up_event(false)
{
}

#if ENABLE_SVG_ICONS
const float GLCanvas3D::Gizmos::Default_Icons_Size = 64;
#endif // ENABLE_SVG_ICONS

GLCanvas3D::Gizmos::Gizmos()
    : m_enabled(false)
#if ENABLE_SVG_ICONS
    , m_icons_texture_dirty(true)
#endif // ENABLE_SVG_ICONS
    , m_current(Undefined)
#if ENABLE_SVG_ICONS
    , m_overlay_icons_size(Default_Icons_Size)
    , m_overlay_scale(1.0f)
    , m_overlay_border(5.0f)
    , m_overlay_gap_y(5.0f)
{
}
#else
{
    set_overlay_scale(1.0);
}
#endif // ENABLE_SVG_ICONS

GLCanvas3D::Gizmos::~Gizmos()
{
    reset();
}

bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
{
#if !ENABLE_SVG_ICONS
    m_icons_texture.metadata.filename = "gizmos.png";
    m_icons_texture.metadata.icon_size = 64;

    if (!m_icons_texture.metadata.filename.empty())
    {
        if (!m_icons_texture.texture.load_from_file(resources_dir() + "/icons/" + m_icons_texture.metadata.filename, false))
        {
            reset();
            return false;
        }
    }
#endif // !ENABLE_SVG_ICONS

    m_background_texture.metadata.filename = "toolbar_background.png";
    m_background_texture.metadata.left = 16;
    m_background_texture.metadata.top = 16;
    m_background_texture.metadata.right = 16;
    m_background_texture.metadata.bottom = 16;

    if (!m_background_texture.metadata.filename.empty())
    {
        if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false))
        {
            reset();
            return false;
        }
    }

#if ENABLE_SVG_ICONS
    GLGizmoBase* gizmo = new GLGizmoMove3D(parent, "move.svg", 0);
#else
    GLGizmoBase* gizmo = new GLGizmoMove3D(parent, 0);
#endif // ENABLE_SVG_ICONS
    if (gizmo == nullptr)
        return false;

    if (!gizmo->init())
        return false;

    m_gizmos.insert(GizmosMap::value_type(Move, gizmo));

#if ENABLE_SVG_ICONS
    gizmo = new GLGizmoScale3D(parent, "scale.svg", 1);
#else
    gizmo = new GLGizmoScale3D(parent, 1);
#endif // ENABLE_SVG_ICONS
    if (gizmo == nullptr)
        return false;

    if (!gizmo->init())
        return false;

    m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));

#if ENABLE_SVG_ICONS
    gizmo = new GLGizmoRotate3D(parent, "rotate.svg", 2);
#else
    gizmo = new GLGizmoRotate3D(parent, 2);
#endif // ENABLE_SVG_ICONS
    if (gizmo == nullptr)
    {
        reset();
        return false;
    }

    if (!gizmo->init())
    {
        reset();
        return false;
    }

    m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));

#if ENABLE_SVG_ICONS
    gizmo = new GLGizmoFlatten(parent, "place.svg", 3);
#else
    gizmo = new GLGizmoFlatten(parent, 3);
#endif // ENABLE_SVG_ICONS
    if (gizmo == nullptr)
        return false;

    if (!gizmo->init()) {
        reset();
        return false;
    }

    m_gizmos.insert(GizmosMap::value_type(Flatten, gizmo));

#if ENABLE_SVG_ICONS
    gizmo = new GLGizmoCut(parent, "cut.svg", 4);
#else
    gizmo = new GLGizmoCut(parent, 4);
#endif // ENABLE_SVG_ICONS
    if (gizmo == nullptr)
        return false;

    if (!gizmo->init()) {
        reset();
        return false;
    }

    m_gizmos.insert(GizmosMap::value_type(Cut, gizmo));

#if ENABLE_SVG_ICONS
    gizmo = new GLGizmoSlaSupports(parent, "sla_supports.svg", 5);
#else
    gizmo = new GLGizmoSlaSupports(parent, 5);
#endif // ENABLE_SVG_ICONS
    if (gizmo == nullptr)
        return false;

    if (!gizmo->init()) {
        reset();
        return false;
    }

    m_gizmos.insert(GizmosMap::value_type(SlaSupports, gizmo));

    return true;
}

bool GLCanvas3D::Gizmos::is_enabled() const
{
    return m_enabled;
}

void GLCanvas3D::Gizmos::set_enabled(bool enable)
{
    m_enabled = enable;
}

#if ENABLE_SVG_ICONS
void GLCanvas3D::Gizmos::set_overlay_icon_size(float size)
{
    if (m_overlay_icons_size != size)
    {
        m_overlay_icons_size = size;
        m_icons_texture_dirty = true;
    }
}
#endif // ENABLE_SVG_ICONS

void GLCanvas3D::Gizmos::set_overlay_scale(float scale)
{
#if ENABLE_SVG_ICONS
    if (m_overlay_scale != scale)
    {
        m_overlay_scale = scale;
        m_icons_texture_dirty = true;
    }
#else
    m_overlay_icons_scale = scale;
    m_overlay_border = 5.0f * scale;
    m_overlay_gap_y = 5.0f * scale;
#endif // ENABLE_SVG_ICONS
}

std::string GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection)
{
    std::string name = "";

    if (!m_enabled)
        return name;

    float cnv_h = (float)canvas.get_canvas_size().get_height();
    float height = get_total_overlay_height();
#if ENABLE_SVG_ICONS
    float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
    float scaled_border = m_overlay_border * m_overlay_scale;
    float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
    float scaled_stride_y = scaled_icons_size + scaled_gap_y;
    float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
    float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
    float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS

    for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
    {
        if ((it->second == nullptr) || !it->second->is_selectable())
            continue;

#if ENABLE_SVG_ICONS
        bool inside = (scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#else
        bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#endif // ENABLE_SVG_ICONS
        if (inside)
            name = it->second->get_name();

        if (it->second->is_activable(selection) && (it->second->get_state() != GLGizmoBase::On))
            it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off);

#if ENABLE_SVG_ICONS
        top_y += scaled_stride_y;
#else
        top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
    }

    return name;
}

void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection)
{
    if (!m_enabled)
        return;

    float cnv_h = (float)canvas.get_canvas_size().get_height();
    float height = get_total_overlay_height();

#if ENABLE_SVG_ICONS
    float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
    float scaled_border = m_overlay_border * m_overlay_scale;
    float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
    float scaled_stride_y = scaled_icons_size + scaled_gap_y;
    float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
    float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
    float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS

    for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
    {
        if ((it->second == nullptr) || !it->second->is_selectable())
            continue;

#if ENABLE_SVG_ICONS
        bool inside = (scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#else
        bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#endif // ENABLE_SVG_ICONS
        if (it->second->is_activable(selection) && inside)
        {
            if ((it->second->get_state() == GLGizmoBase::On))
            {
                it->second->set_state(GLGizmoBase::Hover);
                m_current = Undefined;
            }
            else if ((it->second->get_state() == GLGizmoBase::Hover))
            {
                it->second->set_state(GLGizmoBase::On);
                m_current = it->first;
            }
        }
        else
            it->second->set_state(GLGizmoBase::Off);

#if ENABLE_SVG_ICONS
        top_y += scaled_stride_y;
#else
        top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
    }

    GizmosMap::iterator it = m_gizmos.find(m_current);
    if ((it != m_gizmos.end()) && (it->second != nullptr) && (it->second->get_state() != GLGizmoBase::On))
        it->second->set_state(GLGizmoBase::On);
}

void GLCanvas3D::Gizmos::update_on_off_state(const Selection& selection)
{
    GizmosMap::iterator it = m_gizmos.find(m_current);
    if ((it != m_gizmos.end()) && (it->second != nullptr))
    {
        if (!it->second->is_activable(selection))
        {
            it->second->set_state(GLGizmoBase::Off);
            m_current = Undefined;
        }
    }
}

void GLCanvas3D::Gizmos::reset_all_states()
{
    if (!m_enabled)
        return;

    for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
    {
        if (it->second != nullptr)
        {
            it->second->set_state(GLGizmoBase::Off);
            it->second->set_hover_id(-1);
        }
    }

    m_current = Undefined;
}

void GLCanvas3D::Gizmos::set_hover_id(int id)
{
    if (!m_enabled)
        return;

    for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
    {
        if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::On))
            it->second->set_hover_id(id);
    }
}

void GLCanvas3D::Gizmos::enable_grabber(EType type, unsigned int id, bool enable)
{
    if (!m_enabled)
        return;

    GizmosMap::const_iterator it = m_gizmos.find(type);
    if (it != m_gizmos.end())
    {
        if (enable)
            it->second->enable_grabber(id);
        else
            it->second->disable_grabber(id);
    }
}

bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const
{
    if (!m_enabled)
        return false;

    float cnv_h = (float)canvas.get_canvas_size().get_height();
    float height = get_total_overlay_height();

#if ENABLE_SVG_ICONS
    float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
    float scaled_border = m_overlay_border * m_overlay_scale;
    float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
    float scaled_stride_y = scaled_icons_size + scaled_gap_y;
    float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
    float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
    float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS

    for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
    {
        if ((it->second == nullptr) || !it->second->is_selectable())
            continue;

#if ENABLE_SVG_ICONS
        if ((scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size))
#else
        if ((m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size))
#endif // ENABLE_SVG_ICONS
            return true;

#if ENABLE_SVG_ICONS
        top_y += scaled_stride_y;
#else
        top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
    }

    return false;
}

bool GLCanvas3D::Gizmos::grabber_contains_mouse() const
{
    if (!m_enabled)
        return false;

    GLGizmoBase* curr = get_current();
    return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
}

void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos)
{
    if (!m_enabled)
        return;

    GLGizmoBase* curr = get_current();
    if (curr != nullptr)
        curr->update(GLGizmoBase::UpdateData(mouse_ray, mouse_pos, shift_down), selection);
}

GLCanvas3D::Gizmos::EType GLCanvas3D::Gizmos::get_current_type() const
{
    return m_current;
}

bool GLCanvas3D::Gizmos::is_running() const
{
    if (!m_enabled)
        return false;

    GLGizmoBase* curr = get_current();
    return (curr != nullptr) ? (curr->get_state() == GLGizmoBase::On) : false;
}

bool GLCanvas3D::Gizmos::handle_shortcut(int key, const Selection& selection)
{
    if (!m_enabled || selection.is_empty())
        return false;

    EType old_current = m_current;
    bool handled = false;
    for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
    {
        if ((it->second == nullptr) || !it->second->is_selectable())
            continue;

        int it_key = it->second->get_shortcut_key();

        if (it->second->is_activable(selection) && ((it_key == key - 64) || (it_key == key - 96)))
        {
            if ((it->second->get_state() == GLGizmoBase::On))
            {
                it->second->set_state(GLGizmoBase::Off);
                m_current = Undefined;
                handled = true;
            }
            else if ((it->second->get_state() == GLGizmoBase::Off))
            {
                it->second->set_state(GLGizmoBase::On);
                m_current = it->first;
                handled = true;
            }
        }
    }

    if (handled && (old_current != Undefined) && (old_current != m_current))
    {
        GizmosMap::const_iterator it = m_gizmos.find(old_current);
        if (it != m_gizmos.end())
            it->second->set_state(GLGizmoBase::Off);
    }

    return handled;
}

bool GLCanvas3D::Gizmos::is_dragging() const
{
    if (!m_enabled)
        return false;

    GLGizmoBase* curr = get_current();
    return (curr != nullptr) ? curr->is_dragging() : false;
}

void GLCanvas3D::Gizmos::start_dragging(const Selection& selection)
{
    if (!m_enabled)
        return;

    GLGizmoBase* curr = get_current();
    if (curr != nullptr)
        curr->start_dragging(selection);
}

void GLCanvas3D::Gizmos::stop_dragging()
{
    if (!m_enabled)
        return;

    GLGizmoBase* curr = get_current();
    if (curr != nullptr)
        curr->stop_dragging();
}

Vec3d GLCanvas3D::Gizmos::get_displacement() const
{
    if (!m_enabled)
        return Vec3d::Zero();

    GizmosMap::const_iterator it = m_gizmos.find(Move);
    return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoMove3D*>(it->second)->get_displacement() : Vec3d::Zero();
}

Vec3d GLCanvas3D::Gizmos::get_scale() const
{
    if (!m_enabled)
        return Vec3d::Ones();

    GizmosMap::const_iterator it = m_gizmos.find(Scale);
    return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale() : Vec3d::Ones();
}

void GLCanvas3D::Gizmos::set_scale(const Vec3d& scale)
{
    if (!m_enabled)
        return;

    GizmosMap::const_iterator it = m_gizmos.find(Scale);
    if (it != m_gizmos.end())
        reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
}

Vec3d GLCanvas3D::Gizmos::get_rotation() const
{
    if (!m_enabled)
        return Vec3d::Zero();

    GizmosMap::const_iterator it = m_gizmos.find(Rotate);
    return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_rotation() : Vec3d::Zero();
}

void GLCanvas3D::Gizmos::set_rotation(const Vec3d& rotation)
{
    if (!m_enabled)
        return;

    GizmosMap::const_iterator it = m_gizmos.find(Rotate);
    if (it != m_gizmos.end())
        reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_rotation(rotation);
}

Vec3d GLCanvas3D::Gizmos::get_flattening_normal() const
{
    if (!m_enabled)
        return Vec3d::Zero();

    GizmosMap::const_iterator it = m_gizmos.find(Flatten);
    return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Vec3d::Zero();
}

void GLCanvas3D::Gizmos::set_flattening_data(const ModelObject* model_object)
{
    if (!m_enabled)
        return;

    GizmosMap::const_iterator it = m_gizmos.find(Flatten);
    if (it != m_gizmos.end())
        reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(model_object);
}

void GLCanvas3D::Gizmos::set_sla_support_data(ModelObject* model_object, const Selection& selection)
{
    if (!m_enabled)
        return;

    GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
    if (it != m_gizmos.end())
        reinterpret_cast<GLGizmoSlaSupports*>(it->second)->set_sla_support_data(model_object, selection);
}


// Returns true if the gizmo used the event to do something, false otherwise.
bool GLCanvas3D::Gizmos::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down)
{
    if (!m_enabled)
        return false;

    GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
    if (it != m_gizmos.end())
        return reinterpret_cast<GLGizmoSlaSupports*>(it->second)->gizmo_event(action, mouse_position, shift_down);

    return false;
}

void GLCanvas3D::Gizmos::render_current_gizmo(const Selection& selection) const
{
    if (!m_enabled)
        return;

    do_render_current_gizmo(selection);
}

void GLCanvas3D::Gizmos::render_current_gizmo_for_picking_pass(const Selection& selection) const
{
    if (!m_enabled)
        return;

    GLGizmoBase* curr = get_current();
    if (curr != nullptr)
        curr->render_for_picking(selection);
}

void GLCanvas3D::Gizmos::render_overlay(const GLCanvas3D& canvas, const Selection& selection) const
{
    if (!m_enabled)
        return;

#if ENABLE_SVG_ICONS
    if (m_icons_texture_dirty)
        generate_icons_texture();
#endif // ENABLE_SVG_ICONS

    ::glDisable(GL_DEPTH_TEST);

    ::glPushMatrix();
    ::glLoadIdentity();

    do_render_overlay(canvas, selection);

    ::glPopMatrix();
}


void GLCanvas3D::Gizmos::reset()
{
    for (GizmosMap::value_type& gizmo : m_gizmos)
    {
        delete gizmo.second;
        gizmo.second = nullptr;
    }

    m_gizmos.clear();
}

void GLCanvas3D::Gizmos::do_render_overlay(const GLCanvas3D& canvas, const Selection& selection) const
{
    if (m_gizmos.empty())
        return;

    float cnv_w = (float)canvas.get_canvas_size().get_width();
    float cnv_h = (float)canvas.get_canvas_size().get_height();
    float zoom = canvas.get_camera_zoom();
    float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;

    float height = get_total_overlay_height();
    float width = get_total_overlay_width();
#if ENABLE_SVG_ICONS
    float scaled_border = m_overlay_border * m_overlay_scale * inv_zoom;
#else
    float scaled_border = m_overlay_border * inv_zoom;
#endif // ENABLE_SVG_ICONS

    float top_x = (-0.5f * cnv_w) * inv_zoom;
    float top_y = (0.5f * height) * inv_zoom;

    float left = top_x;
    float top = top_y;
    float right = left + width * inv_zoom;
    float bottom = top - height * inv_zoom;

    // renders background
    unsigned int bg_tex_id = m_background_texture.texture.get_id();
    float bg_tex_width = (float)m_background_texture.texture.get_width();
    float bg_tex_height = (float)m_background_texture.texture.get_height();
    if ((bg_tex_id != 0) && (bg_tex_width > 0) && (bg_tex_height > 0))
    {
        float inv_bg_tex_width = (bg_tex_width != 0.0f) ? 1.0f / bg_tex_width : 0.0f;
        float inv_bg_tex_height = (bg_tex_height != 0.0f) ? 1.0f / bg_tex_height : 0.0f;

        float bg_uv_left = 0.0f;
        float bg_uv_right = 1.0f;
        float bg_uv_top = 1.0f;
        float bg_uv_bottom = 0.0f;

        float bg_left = left;
        float bg_right = right;
        float bg_top = top;
        float bg_bottom = bottom;
        float bg_width = right - left;
        float bg_height = top - bottom;
        float bg_min_size = std::min(bg_width, bg_height);

        float bg_uv_i_left = (float)m_background_texture.metadata.left * inv_bg_tex_width;
        float bg_uv_i_right = 1.0f - (float)m_background_texture.metadata.right * inv_bg_tex_width;
        float bg_uv_i_top = 1.0f - (float)m_background_texture.metadata.top * inv_bg_tex_height;
        float bg_uv_i_bottom = (float)m_background_texture.metadata.bottom * inv_bg_tex_height;

        float bg_i_left = bg_left + scaled_border;
        float bg_i_right = bg_right - scaled_border;
        float bg_i_top = bg_top - scaled_border;
        float bg_i_bottom = bg_bottom + scaled_border;

        bg_uv_left = bg_uv_i_left;
        bg_i_left = bg_left;

        if ((m_overlay_border > 0) && (bg_uv_top != bg_uv_i_top))
        {
            if (bg_uv_left != bg_uv_i_left)
                GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_top, bg_top, { { bg_uv_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_top }, { bg_uv_left, bg_uv_top } });

            GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_top, bg_top, { { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_top }, { bg_uv_i_left, bg_uv_top } });

            if (bg_uv_right != bg_uv_i_right)
                GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_top, bg_top, { { bg_uv_i_right, bg_uv_i_top }, { bg_uv_right, bg_uv_i_top }, { bg_uv_right, bg_uv_top }, { bg_uv_i_right, bg_uv_top } });
        }

        if ((m_overlay_border > 0) && (bg_uv_left != bg_uv_i_left))
            GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_bottom, bg_i_top, { { bg_uv_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_left, bg_uv_i_top } });

        GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_bottom, bg_i_top, { { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top } });

        if ((m_overlay_border > 0) && (bg_uv_right != bg_uv_i_right))
            GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_bottom, bg_i_top, { { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top } });

        if ((m_overlay_border > 0) && (bg_uv_bottom != bg_uv_i_bottom))
        {
            if (bg_uv_left != bg_uv_i_left)
                GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_bottom, bg_i_bottom, { { bg_uv_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_left, bg_uv_i_bottom } });

            GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_bottom, bg_i_bottom, { { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_right, bg_uv_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom } });

            if (bg_uv_right != bg_uv_i_right)
                GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_bottom, bg_i_bottom, { { bg_uv_i_right, bg_uv_bottom }, { bg_uv_right, bg_uv_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom } });
        }
    }

#if ENABLE_SVG_ICONS
    top_x += scaled_border;
    top_y -= scaled_border;
    float scaled_gap_y = m_overlay_gap_y * m_overlay_scale * inv_zoom;

    float scaled_icons_size = m_overlay_icons_size * m_overlay_scale * inv_zoom;
    float scaled_stride_y = scaled_icons_size + scaled_gap_y;
    unsigned int icons_texture_id = m_icons_texture.get_id();
    unsigned int tex_width = m_icons_texture.get_width();
    unsigned int tex_height = m_icons_texture.get_height();
    float inv_tex_width = (tex_width != 0) ? 1.0f / (float)tex_width : 0.0f;
    float inv_tex_height = (tex_height != 0) ? 1.0f / (float)tex_height : 0.0f;
#else
    top_x += m_overlay_border * inv_zoom;
    top_y -= m_overlay_border * inv_zoom;
    float scaled_gap_y = m_overlay_gap_y * inv_zoom;

    float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale * inv_zoom;
    unsigned int icons_texture_id = m_icons_texture.texture.get_id();
    unsigned int texture_size = m_icons_texture.texture.get_width();
    float inv_texture_size = (texture_size != 0) ? 1.0f / (float)texture_size : 0.0f;
#endif // ENABLE_SVG_ICONS

#if ENABLE_SVG_ICONS
    if ((icons_texture_id == 0) || (tex_width <= 0) || (tex_height <= 0))
        return;
#endif // ENABLE_SVG_ICONS

    for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
    {
        if ((it->second == nullptr) || !it->second->is_selectable())
            continue;

        unsigned int sprite_id = it->second->get_sprite_id();
        GLGizmoBase::EState state = it->second->get_state();

#if ENABLE_SVG_ICONS
        float u_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_width;
        float v_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_height;
        float v_top = sprite_id * v_icon_size;
        float u_left = state * u_icon_size;
        float v_bottom = v_top + v_icon_size;
        float u_right = u_left + u_icon_size;
#else
        float uv_icon_size = (float)m_icons_texture.metadata.icon_size * inv_texture_size;
        float v_top = sprite_id * uv_icon_size;
        float u_left = state * uv_icon_size;
        float v_bottom = v_top + uv_icon_size;
        float u_right = u_left + uv_icon_size;
#endif // ENABLE_SVG_ICONS

        GLTexture::render_sub_texture(icons_texture_id, top_x, top_x + scaled_icons_size, top_y - scaled_icons_size, top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
        if (it->second->get_state() == GLGizmoBase::On) {
            float toolbar_top = (float)cnv_h - canvas.m_view_toolbar.get_height();
#if ENABLE_SVG_ICONS
            it->second->render_input_window(width, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection);
#else
            it->second->render_input_window(2.0f * m_overlay_border + icon_size * zoom, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection);
#endif // ENABLE_SVG_ICONS
        }
#if ENABLE_SVG_ICONS
        top_y -= scaled_stride_y;
#else
        top_y -= (scaled_icons_size + scaled_gap_y);
#endif // ENABLE_SVG_ICONS
    }
}

void GLCanvas3D::Gizmos::do_render_current_gizmo(const Selection& selection) const
{
    GLGizmoBase* curr = get_current();
    if (curr != nullptr)
        curr->render(selection);
}

float GLCanvas3D::Gizmos::get_total_overlay_height() const
{
#if ENABLE_SVG_ICONS
    float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
    float scaled_border = m_overlay_border * m_overlay_scale;
    float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
    float scaled_stride_y = scaled_icons_size + scaled_gap_y;
    float height = 2.0f * scaled_border;
#else
    float height = 2.0f * m_overlay_border;

    float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS

    for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
    {
        if ((it->second == nullptr) || !it->second->is_selectable())
            continue;

#if ENABLE_SVG_ICONS
        height += scaled_stride_y;
#else
        height += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
    }

#if ENABLE_SVG_ICONS
    return height - scaled_gap_y;
#else
    return height - m_overlay_gap_y;
#endif // ENABLE_SVG_ICONS
}

float GLCanvas3D::Gizmos::get_total_overlay_width() const
{
#if ENABLE_SVG_ICONS
    return (2.0f * m_overlay_border + m_overlay_icons_size) * m_overlay_scale;
#else
    return (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale + 2.0f * m_overlay_border;
#endif // ENABLE_SVG_ICONS
}

GLGizmoBase* GLCanvas3D::Gizmos::get_current() const
{
    GizmosMap::const_iterator it = m_gizmos.find(m_current);
    return (it != m_gizmos.end()) ? it->second : nullptr;
}

#if ENABLE_SVG_ICONS
bool GLCanvas3D::Gizmos::generate_icons_texture() const
{
    std::string path = resources_dir() + "/icons/";
    std::vector<std::string> filenames;
    for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
    {
        if (it->second != nullptr)
        {
            const std::string& icon_filename = it->second->get_icon_filename();
            if (!icon_filename.empty())
                filenames.push_back(path + icon_filename);
        }
    }

    std::vector<std::pair<int, bool>> states;
    states.push_back(std::make_pair(1, false));
    states.push_back(std::make_pair(0, false));
    states.push_back(std::make_pair(0, true));

    bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_overlay_icons_size * m_overlay_scale));
    if (res)
        m_icons_texture_dirty = false;

    return res;
}
#endif // ENABLE_SVG_ICONS

const unsigned char GLCanvas3D::WarningTexture::Background_Color[3] = { 120, 120, 120 };//{ 9, 91, 134 };
const unsigned char GLCanvas3D::WarningTexture::Opacity = 255;

GLCanvas3D::WarningTexture::WarningTexture()
    : GUI::GLTexture()
    , m_original_width(0)
    , m_original_height(0)
{
}

void GLCanvas3D::WarningTexture::activate(WarningTexture::Warning warning, bool state, const GLCanvas3D& canvas)
{
    auto it = std::find(m_warnings.begin(), m_warnings.end(), warning);

    if (state) {
        if (it != m_warnings.end()) // this warning is already set to be shown
            return;

        m_warnings.push_back(warning);
        std::sort(m_warnings.begin(), m_warnings.end());
    }
    else {
        if (it == m_warnings.end()) // deactivating something that is not active is an easy task
            return;

        m_warnings.erase(it);
        if (m_warnings.empty()) { // nothing remains to be shown
            reset();
            return;
        }
    }

    // Look at the end of our vector and generate proper texture.
    std::string text;
    bool red_colored = false;
    switch (m_warnings.back()) {
        case ObjectOutside      : text = L("Detected object outside print volume"); break;
        case ToolpathOutside    : text = L("Detected toolpath outside print volume"); break;
        case SomethingNotShown  : text = L("Some objects are not visible when editing supports"); break;
        case ObjectClashed: {
            text = L("Detected object outside print volume\n"
                     "Resolve a clash to continue slicing/export process correctly"); 
            red_colored = true;
            break;
        }
    }

    _generate(text, canvas, red_colored); // GUI::GLTexture::reset() is called at the beginning of generate(...)
}

bool GLCanvas3D::WarningTexture::_generate(const std::string& msg, const GLCanvas3D& canvas, const bool red_colored/* = false*/)
{
    reset();

    if (msg.empty())
        return false;

    wxMemoryDC memDC;
    // select default font
    const float scale = canvas.get_canvas_size().get_scale_factor();
    wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Scale(scale);
    font.MakeLarger();
    font.MakeBold();
    memDC.SetFont(font);

    // calculates texture size
    wxCoord w, h;
//     memDC.GetTextExtent(msg, &w, &h);
    memDC.GetMultiLineTextExtent(msg, &w, &h);

    int pow_of_two_size = next_highest_power_of_2(std::max<unsigned int>(w, h));

    m_original_width = (int)w;
    m_original_height = (int)h;
    m_width = pow_of_two_size;
    m_height = pow_of_two_size;

    // generates bitmap
    wxBitmap bitmap(m_width, m_height);

    memDC.SelectObject(bitmap);
    memDC.SetBackground(wxBrush(wxColour(Background_Color[0], Background_Color[1], Background_Color[2])));
    memDC.Clear();

    // draw message
    memDC.SetTextForeground(red_colored ? wxColour(255,72,65/*204,204*/) : *wxWHITE);
//     memDC.DrawText(msg, 0, 0);
    memDC.DrawLabel(msg, wxRect(0,0, m_original_width, m_original_height), wxALIGN_CENTER);

    memDC.SelectObject(wxNullBitmap);

    // Convert the bitmap into a linear data ready to be loaded into the GPU.
    wxImage image = bitmap.ConvertToImage();
    image.SetMaskColour(Background_Color[0], Background_Color[1], Background_Color[2]);

    // prepare buffer
    std::vector<unsigned char> data(4 * m_width * m_height, 0);
    for (int h = 0; h < m_height; ++h)
    {
        int hh = h * m_width;
        unsigned char* px_ptr = data.data() + 4 * hh;
        for (int w = 0; w < m_width; ++w)
        {
            *px_ptr++ = image.GetRed(w, h);
            *px_ptr++ = image.GetGreen(w, h);
            *px_ptr++ = image.GetBlue(w, h);
            *px_ptr++ = image.IsTransparent(w, h) ? 0 : Opacity;
        }
    }

    // sends buffer to gpu
    ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    ::glGenTextures(1, &m_id);
    ::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id);
    ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
    ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
    ::glBindTexture(GL_TEXTURE_2D, 0);

    return true;
}

void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const
{
    if (m_warnings.empty())
        return;

    if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
    {
        ::glDisable(GL_DEPTH_TEST);
        ::glPushMatrix();
        ::glLoadIdentity();

        const Size& cnv_size = canvas.get_canvas_size();
        float zoom = canvas.get_camera_zoom();
        float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
        float left = (-0.5f * (float)m_original_width) * inv_zoom;
        float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom;
        float right = left + (float)m_original_width * inv_zoom;
        float bottom = top - (float)m_original_height * inv_zoom;

        float uv_left = 0.0f;
        float uv_top = 0.0f;
        float uv_right = (float)m_original_width / (float)m_width;
        float uv_bottom = (float)m_original_height / (float)m_height;

        GLTexture::Quad_UVs uvs;
        uvs.left_top = { uv_left, uv_top };
        uvs.left_bottom = { uv_left, uv_bottom };
        uvs.right_bottom = { uv_right, uv_bottom };
        uvs.right_top = { uv_right, uv_top };

        GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);

        ::glPopMatrix();
        ::glEnable(GL_DEPTH_TEST);
    }
}

const unsigned char GLCanvas3D::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
const unsigned char GLCanvas3D::LegendTexture::Default_Background_Color[3] = { (unsigned char)(DEFAULT_BG_LIGHT_COLOR[0] * 255.0f), (unsigned char)(DEFAULT_BG_LIGHT_COLOR[1] * 255.0f), (unsigned char)(DEFAULT_BG_LIGHT_COLOR[2] * 255.0f) };
const unsigned char GLCanvas3D::LegendTexture::Error_Background_Color[3] = { (unsigned char)(ERROR_BG_LIGHT_COLOR[0] * 255.0f), (unsigned char)(ERROR_BG_LIGHT_COLOR[1] * 255.0f), (unsigned char)(ERROR_BG_LIGHT_COLOR[2] * 255.0f) };
const unsigned char GLCanvas3D::LegendTexture::Opacity = 255;

GLCanvas3D::LegendTexture::LegendTexture()
    : GUI::GLTexture()
    , m_original_width(0)
    , m_original_height(0)
{
}

void GLCanvas3D::LegendTexture::fill_color_print_legend_values(const GCodePreviewData& preview_data, const GLCanvas3D& canvas, 
                                                               std::vector<std::pair<double, double>>& cp_legend_values)
{
    if (preview_data.extrusion.view_type == GCodePreviewData::Extrusion::ColorPrint) 
    {
        auto& config = wxGetApp().preset_bundle->project_config;
        const std::vector<double>& color_print_values = config.option<ConfigOptionFloats>("colorprint_heights")->values;
        const int values_cnt = color_print_values.size();
        if (values_cnt > 0) {
            auto print_zs = canvas.get_current_print_zs(true);
            auto z = 0;
            for (auto i = 0; i < values_cnt; ++i)
            {
                double prev_z = -1.0;
                for (z; z < print_zs.size(); ++z)
                    if (fabs(color_print_values[i] - print_zs[z]) < EPSILON) {
                        prev_z = print_zs[z - 1];
                        break;
                    }
                if (prev_z < 0)
                    continue;
                
                cp_legend_values.push_back(std::pair<double, double>(prev_z, color_print_values[i]));
            }
        }
    }
}

bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas)
{
    reset();

    // collects items to render
    auto title = _(preview_data.get_legend_title());

    std::vector<std::pair<double, double>> cp_legend_values;
    fill_color_print_legend_values(preview_data, canvas, cp_legend_values);

    const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors, cp_legend_values);

    unsigned int items_count = (unsigned int)items.size();
    if (items_count == 0)
        // nothing to render, return
        return false;

    wxMemoryDC memDC;
    wxMemoryDC mask_memDC;

    // calculate scaling
    const float scale_gl = canvas.get_canvas_size().get_scale_factor();
    const float scale = scale_gl * wxGetApp().em_unit()*0.1; // get scale from em_unit() value, because of get_scale_factor() return 1 
    const int scaled_square = std::floor((float)Px_Square * scale);
    const int scaled_title_offset = Px_Title_Offset * scale;
    const int scaled_text_offset = Px_Text_Offset * scale;
    const int scaled_square_contour = Px_Square_Contour * scale;
    const int scaled_border = Px_Border * scale;

    // select default font
    const wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Scale(scale_gl);
    memDC.SetFont(font);
    mask_memDC.SetFont(font);

    // calculates texture size
    wxCoord w, h;
    memDC.GetTextExtent(title, &w, &h);
    int title_width = (int)w;
    int title_height = (int)h;

    int max_text_width = 0;
    int max_text_height = 0;
    for (const GCodePreviewData::LegendItem& item : items)
    {
        memDC.GetTextExtent(GUI::from_u8(item.text), &w, &h);
        max_text_width = std::max(max_text_width, (int)w);
        max_text_height = std::max(max_text_height, (int)h);
    }

    m_original_width = std::max(2 * scaled_border + title_width, 2 * (scaled_border + scaled_square_contour) + scaled_square + scaled_text_offset + max_text_width);
    m_original_height = 2 * (scaled_border + scaled_square_contour) + title_height + scaled_title_offset + items_count * scaled_square;
    if (items_count > 1)
        m_original_height += (items_count - 1) * scaled_square_contour;

    int pow_of_two_size = (int)next_highest_power_of_2(std::max<uint32_t>(m_original_width, m_original_height));

    m_width = pow_of_two_size;
    m_height = pow_of_two_size;

    // generates bitmap
    wxBitmap bitmap(m_width, m_height);
    wxBitmap mask(m_width, m_height);

    memDC.SelectObject(bitmap);
    mask_memDC.SelectObject(mask);

    memDC.SetBackground(wxBrush(*wxBLACK));
    mask_memDC.SetBackground(wxBrush(*wxBLACK));

    memDC.Clear();
    mask_memDC.Clear();

    // draw title
    memDC.SetTextForeground(*wxWHITE);
    mask_memDC.SetTextForeground(*wxWHITE);

    int title_x = scaled_border;
    int title_y = scaled_border;
    memDC.DrawText(title, title_x, title_y);
    mask_memDC.DrawText(title, title_x, title_y);

    mask_memDC.SetPen(wxPen(*wxWHITE));
    mask_memDC.SetBrush(wxBrush(*wxWHITE));

    // draw icons contours as background
    int squares_contour_x = scaled_border;
    int squares_contour_y = scaled_border + title_height + scaled_title_offset;
    int squares_contour_width = scaled_square + 2 * scaled_square_contour;
    int squares_contour_height = items_count * scaled_square + 2 * scaled_square_contour;
    if (items_count > 1)
        squares_contour_height += (items_count - 1) * scaled_square_contour;

    wxColour color(Squares_Border_Color[0], Squares_Border_Color[1], Squares_Border_Color[2]);
    wxPen pen(color);
    wxBrush brush(color);
    memDC.SetPen(pen);
    memDC.SetBrush(brush);
    memDC.DrawRectangle(wxRect(squares_contour_x, squares_contour_y, squares_contour_width, squares_contour_height));
    mask_memDC.DrawRectangle(wxRect(squares_contour_x, squares_contour_y, squares_contour_width, squares_contour_height));

    // draw items (colored icon + text)
    int icon_x = squares_contour_x + scaled_square_contour;
    int icon_x_inner = icon_x + 1;
    int icon_y = squares_contour_y + scaled_square_contour;
    int icon_y_step = scaled_square + scaled_square_contour;

    int text_x = icon_x + scaled_square + scaled_text_offset;
    int text_y_offset = (scaled_square - max_text_height) / 2;

    int px_inner_square = scaled_square - 2;

    for (const GCodePreviewData::LegendItem& item : items)
    {
        // draw darker icon perimeter
        const std::vector<unsigned char>& item_color_bytes = item.color.as_bytes();
        wxImage::HSVValue dark_hsv = wxImage::RGBtoHSV(wxImage::RGBValue(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2]));
        dark_hsv.value *= 0.75;
        wxImage::RGBValue dark_rgb = wxImage::HSVtoRGB(dark_hsv);
        color.Set(dark_rgb.red, dark_rgb.green, dark_rgb.blue, item_color_bytes[3]);
        pen.SetColour(color);
        brush.SetColour(color);
        memDC.SetPen(pen);
        memDC.SetBrush(brush);
        memDC.DrawRectangle(wxRect(icon_x, icon_y, scaled_square, scaled_square));

        // draw icon interior
        color.Set(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2], item_color_bytes[3]);
        pen.SetColour(color);
        brush.SetColour(color);
        memDC.SetPen(pen);
        memDC.SetBrush(brush);
        memDC.DrawRectangle(wxRect(icon_x_inner, icon_y + 1, px_inner_square, px_inner_square));

        // draw text
        memDC.DrawText(GUI::from_u8(item.text), text_x, icon_y + text_y_offset);
        mask_memDC.DrawText(GUI::from_u8(item.text), text_x, icon_y + text_y_offset);

        // update y
        icon_y += icon_y_step;
    }

    memDC.SelectObject(wxNullBitmap);
    mask_memDC.SelectObject(wxNullBitmap);

    // Convert the bitmap into a linear data ready to be loaded into the GPU.
    wxImage image = bitmap.ConvertToImage();
    wxImage mask_image = mask.ConvertToImage();

    // prepare buffer
    std::vector<unsigned char> data(4 * m_width * m_height, 0);
    for (int h = 0; h < m_height; ++h)
    {
        int hh = h * m_width;
        unsigned char* px_ptr = data.data() + 4 * hh;
        for (int w = 0; w < m_width; ++w)
        {
            unsigned char alpha = (mask_image.GetRed(w, h) + mask_image.GetGreen(w, h) + mask_image.GetBlue(w, h)) / 3;
            *px_ptr++ = image.GetRed(w, h);
            *px_ptr++ = image.GetGreen(w, h);
            *px_ptr++ = image.GetBlue(w, h);
            *px_ptr++ = (alpha == 0) ? 128 : 255;
        }
    }

    // sends buffer to gpu
    ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    ::glGenTextures(1, &m_id);
    ::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id);
    ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
    ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
    ::glBindTexture(GL_TEXTURE_2D, 0);

    return true;
}

void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
{
    if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
    {
        ::glDisable(GL_DEPTH_TEST);
        ::glPushMatrix();
        ::glLoadIdentity();

        const Size& cnv_size = canvas.get_canvas_size();
        float zoom = canvas.get_camera_zoom();
        float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
        float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
        float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
        float right = left + (float)m_original_width * inv_zoom;
        float bottom = top - (float)m_original_height * inv_zoom;

        float uv_left = 0.0f;
        float uv_top = 0.0f;
        float uv_right = (float)m_original_width / (float)m_width;
        float uv_bottom = (float)m_original_height / (float)m_height;

        GLTexture::Quad_UVs uvs;
        uvs.left_top = { uv_left, uv_top };
        uvs.left_bottom = { uv_left, uv_bottom };
        uvs.right_bottom = { uv_right, uv_bottom };
        uvs.right_top = { uv_right, uv_top };

        GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);

        ::glPopMatrix();
        ::glEnable(GL_DEPTH_TEST);
    }
}

wxDEFINE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, Vec2dEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);

GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
    : m_canvas(canvas)
    , m_context(nullptr)
#if ENABLE_RETINA_GL
    , m_retina_helper(nullptr)
#endif
    , m_in_render(false)
    , m_bed(bed)
    , m_camera(camera)
    , m_view_toolbar(view_toolbar)
#if ENABLE_SVG_ICONS
    , m_toolbar(GLToolbar::Normal, "Top")
#else
    , m_toolbar(GLToolbar::Normal)
#endif // ENABLE_SVG_ICONS
    , m_use_clipping_planes(false)
    , m_sidebar_field("")
    , m_config(nullptr)
    , m_process(nullptr)
    , m_model(nullptr)
    , m_dirty(true)
    , m_initialized(false)
    , m_use_VBOs(false)
    , m_apply_zoom_to_volumes_filter(false)
    , m_hover_volume_id(-1)
    , m_legend_texture_enabled(false)
    , m_picking_enabled(false)
    , m_moving_enabled(false)
    , m_dynamic_background_enabled(false)
    , m_multisample_allowed(false)
    , m_regenerate_volumes(true)
    , m_moving(false)
    , m_tab_down(false)
    , m_color_by("volume")
    , m_reload_delayed(false)
    , m_render_sla_auxiliaries(true)
{
    if (m_canvas != nullptr) {
        m_timer.SetOwner(m_canvas);
#if ENABLE_RETINA_GL
        m_retina_helper.reset(new RetinaHelper(canvas));
#endif
    }

    m_selection.set_volumes(&m_volumes.volumes);
}

GLCanvas3D::~GLCanvas3D()
{
    reset_volumes();
}

void GLCanvas3D::post_event(wxEvent &&event)
{
    event.SetEventObject(m_canvas);
    wxPostEvent(m_canvas, event);
}

bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
{
    if (m_initialized)
        return true;

    if ((m_canvas == nullptr) || (m_context == nullptr))
        return false;

    ::glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
    ::glClearDepth(1.0f);

    ::glDepthFunc(GL_LESS);

    ::glEnable(GL_DEPTH_TEST);
    ::glEnable(GL_CULL_FACE);
    ::glEnable(GL_BLEND);
    ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    // Set antialiasing / multisampling
    ::glDisable(GL_LINE_SMOOTH);
    ::glDisable(GL_POLYGON_SMOOTH);

    // ambient lighting
    GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
    ::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);

    ::glEnable(GL_LIGHT0);
    ::glEnable(GL_LIGHT1);

    // light from camera
    GLfloat specular_cam[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
    ::glLightfv(GL_LIGHT1, GL_SPECULAR, specular_cam);
    GLfloat diffuse_cam[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
    ::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_cam);

    // light from above
    GLfloat specular_top[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
    ::glLightfv(GL_LIGHT0, GL_SPECULAR, specular_top);
    GLfloat diffuse_top[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
    ::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_top);

    // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.
    ::glShadeModel(GL_SMOOTH);

    // A handy trick -- have surface material mirror the color.
    ::glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
    ::glEnable(GL_COLOR_MATERIAL);

    if (m_multisample_allowed)
        ::glEnable(GL_MULTISAMPLE);

    if (useVBOs && !m_shader.init("gouraud.vs", "gouraud.fs"))
        return false;

    if (useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs"))
        return false;

    m_use_VBOs = useVBOs;
    m_layers_editing.set_use_legacy_opengl(use_legacy_opengl);

    // on linux the gl context is not valid until the canvas is not shown on screen
    // we defer the geometry finalization of volumes until the first call to render()
    if (!m_volumes.empty())
        m_volumes.finalize_geometry(m_use_VBOs);

    if (m_gizmos.is_enabled()) {
        if (! m_gizmos.init(*this)) { 
            std::cout << "Unable to initialize gizmos: please, check that all the required textures are available" << std::endl;
            return false;
        }
    }

    if (!_init_toolbar())
        return false;

    if (!m_selection.init(m_use_VBOs))
        return false;

    post_event(SimpleEvent(EVT_GLCANVAS_INIT));

    m_initialized = true;

    return true;
}

void GLCanvas3D::set_as_dirty()
{
    m_dirty = true;
}

unsigned int GLCanvas3D::get_volumes_count() const
{
    return (unsigned int)m_volumes.volumes.size();
}

void GLCanvas3D::reset_volumes()
{
    if (!m_initialized)
        return;

    _set_current();

    if (!m_volumes.empty())
    {
        m_selection.clear();
        m_volumes.release_geometry();
        m_volumes.clear();
        m_dirty = true;
    }

    _set_warning_texture(WarningTexture::ObjectOutside, false);
}

int GLCanvas3D::check_volumes_outside_state() const
{
    ModelInstance::EPrintVolumeState state;
    m_volumes.check_outside_state(m_config, &state);
    return (int)state;
}

void GLCanvas3D::toggle_sla_auxiliaries_visibility(bool visible)
{
    for (GLVolume* vol : m_volumes.volumes) {
        if (vol->composite_id.volume_id < 0)
             vol->is_active = visible;
    }

    m_render_sla_auxiliaries = visible;
}

void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject* mo, int instance_idx)
{
    for (GLVolume* vol : m_volumes.volumes) {
        if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
        && (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)) {
            vol->is_active = visible;
            vol->force_native_color = (instance_idx != -1);
        }
    }
    if (visible && !mo)
        toggle_sla_auxiliaries_visibility(true);

    if (!mo && !visible && !m_model->objects.empty() && (m_model->objects.size() > 1 || m_model->objects.front()->instances.size() > 1))
        _set_warning_texture(WarningTexture::SomethingNotShown, true);

    if (!mo && visible)
        _set_warning_texture(WarningTexture::SomethingNotShown, false);
}


void GLCanvas3D::set_config(const DynamicPrintConfig* config)
{
    m_config = config;
    m_layers_editing.set_config(config);
}

void GLCanvas3D::set_process(BackgroundSlicingProcess *process)
{
    m_process = process;
}

void GLCanvas3D::set_model(Model* model)
{
    m_model = model;
    m_selection.set_model(m_model);
}

void GLCanvas3D::bed_shape_changed()
{
    m_camera.set_scene_box(scene_bounding_box());
    m_camera.requires_zoom_to_bed = true;
    m_dirty = true;
}

void GLCanvas3D::set_color_by(const std::string& value)
{
    m_color_by = value;
}

float GLCanvas3D::get_camera_zoom() const
{
    return m_camera.zoom;
}

BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
{
    BoundingBoxf3 bb;
    for (const GLVolume* volume : m_volumes.volumes)
    {
        if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes))
            bb.merge(volume->transformed_bounding_box());
    }
    return bb;
}

BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
{
    BoundingBoxf3 bb = volumes_bounding_box();
    bb.merge(m_bed.get_bounding_box());

    if (m_config != nullptr)
    {
        double h = m_config->opt_float("max_print_height");
        bb.min(2) = std::min(bb.min(2), -h);
        bb.max(2) = std::max(bb.max(2), h);
    }
    return bb;
}

bool GLCanvas3D::is_layers_editing_enabled() const
{
    return m_layers_editing.is_enabled();
}

bool GLCanvas3D::is_layers_editing_allowed() const
{
    return m_layers_editing.is_allowed();
}

bool GLCanvas3D::is_reload_delayed() const
{
    return m_reload_delayed;
}

void GLCanvas3D::enable_layers_editing(bool enable)
{
    m_layers_editing.set_enabled(enable);
    const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
    for (unsigned int idx : idxs)
    {
        GLVolume* v = m_volumes.volumes[idx];
        if (v->is_modifier)
            v->force_transparent = enable;
    }
}

void GLCanvas3D::enable_legend_texture(bool enable)
{
    m_legend_texture_enabled = enable;
}

void GLCanvas3D::enable_picking(bool enable)
{
    m_picking_enabled = enable;
    m_selection.set_mode(Selection::Instance);
}

void GLCanvas3D::enable_moving(bool enable)
{
    m_moving_enabled = enable;
}

void GLCanvas3D::enable_gizmos(bool enable)
{
    m_gizmos.set_enabled(enable);
}

void GLCanvas3D::enable_toolbar(bool enable)
{
    m_toolbar.set_enabled(enable);
}

void GLCanvas3D::enable_dynamic_background(bool enable)
{
    m_dynamic_background_enabled = enable;
}

void GLCanvas3D::allow_multisample(bool allow)
{
    m_multisample_allowed = allow;
}

void GLCanvas3D::zoom_to_bed()
{
    _zoom_to_bounding_box(m_bed.get_bounding_box());
}

void GLCanvas3D::zoom_to_volumes()
{
    m_apply_zoom_to_volumes_filter = true;
    _zoom_to_bounding_box(volumes_bounding_box());
    m_apply_zoom_to_volumes_filter = false;
}

void GLCanvas3D::zoom_to_selection()
{
    if (!m_selection.is_empty())
        _zoom_to_bounding_box(m_selection.get_bounding_box());
}

void GLCanvas3D::select_view(const std::string& direction)
{
    const float* dir_vec = nullptr;

    if (direction == "iso")
        dir_vec = VIEW_DEFAULT;
    else if (direction == "left")
        dir_vec = VIEW_LEFT;
    else if (direction == "right")
        dir_vec = VIEW_RIGHT;
    else if (direction == "top")
        dir_vec = VIEW_TOP;
    else if (direction == "bottom")
        dir_vec = VIEW_BOTTOM;
    else if (direction == "front")
        dir_vec = VIEW_FRONT;
    else if (direction == "rear")
        dir_vec = VIEW_REAR;

    if (dir_vec != nullptr)
    {
        m_camera.phi = dir_vec[0];
        m_camera.set_theta(dir_vec[1], false);
        if (m_canvas != nullptr)
            m_canvas->Refresh();
    }
}

void GLCanvas3D::update_volumes_colors_by_extruder()
{
    if (m_config != nullptr)
        m_volumes.update_colors_by_extruder(m_config);
}

void GLCanvas3D::render()
{
    wxCHECK_RET(!m_in_render, "GLCanvas3D::render() called recursively");
    m_in_render = true;
    Slic3r::ScopeGuard in_render_guard([this]() { m_in_render = false; });
    (void)in_render_guard;

    if (m_canvas == nullptr)
        return;

#ifndef __WXMAC__
    // on Mac this check causes flickering when changing view
    if (!_is_shown_on_screen())
        return;
#endif // __WXMAC__

    // ensures this canvas is current and initialized
    if (!_set_current() || !_3DScene::init(m_canvas))
        return;

    if (m_bed.get_shape().empty())
    {
        // this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
        post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
        return;
    }

    if (m_camera.requires_zoom_to_bed)
    {
        zoom_to_bed();
        const Size& cnv_size = get_canvas_size();
        _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
        m_camera.requires_zoom_to_bed = false;
    }

    _camera_tranform();

    GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
    ::glLightfv(GL_LIGHT1, GL_POSITION, position_cam);
    GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
    ::glLightfv(GL_LIGHT0, GL_POSITION, position_top);

    float theta = m_camera.get_theta();
    if (theta > 180.f)
        // absolute value of the rotation
        theta = 360.f - theta;

    wxGetApp().imgui()->new_frame();

    // picking pass
    _picking_pass();

    // draw scene
    ::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    _render_background();

    // textured bed needs to be rendered after objects if the texture is transparent
    bool early_bed_render = m_bed.is_custom() || (theta <= 90.0f);
    if (early_bed_render)
        _render_bed(theta);

    _render_objects();
    _render_sla_slices();
    _render_selection();

    _render_axes();

    if (!early_bed_render)
        _render_bed(theta);

#if ENABLE_RENDER_SELECTION_CENTER
    _render_selection_center();
#endif // ENABLE_RENDER_SELECTION_CENTER

    // we need to set the mouse's scene position here because the depth buffer
    // could be invalidated by the following gizmo render methods
    // this position is used later into on_mouse() to drag the objects
    m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<int>());

    _render_current_gizmo();
    _render_selection_sidebar_hints();

#if ENABLE_SHOW_CAMERA_TARGET
    _render_camera_target();
#endif // ENABLE_SHOW_CAMERA_TARGET

    // draw overlays
    _render_gizmos_overlay();
    _render_warning_texture();
    _render_legend_texture();
#if !ENABLE_SVG_ICONS
    _resize_toolbars();
#endif // !ENABLE_SVG_ICONS
    _render_toolbar();
    _render_view_toolbar();
    if (m_layers_editing.last_object_id >= 0)
        m_layers_editing.render_overlay(*this);

    wxGetApp().imgui()->render();

    m_canvas->SwapBuffers();
}

void GLCanvas3D::select_all()
{
    m_selection.add_all();
    m_dirty = true;
}

void GLCanvas3D::delete_selected()
{
    m_selection.erase();
}

void GLCanvas3D::ensure_on_bed(unsigned int object_idx)
{
    typedef std::map<std::pair<int, int>, double> InstancesToZMap;
    InstancesToZMap instances_min_z;

    for (GLVolume* volume : m_volumes.volumes)
    {
        if ((volume->object_idx() == object_idx) && !volume->is_modifier)
        {
            double min_z = volume->transformed_convex_hull_bounding_box().min(2);
            std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
            InstancesToZMap::iterator it = instances_min_z.find(instance);
            if (it == instances_min_z.end())
                it = instances_min_z.insert(InstancesToZMap::value_type(instance, DBL_MAX)).first;

            it->second = std::min(it->second, min_z);
        }
    }

    for (GLVolume* volume : m_volumes.volumes)
    {
        std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
        InstancesToZMap::iterator it = instances_min_z.find(instance);
        if (it != instances_min_z.end())
            volume->set_instance_offset(Z, volume->get_instance_offset(Z) - it->second);
    }
}

std::vector<double> GLCanvas3D::get_current_print_zs(bool active_only) const
{
    return m_volumes.get_current_print_zs(active_only);
}

void GLCanvas3D::set_toolpaths_range(double low, double high)
{
    m_volumes.set_range(low, high);
}

std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs)
{
    if (instance_idxs.empty())
    {
        for (unsigned int i = 0; i < model_object.instances.size(); ++i)
        {
            instance_idxs.push_back(i);
        }
    }
    return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_use_VBOs && m_initialized);
}

std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
{
    if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size()))
    {
        const ModelObject* model_object = model.objects[obj_idx];
        if (model_object != nullptr)
            return load_object(*model_object, obj_idx, std::vector<int>());
    }

    return std::vector<int>();
}

void GLCanvas3D::mirror_selection(Axis axis)
{
    m_selection.mirror(axis);
    do_mirror();
    wxGetApp().obj_manipul()->update_settings_value(m_selection);
}

// Reload the 3D scene of 
// 1) Model / ModelObjects / ModelInstances / ModelVolumes
// 2) Print bed
// 3) SLA support meshes for their respective ModelObjects / ModelInstances
// 4) Wipe tower preview
// 5) Out of bed collision status & message overlay (texture)
void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_refresh)
{
    if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
        return;

    if (m_initialized)
        _set_current();

    struct ModelVolumeState {
        ModelVolumeState(const GLVolume *volume) : 
			model_volume(nullptr), geometry_id(volume->geometry_id), volume_idx(-1) {}
		ModelVolumeState(const ModelVolume *model_volume, const ModelID &instance_id, const GLVolume::CompositeID &composite_id) :
			model_volume(model_volume), geometry_id(std::make_pair(model_volume->id().id, instance_id.id)), composite_id(composite_id), volume_idx(-1) {}
		ModelVolumeState(const ModelID &volume_id, const ModelID &instance_id) :
			model_volume(nullptr), geometry_id(std::make_pair(volume_id.id, instance_id.id)), volume_idx(-1) {}
		bool new_geometry() const { return this->volume_idx == size_t(-1); }
		const ModelVolume		   *model_volume;
        // ModelID of ModelVolume + ModelID of ModelInstance
        // or timestamp of an SLAPrintObjectStep + ModelID of ModelInstance
        std::pair<size_t, size_t>   geometry_id;
        GLVolume::CompositeID       composite_id;
        // Volume index in the new GLVolume vector.
		size_t                      volume_idx;
    };
    std::vector<ModelVolumeState> model_volume_state;
	std::vector<ModelVolumeState> aux_volume_state;

    // SLA steps to pull the preview meshes for.
	typedef std::array<SLAPrintObjectStep, 2> SLASteps;
	SLASteps sla_steps = { slaposSupportTree, slaposBasePool };
    struct SLASupportState {
		std::array<PrintStateBase::StateWithTimeStamp, std::tuple_size<SLASteps>::value> step;
    };
    // State of the sla_steps for all SLAPrintObjects.
    std::vector<SLASupportState>   sla_support_state;

    std::vector<size_t> map_glvolume_old_to_new(m_volumes.volumes.size(), size_t(-1));
    std::vector<GLVolume*> glvolumes_new;
    glvolumes_new.reserve(m_volumes.volumes.size());
    auto model_volume_state_lower = [](const ModelVolumeState &m1, const ModelVolumeState &m2) { return m1.geometry_id < m2.geometry_id; };

    m_reload_delayed = ! m_canvas->IsShown() && ! refresh_immediately && ! force_full_scene_refresh;

    PrinterTechnology printer_technology        = m_process->current_printer_technology();
    int               volume_idx_wipe_tower_old = -1;

    if (m_regenerate_volumes)
    {
        // Release invalidated volumes to conserve GPU memory in case of delayed refresh (see m_reload_delayed).
        // First initialize model_volumes_new_sorted & model_instances_new_sorted.
        for (int object_idx = 0; object_idx < (int)m_model->objects.size(); ++ object_idx) {
            const ModelObject *model_object = m_model->objects[object_idx];
            for (int instance_idx = 0; instance_idx < (int)model_object->instances.size(); ++ instance_idx) {
                const ModelInstance *model_instance = model_object->instances[instance_idx];
                for (int volume_idx = 0; volume_idx < (int)model_object->volumes.size(); ++ volume_idx) {
                    const ModelVolume *model_volume = model_object->volumes[volume_idx];
					model_volume_state.emplace_back(model_volume, model_instance->id(), GLVolume::CompositeID(object_idx, volume_idx, instance_idx));
                }
            }
        }
        if (printer_technology == ptSLA) {
            const SLAPrint *sla_print = this->sla_print();
		#ifndef NDEBUG
            // Verify that the SLAPrint object is synchronized with m_model.
            check_model_ids_equal(*m_model, sla_print->model());
        #endif /* NDEBUG */
            sla_support_state.reserve(sla_print->objects().size());
            for (const SLAPrintObject *print_object : sla_print->objects()) {
                SLASupportState state;
				for (size_t istep = 0; istep < sla_steps.size(); ++ istep) {
					state.step[istep] = print_object->step_state_with_timestamp(sla_steps[istep]);
					if (state.step[istep].state == PrintStateBase::DONE) {
                        if (! print_object->has_mesh(sla_steps[istep]))
                            // Consider the DONE step without a valid mesh as invalid for the purpose
                            // of mesh visualization.
                            state.step[istep].state = PrintStateBase::INVALID;
                        else
    						for (const ModelInstance *model_instance : print_object->model_object()->instances)
                                aux_volume_state.emplace_back(state.step[istep].timestamp, model_instance->id());
                    }
				}
				sla_support_state.emplace_back(state);
            }
        }
        std::sort(model_volume_state.begin(), model_volume_state.end(), model_volume_state_lower);
        std::sort(aux_volume_state  .begin(), aux_volume_state  .end(), model_volume_state_lower);
        // Release all ModelVolume based GLVolumes not found in the current Model.
        for (size_t volume_id = 0; volume_id < m_volumes.volumes.size(); ++ volume_id) {
            GLVolume         *volume = m_volumes.volumes[volume_id];
            ModelVolumeState  key(volume);
            ModelVolumeState *mvs = nullptr;
            if (volume->volume_idx() < 0) {
				auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
                if (it != aux_volume_state.end() && it->geometry_id == key.geometry_id)
                    mvs = &(*it);
            } else {
				auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
                if (it != model_volume_state.end() && it->geometry_id == key.geometry_id)
					mvs = &(*it);
            }
            if (mvs == nullptr || force_full_scene_refresh) {
                // This GLVolume will be released.
                if (volume->is_wipe_tower) {
                    // There is only one wipe tower.
                    assert(volume_idx_wipe_tower_old == -1);
                    volume_idx_wipe_tower_old = (int)volume_id;
                }
                volume->release_geometry();
                if (! m_reload_delayed)
                    delete volume;
            } else {
                // This GLVolume will be reused.
                volume->set_sla_shift_z(0.0);
                map_glvolume_old_to_new[volume_id] = glvolumes_new.size();
                mvs->volume_idx = glvolumes_new.size();
                glvolumes_new.emplace_back(volume);
                // Update color of the volume based on the current extruder.
				if (mvs->model_volume != nullptr) {
					int extruder_id = mvs->model_volume->extruder_id();
					if (extruder_id != -1)
						volume->extruder_id = extruder_id;

                    volume->is_modifier = !mvs->model_volume->is_model_part();
                    volume->set_color_from_model_volume(mvs->model_volume);

                    // updates volumes transformations
                    volume->set_instance_transformation(mvs->model_volume->get_object()->instances[mvs->composite_id.instance_id]->get_transformation());
                    volume->set_volume_transformation(mvs->model_volume->get_transformation());
                }
            }
        }
    }

    if (m_reload_delayed)
        return;

    if (m_regenerate_volumes)
    {
        m_volumes.volumes = std::move(glvolumes_new);
        for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++ obj_idx) {
            const ModelObject &model_object = *m_model->objects[obj_idx];
            for (int volume_idx = 0; volume_idx < (int)model_object.volumes.size(); ++ volume_idx) {
				const ModelVolume &model_volume = *model_object.volumes[volume_idx];
                for (int instance_idx = 0; instance_idx < (int)model_object.instances.size(); ++ instance_idx) {
					const ModelInstance &model_instance = *model_object.instances[instance_idx];
					ModelVolumeState key(model_volume.id(), model_instance.id());
					auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
					assert(it != model_volume_state.end() && it->geometry_id == key.geometry_id);
                    if (it->new_geometry()) {
                        // New volume.
                        m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_color_by, m_use_VBOs && m_initialized);
						m_volumes.volumes.back()->geometry_id = key.geometry_id;
                    } else {
						// Recycling an old GLVolume.
						GLVolume &existing_volume = *m_volumes.volumes[it->volume_idx];
                        assert(existing_volume.geometry_id == key.geometry_id);
						// Update the Object/Volume/Instance indices into the current Model.
                        existing_volume.composite_id = it->composite_id;
                    }
                }
            }
        }
        if (printer_technology == ptSLA) {
            size_t idx = 0;
            const SLAPrint *sla_print = this->sla_print();
			std::vector<double> shift_zs(m_model->objects.size(), 0);
			for (const SLAPrintObject *print_object : sla_print->objects()) {
                SLASupportState   &state        = sla_support_state[idx ++];
                const ModelObject *model_object = print_object->model_object();
                // Find an index of the ModelObject
                int object_idx;
				if (std::all_of(state.step.begin(), state.step.end(), [](const PrintStateBase::StateWithTimeStamp &state){ return state.state != PrintStateBase::DONE; }))
					continue;
                // There may be new SLA volumes added to the scene for this print_object.
                // Find the object index of this print_object in the Model::objects list.
                auto it = std::find(sla_print->model().objects.begin(), sla_print->model().objects.end(), model_object);
                assert(it != sla_print->model().objects.end());
				object_idx = it - sla_print->model().objects.begin();
				// Cache the Z offset to be applied to all volumes with this object_idx.
				shift_zs[object_idx] = print_object->get_current_elevation();
                // Collect indices of this print_object's instances, for which the SLA support meshes are to be added to the scene.
                // pairs of <instance_idx, print_instance_idx>
				std::vector<std::pair<size_t, size_t>> instances[std::tuple_size<SLASteps>::value];
                for (size_t print_instance_idx = 0; print_instance_idx < print_object->instances().size(); ++ print_instance_idx) {
                    const SLAPrintObject::Instance &instance = print_object->instances()[print_instance_idx];
                    // Find index of ModelInstance corresponding to this SLAPrintObject::Instance.
					auto it = std::find_if(model_object->instances.begin(), model_object->instances.end(), 
                        [&instance](const ModelInstance *mi) { return mi->id() == instance.instance_id; });
                    assert(it != model_object->instances.end());
                    int instance_idx = it - model_object->instances.begin();
                    for (size_t istep = 0; istep < sla_steps.size(); ++ istep)
                        if (state.step[istep].state == PrintStateBase::DONE) {
                            ModelVolumeState key(state.step[istep].timestamp, instance.instance_id.id);
                            auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
                            assert(it != aux_volume_state.end() && it->geometry_id == key.geometry_id);
                            if (it->new_geometry())
                                instances[istep].emplace_back(std::pair<size_t, size_t>(instance_idx, print_instance_idx));
                            else
								// Recycling an old GLVolume. Update the Object/Instance indices into the current Model.
                                m_volumes.volumes[it->volume_idx]->composite_id = GLVolume::CompositeID(object_idx, m_volumes.volumes[it->volume_idx]->volume_idx(), instance_idx);
                        }
                }

                // stores the current volumes count
                size_t volumes_count = m_volumes.volumes.size();

                for (size_t istep = 0; istep < sla_steps.size(); ++istep)
                    if (!instances[istep].empty())
                        m_volumes.load_object_auxiliary(print_object, object_idx, instances[istep], sla_steps[istep], state.step[istep].timestamp, m_use_VBOs && m_initialized);
            }

			// Shift-up all volumes of the object so that it has the right elevation with respect to the print bed
			for (GLVolume* volume : m_volumes.volumes)
				volume->set_sla_shift_z(shift_zs[volume->object_idx()]);
        }

        if (printer_technology == ptFFF && m_config->has("nozzle_diameter"))
        {
            // Should the wipe tower be visualized ?
            unsigned int extruders_count = (unsigned int)dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values.size();

            bool semm = dynamic_cast<const ConfigOptionBool*>(m_config->option("single_extruder_multi_material"))->value;
            bool wt = dynamic_cast<const ConfigOptionBool*>(m_config->option("wipe_tower"))->value;
            bool co = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"))->value;

            if ((extruders_count > 1) && semm && wt && !co)
            {
                // Height of a print (Show at least a slab)
                double height = std::max(m_model->bounding_box().max(2), 10.0);

                float x = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_x"))->value;
                float y = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_y"))->value;
                float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_width"))->value;
                float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;

                const Print *print = m_process->fff_print();
                float depth = print->get_wipe_tower_depth();

                // Calculate wipe tower brim spacing.
                const DynamicPrintConfig &print_config  = wxGetApp().preset_bundle->prints.get_edited_preset().config;
                double layer_height                     = print_config.opt_float("layer_height");
                double first_layer_height               = print_config.get_abs_value("first_layer_height", layer_height);
                float brim_spacing = print->config().nozzle_diameter.values[0] * 1.25f - first_layer_height * (1. - M_PI_4);

                if (!print->is_step_done(psWipeTower))
                    depth = (900.f/w) * (float)(extruders_count - 1) ;
                int volume_idx_wipe_tower_new = m_volumes.load_wipe_tower_preview(
                    1000, x, y, w, depth, (float)height, a, m_use_VBOs && m_initialized, !print->is_step_done(psWipeTower),
                    brim_spacing * 4.5f);
                if (volume_idx_wipe_tower_old != -1)
                    map_glvolume_old_to_new[volume_idx_wipe_tower_old] = volume_idx_wipe_tower_new;
            }
        }

        update_volumes_colors_by_extruder();
		// Update selection indices based on the old/new GLVolumeCollection.
		m_selection.volumes_changed(map_glvolume_old_to_new);
	}

    _update_gizmos_data();

    // Update the toolbar
    post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));

    // checks for geometry outside the print volume to render it accordingly
    if (!m_volumes.empty())
    {
        ModelInstance::EPrintVolumeState state;

        const bool contained_min_one = m_volumes.check_outside_state(m_config, &state);

        _set_warning_texture(WarningTexture::ObjectClashed, state == ModelInstance::PVS_Partly_Outside);
        _set_warning_texture(WarningTexture::ObjectOutside, state == ModelInstance::PVS_Fully_Outside);

        post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, 
                               contained_min_one && !m_model->objects.empty() && state != ModelInstance::PVS_Partly_Outside));

// #ys_FIXME_delete_after_testing
//         bool contained = m_volumes.check_outside_state(m_config, &state);
//         if (!contained)
//         {
//             _set_warning_texture(WarningTexture::ObjectOutside, true);
//             post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, state == ModelInstance::PVS_Fully_Outside));
//         }
//         else
//         {
//             m_volumes.reset_outside_state();
//             _set_warning_texture(WarningTexture::ObjectOutside, false);
//             post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, !m_model->objects.empty()));
//         }
    }
    else
    {
        _set_warning_texture(WarningTexture::ObjectOutside, false);
        _set_warning_texture(WarningTexture::ObjectClashed, false);
        post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, false));
    }

    // restore to default value
    m_regenerate_volumes = true;

    m_camera.set_scene_box(scene_bounding_box());

    if (m_selection.is_empty())
    {
        // If no object is selected, deactivate the active gizmo, if any
        // Otherwise it may be shown after cleaning the scene (if it was active while the objects were deleted)
        m_gizmos.reset_all_states();

        // If no object is selected, reset the objects manipulator on the sidebar
        // to force a reset of its cache
        auto manip = wxGetApp().obj_manipul();
        if (manip != nullptr)
            manip->update_settings_value(m_selection);
    }

    // and force this canvas to be redrawn.
    m_dirty = true;
}

void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors)
{
    const Print *print = this->fff_print();
    if ((m_canvas != nullptr) && (print != nullptr))
    {
        _set_current();

        std::vector<float> tool_colors = _parse_colors(str_tool_colors);

        if (m_volumes.empty())
        {
            m_gcode_preview_volume_index.reset();
            
            _load_gcode_extrusion_paths(preview_data, tool_colors);
            _load_gcode_travel_paths(preview_data, tool_colors);
            _load_gcode_retractions(preview_data);
            _load_gcode_unretractions(preview_data);
            
            if (!m_volumes.empty())
            {
                // removes empty volumes
                m_volumes.volumes.erase(std::remove_if(m_volumes.volumes.begin(), m_volumes.volumes.end(),
                    [](const GLVolume* volume) { return volume->print_zs.empty(); }), m_volumes.volumes.end());

                _load_shells_fff();
            }
            _update_toolpath_volumes_outside_state();
        }
        
        _update_gcode_volumes_visibility(preview_data);
        _show_warning_texture_if_needed();

        if (m_volumes.empty())
            reset_legend_texture();
        else
            _generate_legend_texture(preview_data, tool_colors);
    }
}

void GLCanvas3D::load_sla_preview()
{
    const SLAPrint* print = this->sla_print();
    if ((m_canvas != nullptr) && (print != nullptr))
    {
        _set_current();
        _load_shells_sla();
    }
}

void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<double>& color_print_values)
{
    const Print *print = this->fff_print();
    if (print == nullptr)
        return;

    _set_current();

    _load_print_toolpaths();
    _load_wipe_tower_toolpaths(str_tool_colors);
    for (const PrintObject* object : print->objects())
    {
        if (object != nullptr)
            _load_print_object_toolpaths(*object, str_tool_colors, color_print_values);
    }

    for (GLVolume* volume : m_volumes.volumes)
    {
        volume->is_extrusion_path = true;
    }

    _update_toolpath_volumes_outside_state();
    _show_warning_texture_if_needed();
    if (color_print_values.empty())
        reset_legend_texture();
    else {
        auto preview_data = GCodePreviewData();
        preview_data.extrusion.view_type = GCodePreviewData::Extrusion::ColorPrint;
        const std::vector<float> tool_colors = _parse_colors(str_tool_colors);
        _generate_legend_texture(preview_data, tool_colors);
    }
}

void GLCanvas3D::bind_event_handlers()
{
    if (m_canvas != nullptr)
    {
        m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
        m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
        m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
        m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
        m_canvas->Bind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
        m_canvas->Bind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
        m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
        m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
        m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
        m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
        m_canvas->Bind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
        m_canvas->Bind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
        m_canvas->Bind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
        m_canvas->Bind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
        m_canvas->Bind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
        m_canvas->Bind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
        m_canvas->Bind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
        m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
        m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
        m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
    }
}

void GLCanvas3D::unbind_event_handlers()
{
    if (m_canvas != nullptr)
    {
        m_canvas->Unbind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
        m_canvas->Unbind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
        m_canvas->Unbind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
        m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
        m_canvas->Unbind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
        m_canvas->Unbind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
        m_canvas->Unbind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
        m_canvas->Unbind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
		m_canvas->Unbind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
        m_canvas->Unbind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
        m_canvas->Unbind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
        m_canvas->Unbind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
        m_canvas->Unbind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
        m_canvas->Unbind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
        m_canvas->Unbind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
        m_canvas->Unbind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
        m_canvas->Unbind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
        m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
        m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
        m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
    }
}

void GLCanvas3D::on_size(wxSizeEvent& evt)
{
    m_dirty = true;
}

void GLCanvas3D::on_idle(wxIdleEvent& evt)
{
    m_dirty |= m_toolbar.update_items_state();
    m_dirty |= m_view_toolbar.update_items_state();

    if (!m_dirty)
        return;

    _refresh_if_shown_on_screen();
}

void GLCanvas3D::on_char(wxKeyEvent& evt)
{
    // see include/wx/defs.h enum wxKeyCode
    int keyCode = evt.GetKeyCode();
    int ctrlMask = wxMOD_CONTROL;

    auto imgui = wxGetApp().imgui();
    if (imgui->update_key_data(evt)) {
        render();
        return;
    }

//#ifdef __APPLE__
//    ctrlMask |= wxMOD_RAW_CONTROL;
//#endif /* __APPLE__ */
    if ((evt.GetModifiers() & ctrlMask) != 0) {
        switch (keyCode) {
        case 'a':
        case 'A':
        case WXK_CONTROL_A:
            if (m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::SelectAll)) // Sla gizmo selects all support points
                m_dirty = true;
            else
                post_event(SimpleEvent(EVT_GLCANVAS_SELECT_ALL));
        break;
#ifdef __APPLE__
        case WXK_BACK: // the low cost Apple solutions are not equipped with a Delete key, use Backspace instead.
#else /* __APPLE__ */
        case WXK_DELETE:
#endif /* __APPLE__ */
                            post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); break;
		default:            evt.Skip();
        }
    } else if (evt.HasModifiers()) {
        evt.Skip();
    } else {
        switch (keyCode)
        {
        // key ESC
        case WXK_ESCAPE: {
            if (m_gizmos.get_current_type() != Gizmos::SlaSupports || !m_gizmos.gizmo_event(SLAGizmoEventType::DiscardChanges))
                m_gizmos.reset_all_states();
            m_dirty = true;
            break;
        }

        case WXK_RETURN: {
            if (m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::ApplyChanges))
                m_dirty = true;
            break;
        }

#ifdef __APPLE__
        case WXK_BACK: // the low cost Apple solutions are not equipped with a Delete key, use Backspace instead.
#else /* __APPLE__ */
		case WXK_DELETE:
#endif /* __APPLE__ */
                  if (m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::Delete))
                      m_dirty = true;
                  else
                      post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE));
                  break;

		case '0': { select_view("iso"); break; }
        case '1': { select_view("top"); break; }
        case '2': { select_view("bottom"); break; }
        case '3': { select_view("front"); break; }
        case '4': { select_view("rear"); break; }
        case '5': { select_view("left"); break; }
        case '6': { select_view("right"); break; }
        case '+': { post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, +1)); break; }
        case '-': { post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, -1)); break; }
        case '?': { post_event(SimpleEvent(EVT_GLCANVAS_QUESTION_MARK)); break; }
        case 'A':
        case 'a': {
            if (m_gizmos.get_current_type() == Gizmos::SlaSupports) {
                if (m_gizmos.gizmo_event(SLAGizmoEventType::AutomaticGeneration))
                    m_dirty = true;
            }
            else
                post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE));
            break;
        }
        case 'B':
        case 'b': { zoom_to_bed(); break; }
        case 'I':
        case 'i': { set_camera_zoom(1.0f); break; }
        case 'O':
        case 'o': { set_camera_zoom(-1.0f); break; }
        case 'Z':
        case 'z': { m_selection.is_empty() ? zoom_to_volumes() : zoom_to_selection(); break; }
        case 'M':
        case 'm': {
            if (m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::ManualEditing)) {
                m_dirty = true;
                break;
            }
        } // intentional fallthrough
        default:
        {
            if (m_gizmos.handle_shortcut(keyCode, m_selection))
            {
                _update_gizmos_data();
                m_dirty = true;
            }
            else
                evt.Skip();

            break;
        }
        }
    }
}

void GLCanvas3D::on_key(wxKeyEvent& evt)
{
    const int keyCode = evt.GetKeyCode();

    auto imgui = wxGetApp().imgui();
    if (imgui->update_key_data(evt)) {
        render();
    } else
    if (evt.GetEventType() == wxEVT_KEY_UP) {
        if (m_tab_down && keyCode == WXK_TAB && !evt.HasAnyModifiers()) {
            // Enable switching between 3D and Preview with Tab
            // m_canvas->HandleAsNavigationKey(evt);   // XXX: Doesn't work in some cases / on Linux
            post_event(SimpleEvent(EVT_GLCANVAS_TAB));
        } else if (m_gizmos.get_current_type() == Gizmos::SlaSupports && keyCode == WXK_SHIFT && m_gizmos.gizmo_event(SLAGizmoEventType::ShiftUp)) {
            // shift has been just released - SLA gizmo might want to close rectangular selection.
            m_dirty = true;
        }
    } else if (evt.GetEventType() == wxEVT_KEY_DOWN) {
        m_tab_down = keyCode == WXK_TAB && !evt.HasAnyModifiers();
    }

    if (keyCode != WXK_TAB
        && keyCode != WXK_LEFT
        && keyCode != WXK_UP
        && keyCode != WXK_RIGHT
        && keyCode != WXK_DOWN) {
        evt.Skip();   // Needed to have EVT_CHAR generated as well
    }
}

void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
{
    // Ignore the wheel events if the middle button is pressed.
    if (evt.MiddleIsDown())
        return;

#if ENABLE_RETINA_GL
    const float scale = m_retina_helper->get_scale_factor();
    evt.SetX(evt.GetX() * scale);
    evt.SetY(evt.GetY() * scale);
#endif

    // Performs layers editing updates, if enabled
    if (is_layers_editing_enabled())
    {
        int object_idx_selected = m_selection.get_object_idx();
        if (object_idx_selected != -1)
        {
            // A volume is selected. Test, whether hovering over a layer thickness bar.
            if (m_layers_editing.bar_rect_contains(*this, (float)evt.GetX(), (float)evt.GetY()))
            {
                // Adjust the width of the selection.
                m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f);
                if (m_canvas != nullptr)
                    m_canvas->Refresh();
                
                return;
            }
        }
    }

    // Calculate the zoom delta and apply it to the current zoom factor
    float zoom = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta();
    set_camera_zoom(zoom);
}

void GLCanvas3D::on_timer(wxTimerEvent& evt)
{
    if (m_layers_editing.state == LayersEditing::Editing)
        _perform_layer_editing_action();
}

#ifndef NDEBUG
// #define SLIC3R_DEBUG_MOUSE_EVENTS
#endif

#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
std::string format_mouse_event_debug_message(const wxMouseEvent &evt)
{
	static int idx = 0;
	char buf[2048];
	std::string out;
	sprintf(buf, "Mouse Event %d - ", idx ++);
	out = buf;

	if (evt.Entering())
		out += "Entering ";
	if (evt.Leaving())
		out += "Leaving ";
	if (evt.Dragging())
		out += "Dragging ";
	if (evt.Moving())
		out += "Moving ";
	if (evt.Magnify())
		out += "Magnify ";
	if (evt.LeftDown())
		out += "LeftDown ";
	if (evt.LeftUp())
		out += "LeftUp ";
	if (evt.LeftDClick())
		out += "LeftDClick ";
	if (evt.MiddleDown())
		out += "MiddleDown ";
	if (evt.MiddleUp())
		out += "MiddleUp ";
	if (evt.MiddleDClick())
		out += "MiddleDClick ";
	if (evt.RightDown())
		out += "RightDown ";
	if (evt.RightUp())
		out += "RightUp ";
	if (evt.RightDClick())
		out += "RightDClick ";

	sprintf(buf, "(%d, %d)", evt.GetX(), evt.GetY());
	out += buf;
	return out;
}
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */

void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{
#if ENABLE_RETINA_GL
    const float scale = m_retina_helper->get_scale_factor();
    evt.SetX(evt.GetX() * scale);
    evt.SetY(evt.GetY() * scale);
#endif

	Point pos(evt.GetX(), evt.GetY());

    ImGuiWrapper *imgui = wxGetApp().imgui();
    if (imgui->update_mouse_data(evt)) {
        m_mouse.position = evt.Leaving() ? Vec2d(-1.0, -1.0) : pos.cast<double>();
        render();
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
		printf((format_mouse_event_debug_message(evt) + " - Consumed by ImGUI\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
		return;
    }

#ifdef __WXMSW__
	bool on_enter_workaround = false;
    if (! evt.Entering() && ! evt.Leaving() && m_mouse.position.x() == -1.0) {
        // Workaround for SPE-832: There seems to be a mouse event sent to the window before evt.Entering()
        m_mouse.position = pos.cast<double>();
        render();
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
		printf((format_mouse_event_debug_message(evt) + " - OnEnter workaround\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
		on_enter_workaround = true;
    } else 
#endif /* __WXMSW__ */
    {
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
		printf((format_mouse_event_debug_message(evt) + " - other\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
	}

    bool processed_by_toolbar = m_toolbar.on_mouse(evt, *this);
    processed_by_toolbar |= m_view_toolbar.on_mouse(evt, *this);

    if (processed_by_toolbar)
    {
        m_mouse.set_start_position_3D_as_invalid();
        return;
    }

    if (m_picking_enabled)
        _set_current();

    int selected_object_idx = m_selection.get_object_idx();
    int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
    m_layers_editing.select_object(*m_model, layer_editing_object_idx);
    bool gizmos_overlay_contains_mouse = m_gizmos.overlay_contains_mouse(*this, m_mouse.position);

    if (m_mouse.drag.move_requires_threshold && m_mouse.is_move_start_threshold_position_2D_defined() && m_mouse.is_move_threshold_met(pos))
    {
        m_mouse.drag.move_requires_threshold = false;
        m_mouse.set_move_start_threshold_position_2D_as_invalid();
    }

    if (evt.ButtonDown() && wxWindow::FindFocus() != this->m_canvas)
        // Grab keyboard focus on any mouse click event.
        m_canvas->SetFocus();

    if (evt.Entering())
    {
//#if defined(__WXMSW__) || defined(__linux__)
//        // On Windows and Linux needs focus in order to catch key events
        // Set focus in order to remove it from sidebar fields
        if (m_canvas != nullptr) {
            // Only set focus, if the top level window of this canvas is active.
            auto p = dynamic_cast<wxWindow*>(evt.GetEventObject());
            while (p->GetParent())
                p = p->GetParent();
            auto *top_level_wnd = dynamic_cast<wxTopLevelWindow*>(p);
            if (top_level_wnd && top_level_wnd->IsActive())
                m_canvas->SetFocus();
            m_mouse.position = pos.cast<double>();
            // 1) forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
            // the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to
            // change the volume hover state if any is under the mouse 
            // 2) when switching between 3d view and preview the size of the canvas changes if the side panels are visible,
            // so forces a resize to avoid multiple renders with different sizes (seen as flickering)
            _refresh_if_shown_on_screen();
        }
        m_mouse.set_start_position_2D_as_invalid();
//#endif
    }
    else if (evt.Leaving())
    {
        // to remove hover on objects when the mouse goes out of this canvas
        m_mouse.position = Vec2d(-1.0, -1.0);
        m_dirty = true;
    }
    else if (evt.LeftDClick() && (m_gizmos.get_current_type() != Gizmos::Undefined))
    {
        m_mouse.ignore_up_event = true;
    }
    else if (evt.LeftDown() || evt.RightDown())
    {
        // If user pressed left or right button we first check whether this happened
        // on a volume or not.
        m_layers_editing.state = LayersEditing::Unknown;
        if ((layer_editing_object_idx != -1) && m_layers_editing.bar_rect_contains(*this, pos(0), pos(1)))
        {
            // A volume is selected and the mouse is inside the layer thickness bar.
            // Start editing the layer height.
            m_layers_editing.state = LayersEditing::Editing;
            _perform_layer_editing_action(&evt);
        }
        else if ((layer_editing_object_idx != -1) && m_layers_editing.reset_rect_contains(*this, pos(0), pos(1)))
        {
            if (evt.LeftDown())
            {
                // A volume is selected and the mouse is inside the reset button. Reset the ModelObject's layer height profile.
				m_layers_editing.reset_layer_height_profile(*this);
                // Index 2 means no editing, just wait for mouse up event.
                m_layers_editing.state = LayersEditing::Completed;

                m_dirty = true;
            }
        }
        else if (!m_selection.is_empty() && gizmos_overlay_contains_mouse)
        {
            m_gizmos.update_on_off_state(*this, m_mouse.position, m_selection);
            _update_gizmos_data();
            m_dirty = true;
        }
        else if (evt.LeftDown() && !m_selection.is_empty() && m_gizmos.grabber_contains_mouse())
        {
            _update_gizmos_data();
            m_selection.start_dragging();
            m_gizmos.start_dragging(m_selection);

            if (m_gizmos.get_current_type() == Gizmos::Flatten) {
                // Rotate the object so the normal points downward:
                m_selection.flattening_rotate(m_gizmos.get_flattening_normal());
                do_flatten();
                wxGetApp().obj_manipul()->update_settings_value(m_selection);
            }

            m_dirty = true;
        }
        else if (evt.LeftDown() && m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::LeftDown, Vec2d(pos(0), pos(1)), evt.ShiftDown()))
        {
            // the gizmo got the event and took some action, there is no need to do anything more
        }
        else if ((selected_object_idx != -1) && evt.RightDown() && m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::RightDown))
        {
            // event was taken care of by the SlaSupports gizmo
        }
        else
        {
            // Select volume in this 3D canvas.
            // Don't deselect a volume if layer editing is enabled. We want the object to stay selected
            // during the scene manipulation.

            if (m_picking_enabled && ((m_hover_volume_id != -1) || !is_layers_editing_enabled()))
            {
                if (evt.LeftDown() && (m_hover_volume_id != -1))
                {
                    bool already_selected = m_selection.contains_volume(m_hover_volume_id);
                    bool shift_down = evt.ShiftDown();

                    Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();

                    if (already_selected && shift_down)
                        m_selection.remove(m_hover_volume_id);
                    else
                    {
                        bool add_as_single = !already_selected && !shift_down;
                        m_selection.add(m_hover_volume_id, add_as_single);
                        m_mouse.drag.move_requires_threshold = !already_selected;
                        if (already_selected)
                            m_mouse.set_move_start_threshold_position_2D_as_invalid();
                        else
                            m_mouse.drag.move_start_threshold_position_2D = pos;
                    }

                    if (curr_idxs != m_selection.get_volume_idxs())
                    {

                        m_gizmos.update_on_off_state(m_selection);
                        _update_gizmos_data();
                        post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
                        m_dirty = true;
                    }
                }
            }

            // propagate event through callback
            if (m_hover_volume_id != -1)
            {
                if (evt.LeftDown() && m_moving_enabled && (m_mouse.drag.move_volume_idx == -1))
                {
                    // Only accept the initial position, if it is inside the volume bounding box.
                    BoundingBoxf3 volume_bbox = m_volumes.volumes[m_hover_volume_id]->transformed_bounding_box();
                    volume_bbox.offset(1.0);
                    if (volume_bbox.contains(m_mouse.scene_position))
                    {
                        // The dragging operation is initiated.
                        m_mouse.drag.move_volume_idx = m_hover_volume_id;
                        m_selection.start_dragging();
                        m_mouse.drag.start_position_3D = m_mouse.scene_position;
                        m_moving = true;
                    }
                }
            }
        }
    }
    else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown)
          && (m_mouse.drag.move_volume_idx != -1) && m_gizmos.get_current_type() != Gizmos::SlaSupports /* don't allow dragging objects with the Sla gizmo on */)
    {
        if (!m_mouse.drag.move_requires_threshold)
        {
            m_mouse.dragging = true;

            Vec3d cur_pos = m_mouse.drag.start_position_3D;
            // we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
            if (m_selection.contains_volume(m_hover_volume_id))
            {
                if (m_camera.get_theta() == 90.0f)
                {
                    // side view -> move selected volumes orthogonally to camera view direction
                    Linef3 ray = mouse_ray(pos);
                    Vec3d dir = ray.unit_vector();
                    // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
                    // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
                    // in our case plane normal and ray direction are the same (orthogonal view)
                    // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
                    Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
                    // vector from the starting position to the found intersection
                    Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;

                    // get the view matrix back from opengl
                    GLfloat matrix[16];
                    ::glGetFloatv(GL_MODELVIEW_MATRIX, matrix);
                    Vec3d camera_right((double)matrix[0], (double)matrix[4], (double)matrix[8]);
                    Vec3d camera_up((double)matrix[1], (double)matrix[5], (double)matrix[9]);

                    // finds projection of the vector along the camera axes
                    double projection_x = inters_vec.dot(camera_right);
                    double projection_z = inters_vec.dot(camera_up);

                    // apply offset
                    cur_pos = m_mouse.drag.start_position_3D + projection_x * camera_right + projection_z * camera_up;
                }
                else
                {
                    // Generic view
                    // Get new position at the same Z of the initial click point.
                    float z0 = 0.0f;
                    float z1 = 1.0f;
                    cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
                }
            }

            m_regenerate_volumes = false;
            m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
            wxGetApp().obj_manipul()->update_settings_value(m_selection);

            m_dirty = true;
        }
    }
    else if (evt.Dragging() && m_gizmos.is_dragging())
    {
        if (!m_canvas->HasCapture())
            m_canvas->CaptureMouse();

        m_mouse.dragging = true;
        m_gizmos.update(mouse_ray(pos), m_selection, evt.ShiftDown(), &pos);

        switch (m_gizmos.get_current_type())
        {
        case Gizmos::Move:
        {
            // Apply new temporary offset
            m_selection.translate(m_gizmos.get_displacement());
            wxGetApp().obj_manipul()->update_settings_value(m_selection);
            break;
        }
        case Gizmos::Scale:
        {
            // Apply new temporary scale factors
            m_selection.scale(m_gizmos.get_scale(), evt.AltDown());
            wxGetApp().obj_manipul()->update_settings_value(m_selection);
            break;
        }
        case Gizmos::Rotate:
        {
            // Apply new temporary rotations
			TransformationType transformation_type(TransformationType::World_Relative_Joint);
			if (evt.AltDown())
				transformation_type.set_independent();
			m_selection.rotate(m_gizmos.get_rotation(), transformation_type);
            wxGetApp().obj_manipul()->update_settings_value(m_selection);
            break;
        }
        default:
            break;
        }

        m_dirty = true;
    }
    else if (evt.Dragging() && m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::Dragging, Vec2d(pos(0), pos(1)), evt.ShiftDown()))
    {
        // the gizmo got the event and took some action, no need to do anything more here
        m_dirty = true;
    }
    // do not process dragging if the mouse is into any of the HUD elements
    else if (evt.Dragging() && !gizmos_overlay_contains_mouse)
    {
        m_mouse.dragging = true;

        if ((m_layers_editing.state != LayersEditing::Unknown) && (layer_editing_object_idx != -1))
        {
            if (m_layers_editing.state == LayersEditing::Editing)
                _perform_layer_editing_action(&evt);
        }
        // do not process the dragging if the left mouse was set down in another canvas
        else if (evt.LeftIsDown())
        {
            // if dragging over blank area with left button, rotate
            if ((m_hover_volume_id == -1) && m_mouse.is_start_position_3D_defined())
            {
                const Vec3d& orig = m_mouse.drag.start_position_3D;
                m_camera.phi += (((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE);
                m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
                m_dirty = true;
            }
            m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
        }
        else if (evt.MiddleIsDown() || evt.RightIsDown())
        {
            // If dragging over blank area with right button, pan.
            if (m_mouse.is_start_position_2D_defined())
            {
                // get point in model space at Z = 0
                float z = 0.0f;
                const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
                Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
                m_camera.set_target(m_camera.get_target() + orig - cur_pos);
                m_dirty = true;
            }
            
            m_mouse.drag.start_position_2D = pos;
        }
    }
    else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
    {
        if (m_layers_editing.state != LayersEditing::Unknown)
        {
            m_layers_editing.state = LayersEditing::Unknown;
            _stop_timer();
            m_layers_editing.accept_changes(*this);
        }
        else if (evt.LeftUp() && m_gizmos.get_current_type() == Gizmos::SlaSupports && !m_gizmos.is_dragging()
              && !m_mouse.dragging)
        {
            // in case SLA gizmo is selected, we just pass the LeftUp event and stop processing - neither
            // object moving or selecting is suppressed in that case
            m_gizmos.gizmo_event(SLAGizmoEventType::LeftUp, Vec2d(pos(0), pos(1)), evt.ShiftDown());
        }
        else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
        {
            m_regenerate_volumes = false;
            do_move();
            wxGetApp().obj_manipul()->update_settings_value(m_selection);
            // Let the platter know that the dragging finished, so a delayed refresh
            // of the scene with the background processing data should be performed.
            post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
        }
        else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging()
              && !is_layers_editing_enabled())
        {
            // deselect and propagate event through callback
            if (!evt.ShiftDown() && m_picking_enabled && !m_mouse.ignore_up_event)
            {
                m_selection.clear();
                m_selection.set_mode(Selection::Instance);
                wxGetApp().obj_manipul()->update_settings_value(m_selection);
                m_gizmos.reset_all_states();
                _update_gizmos_data();
                post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
            }
            m_mouse.ignore_up_event = false;
        }
        else if (evt.LeftUp() && m_gizmos.is_dragging())
        {
            switch (m_gizmos.get_current_type())
            {
            case Gizmos::Move:
            {
                m_regenerate_volumes = false;
                do_move();
                break;
            }
            case Gizmos::Scale:
            {
                do_scale();
                break;
            }
            case Gizmos::Rotate:
            {
                do_rotate();
                break;
            }
            default:
                break;
            }
            m_gizmos.stop_dragging();
            _update_gizmos_data();

            wxGetApp().obj_manipul()->update_settings_value(m_selection);
            // Let the platter know that the dragging finished, so a delayed refresh
            // of the scene with the background processing data should be performed.
            post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
            m_camera.set_scene_box(scene_bounding_box());
        }
        else if (evt.RightUp())
        {
            m_mouse.position = pos.cast<double>();
            // forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
            // the context menu is already shown
            render();
            if (m_hover_volume_id != -1)
            {
                // if right clicking on volume, propagate event through callback (shows context menu)
                if (m_volumes.volumes[m_hover_volume_id]->hover
                    && !m_volumes.volumes[m_hover_volume_id]->is_wipe_tower // no context menu for the wipe tower
                    && m_gizmos.get_current_type() != Gizmos::SlaSupports)  // disable context menu when the gizmo is open
                {
                    // forces the selection of the volume
                    m_selection.add(m_hover_volume_id);
                    m_gizmos.update_on_off_state(m_selection);
                    post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
                    _update_gizmos_data();
                    wxGetApp().obj_manipul()->update_settings_value(m_selection);
                    // forces a frame render to update the view before the context menu is shown
                    render();

                    Vec2d logical_pos = pos.cast<double>();
#if ENABLE_RETINA_GL
                    const float factor = m_retina_helper->get_scale_factor();
                    logical_pos = logical_pos.cwiseQuotient(Vec2d(factor, factor));
#endif // ENABLE_RETINA_GL
                    post_event(Vec2dEvent(EVT_GLCANVAS_RIGHT_CLICK, logical_pos));
                }
            }
        }

        m_moving = false;
        m_mouse.drag.move_volume_idx = -1;
        m_mouse.set_start_position_3D_as_invalid();
        m_mouse.set_start_position_2D_as_invalid();
        m_mouse.dragging = false;
        m_dirty = true;

        if (m_canvas->HasCapture())
            m_canvas->ReleaseMouse();
    }
    else if (evt.Moving())
    {
        m_mouse.position = pos.cast<double>();
        std::string tooltip = "";

        // updates gizmos overlay
        tooltip = m_gizmos.update_hover_state(*this, m_mouse.position, m_selection);
        if (m_selection.is_empty())
            m_gizmos.reset_all_states();

        if (tooltip.empty())
            tooltip = m_toolbar.get_tooltip();

        if (tooltip.empty())
            tooltip = m_view_toolbar.get_tooltip();

        set_tooltip(tooltip);

        // Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor hovers over.
        if (m_picking_enabled)
            m_dirty = true;
    }
    else
        evt.Skip();

#ifdef __WXMSW__
	if (on_enter_workaround)
		m_mouse.position = Vec2d(-1., -1.);
#endif /* __WXMSW__ */
}

void GLCanvas3D::on_paint(wxPaintEvent& evt)
{
    if (m_initialized)
        m_dirty = true;
    else
        // Call render directly, so it gets initialized immediately, not from On Idle handler.
        this->render();
}

Size GLCanvas3D::get_canvas_size() const
{
    int w = 0;
    int h = 0;

    if (m_canvas != nullptr)
        m_canvas->GetSize(&w, &h);

#if ENABLE_RETINA_GL
    const float factor = m_retina_helper->get_scale_factor();
    w *= factor;
    h *= factor;
#else
    const float factor = 1.0;
#endif

    return Size(w, h, factor);
}

Point GLCanvas3D::get_local_mouse_position() const
{
    if (m_canvas == nullptr)
        return Point();

    wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition());
    return Point(mouse_pos.x, mouse_pos.y);
}

void GLCanvas3D::reset_legend_texture()
{
    if (m_legend_texture.get_id() != 0)
    {
        _set_current();
        m_legend_texture.reset();
    }
}

void GLCanvas3D::set_tooltip(const std::string& tooltip) const
{
    if (m_canvas != nullptr)
    {
        wxToolTip* t = m_canvas->GetToolTip();
        if (t != nullptr)
        {
            if (tooltip.empty())
                m_canvas->UnsetToolTip();
            else
                t->SetTip(tooltip);
        }
        else if (!tooltip.empty()) // Avoid "empty" tooltips => unset of the empty tooltip leads to application crash under OSX
            m_canvas->SetToolTip(tooltip);
    }
}


void GLCanvas3D::do_move()
{
    if (m_model == nullptr)
        return;

    std::set<std::pair<int, int>> done;  // keeps track of modified instances
    bool object_moved = false;
    Vec3d wipe_tower_origin = Vec3d::Zero();

    Selection::EMode selection_mode = m_selection.get_mode();

    for (const GLVolume* v : m_volumes.volumes)
    {
        int object_idx = v->object_idx();
        int instance_idx = v->instance_idx();
        int volume_idx = v->volume_idx();

        std::pair<int, int> done_id(object_idx, instance_idx);

        if ((0 <= object_idx) && (object_idx < (int)m_model->objects.size()))
        {
            done.insert(done_id);

            // Move instances/volumes
            ModelObject* model_object = m_model->objects[object_idx];
            if (model_object != nullptr)
            {
                if (selection_mode == Selection::Instance)
                    model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
                else if (selection_mode == Selection::Volume)
                    model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());

                object_moved = true;
                model_object->invalidate_bounding_box();
            }
        }
        else if (object_idx == 1000)
            // Move a wipe tower proxy.
            wipe_tower_origin = v->get_volume_offset();
    }

    // Fixes sinking/flying instances
    for (const std::pair<int, int>& i : done)
    {
        ModelObject* m = m_model->objects[i.first];
        Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
        m_selection.translate(i.first, i.second, shift);
        m->translate_instance(i.second, shift);
    }

    if (object_moved)
        post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));

    if (wipe_tower_origin != Vec3d::Zero())
        post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
}

void GLCanvas3D::do_rotate()
{
    if (m_model == nullptr)
        return;

    std::set<std::pair<int, int>> done;  // keeps track of modified instances

    Selection::EMode selection_mode = m_selection.get_mode();

    for (const GLVolume* v : m_volumes.volumes)
    {
        int object_idx = v->object_idx();
        if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
            continue;

        int instance_idx = v->instance_idx();
        int volume_idx = v->volume_idx();

        done.insert(std::pair<int, int>(object_idx, instance_idx));

        // Rotate instances/volumes.
        ModelObject* model_object = m_model->objects[object_idx];
        if (model_object != nullptr)
        {
            if (selection_mode == Selection::Instance)
            {
                model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation());
                model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
            }
            else if (selection_mode == Selection::Volume)
            {
                model_object->volumes[volume_idx]->set_rotation(v->get_volume_rotation());
                model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
            }
            model_object->invalidate_bounding_box();
        }
    }

    // Fixes sinking/flying instances
    for (const std::pair<int, int>& i : done)
    {
        ModelObject* m = m_model->objects[i.first];
        Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
        m_selection.translate(i.first, i.second, shift);
        m->translate_instance(i.second, shift);
    }

    if (!done.empty())
        post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
}

void GLCanvas3D::do_scale()
{
    if (m_model == nullptr)
        return;

    std::set<std::pair<int, int>> done;  // keeps track of modified instances

    Selection::EMode selection_mode = m_selection.get_mode();

    for (const GLVolume* v : m_volumes.volumes)
    {
        int object_idx = v->object_idx();
        if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
            continue;

        int instance_idx = v->instance_idx();
        int volume_idx = v->volume_idx();

        done.insert(std::pair<int, int>(object_idx, instance_idx));

        // Rotate instances/volumes
        ModelObject* model_object = m_model->objects[object_idx];
        if (model_object != nullptr)
        {
            if (selection_mode == Selection::Instance)
            {
                model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
                model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
            }
            else if (selection_mode == Selection::Volume)
            {
                model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
                model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor());
                model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
            }
            model_object->invalidate_bounding_box();
        }
    }

    // Fixes sinking/flying instances
    for (const std::pair<int, int>& i : done)
    {
        ModelObject* m = m_model->objects[i.first];
        Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
        m_selection.translate(i.first, i.second, shift);
        m->translate_instance(i.second, shift);
    }

    if (!done.empty())
        post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
}

void GLCanvas3D::do_flatten()
{
    do_rotate();
}

void GLCanvas3D::do_mirror()
{
    if (m_model == nullptr)
        return;

    std::set<std::pair<int, int>> done;  // keeps track of modified instances

    Selection::EMode selection_mode = m_selection.get_mode();

    for (const GLVolume* v : m_volumes.volumes)
    {
        int object_idx = v->object_idx();
        if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
            continue;

        int instance_idx = v->instance_idx();
        int volume_idx = v->volume_idx();

        done.insert(std::pair<int, int>(object_idx, instance_idx));

        // Mirror instances/volumes
        ModelObject* model_object = m_model->objects[object_idx];
        if (model_object != nullptr)
        {
            if (selection_mode == Selection::Instance)
                model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
            else if (selection_mode == Selection::Volume)
                model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror());

            model_object->invalidate_bounding_box();
        }
    }

    // Fixes sinking/flying instances
    for (const std::pair<int, int>& i : done)
    {
        ModelObject* m = m_model->objects[i.first];
        Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
        m_selection.translate(i.first, i.second, shift);
        m->translate_instance(i.second, shift);
    }

    post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}

void GLCanvas3D::set_camera_zoom(float zoom)
{
    zoom = std::max(std::min(zoom, 4.0f), -4.0f) / 10.0f;
    zoom = get_camera_zoom() / (1.0f - zoom);

    // Don't allow to zoom too far outside the scene.
    float zoom_min = _get_zoom_to_bounding_box_factor(_max_bounding_box());
    if (zoom_min > 0.0f)
        zoom = std::max(zoom, zoom_min * 0.7f);

    // Don't allow to zoom too close to the scene.
    zoom = std::min(zoom, 100.0f);

    m_camera.zoom = zoom;
    _refresh_if_shown_on_screen();
}

void GLCanvas3D::update_gizmos_on_off_state()
{
    set_as_dirty();
    _update_gizmos_data();
    m_gizmos.update_on_off_state(get_selection());
}

void GLCanvas3D::handle_sidebar_focus_event(const std::string& opt_key, bool focus_on)
{
    m_sidebar_field = focus_on ? opt_key : "";

    if (!m_sidebar_field.empty())
    {
        m_gizmos.reset_all_states();
        m_dirty = true;
    }
}

void GLCanvas3D::update_ui_from_settings()
{
#if ENABLE_RETINA_GL
    const float orig_scaling = m_retina_helper->get_scale_factor();

    const bool use_retina = wxGetApp().app_config->get("use_retina_opengl") == "1";
    BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Use Retina OpenGL: " << use_retina;
    m_retina_helper->set_use_retina(use_retina);
    const float new_scaling = m_retina_helper->get_scale_factor();

    if (new_scaling != orig_scaling) {
        BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling;

        m_camera.zoom /= orig_scaling;
        m_camera.zoom *= new_scaling;
        _refresh_if_shown_on_screen();
    }
#endif
}

bool GLCanvas3D::_is_shown_on_screen() const
{
    return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
}

bool GLCanvas3D::_init_toolbar()
{
    if (!m_toolbar.is_enabled())
        return true;

#if !ENABLE_SVG_ICONS
    ItemsIconsTexture::Metadata icons_data;
    icons_data.filename = "toolbar.png";
    icons_data.icon_size = 37;
#endif // !ENABLE_SVG_ICONS

    BackgroundTexture::Metadata background_data;
    background_data.filename = "toolbar_background.png";
    background_data.left = 16;
    background_data.top = 16;
    background_data.right = 16;
    background_data.bottom = 16;

#if ENABLE_SVG_ICONS
    if (!m_toolbar.init(background_data))
#else
    if (!m_toolbar.init(icons_data, background_data))
#endif // ENABLE_SVG_ICONS
    {
        // unable to init the toolbar texture, disable it
        m_toolbar.set_enabled(false);
        return true;
    }

#if ENABLE_SVG_ICONS
    m_toolbar.set_icons_size(40);
#endif // ENABLE_SVG_ICONS
//    m_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
    m_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
    m_toolbar.set_layout_orientation(GLToolbar::Layout::Top);
    m_toolbar.set_border(5.0f);
    m_toolbar.set_separator_size(5);
    m_toolbar.set_gap_size(2);

    GLToolbarItem::Data item;

    item.name = "add";
#if ENABLE_SVG_ICONS
    item.icon_filename = "add.svg";
#endif // ENABLE_SVG_ICONS
    item.tooltip = GUI::L_str("Add...") + " [" + GUI::shortkey_ctrl_prefix() + "I]";
    item.sprite_id = 0;
    item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ADD)); };
    if (!m_toolbar.add_item(item))
        return false;

    item.name = "delete";
#if ENABLE_SVG_ICONS
    item.icon_filename = "remove.svg";
#endif // ENABLE_SVG_ICONS
    item.tooltip = GUI::L_str("Delete") + " [Del]";
    item.sprite_id = 1;
    item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE)); };
    item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_delete(); };
    if (!m_toolbar.add_item(item))
        return false;

    item.name = "deleteall";
#if ENABLE_SVG_ICONS
    item.icon_filename = "delete_all.svg";
#endif // ENABLE_SVG_ICONS
    item.tooltip = GUI::L_str("Delete all") + " [" + GUI::shortkey_ctrl_prefix() + "Del]";
    item.sprite_id = 2;
    item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); };
    item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_delete_all(); };
    if (!m_toolbar.add_item(item))
        return false;

    item.name = "arrange";
#if ENABLE_SVG_ICONS
    item.icon_filename = "arrange.svg";
#endif // ENABLE_SVG_ICONS
    item.tooltip = GUI::L_str("Arrange [A]");
    item.sprite_id = 3;
    item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ARRANGE)); };
    item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_arrange(); };
    if (!m_toolbar.add_item(item))
        return false;

    if (!m_toolbar.add_separator())
        return false;

    item.name = "more";
#if ENABLE_SVG_ICONS
    item.icon_filename = "instance_add.svg";
#endif // ENABLE_SVG_ICONS
    item.tooltip = GUI::L_str("Add instance [+]");
    item.sprite_id = 4;
    item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_MORE)); };
    item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
    item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_increase_instances(); };
    if (!m_toolbar.add_item(item))
        return false;

    item.name = "fewer";
#if ENABLE_SVG_ICONS
    item.icon_filename = "instance_remove.svg";
#endif // ENABLE_SVG_ICONS
    item.tooltip = GUI::L_str("Remove instance [-]");
    item.sprite_id = 5;
    item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_FEWER)); };
    item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
    item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_decrease_instances(); };
    if (!m_toolbar.add_item(item))
        return false;

    if (!m_toolbar.add_separator())
        return false;

    item.name = "splitobjects";
#if ENABLE_SVG_ICONS
    item.icon_filename = "split_objects.svg";
#endif // ENABLE_SVG_ICONS
    item.tooltip = GUI::L_str("Split to objects");
    item.sprite_id = 6;
    item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_OBJECTS)); };
    item.visibility_callback = GLToolbarItem::Default_Visibility_Callback;
    item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_split_to_objects(); };
    if (!m_toolbar.add_item(item))
        return false;

    item.name = "splitvolumes";
#if ENABLE_SVG_ICONS
    item.icon_filename = "split_parts.svg";
#endif // ENABLE_SVG_ICONS
    item.tooltip = GUI::L_str("Split to parts");
    item.sprite_id = 7;
    item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_VOLUMES)); };
    item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
    item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_split_to_volumes(); };
    if (!m_toolbar.add_item(item))
        return false;

    if (!m_toolbar.add_separator())
        return false;

    item.name = "layersediting";
#if ENABLE_SVG_ICONS
    item.icon_filename = "layers.svg";
#endif // ENABLE_SVG_ICONS
    item.tooltip = GUI::L_str("Layers editing");
    item.sprite_id = 8;
    item.is_toggable = true;
    item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_LAYERSEDITING)); };
    item.visibility_callback = GLToolbarItem::Default_Visibility_Callback;
    item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_layers_editing(); };
    if (!m_toolbar.add_item(item))
        return false;

    return true;
}

bool GLCanvas3D::_set_current()
{
    if ((m_canvas != nullptr) && (m_context != nullptr))
        return m_canvas->SetCurrent(*m_context);

    return false;
}

void GLCanvas3D::_resize(unsigned int w, unsigned int h)
{
    if ((m_canvas == nullptr) && (m_context == nullptr))
        return;

    wxGetApp().imgui()->set_display_size((float)w, (float)h);
#if ENABLE_RETINA_GL
    wxGetApp().imgui()->set_style_scaling(m_retina_helper->get_scale_factor());
#else
    wxGetApp().imgui()->set_style_scaling(m_canvas->GetContentScaleFactor());
#endif

    // ensures that this canvas is current
    _set_current();
    ::glViewport(0, 0, w, h);

    ::glMatrixMode(GL_PROJECTION);
    ::glLoadIdentity();

    const BoundingBoxf3& bbox = _max_bounding_box();

    switch (m_camera.type)
    {
    case Camera::Ortho:
    {
        float w2 = w;
        float h2 = h;
        float two_zoom = 2.0f * get_camera_zoom();
        if (two_zoom != 0.0f)
        {
            float inv_two_zoom = 1.0f / two_zoom;
            w2 *= inv_two_zoom;
            h2 *= inv_two_zoom;
        }

        // FIXME: calculate a tighter value for depth will improve z-fighting
        float depth = 5.0f * (float)bbox.max_size();
        ::glOrtho(-w2, w2, -h2, h2, -depth, depth);

        break;
    }
//    case Camera::Perspective:
//    {
//        float bbox_r = (float)bbox.radius();
//        float fov = PI * 45.0f / 180.0f;
//        float fov_tan = tan(0.5f * fov);
//        float cam_distance = 0.5f * bbox_r / fov_tan;
//        m_camera.distance = cam_distance;
//
//        float nr = cam_distance - bbox_r * 1.1f;
//        float fr = cam_distance + bbox_r * 1.1f;
//        if (nr < 1.0f)
//            nr = 1.0f;
//
//        if (fr < nr + 1.0f)
//            fr = nr + 1.0f;
//
//        float h2 = fov_tan * nr;
//        float w2 = h2 * w / h;
//        ::glFrustum(-w2, w2, -h2, h2, nr, fr);
//
//        break;
//    }
    default:
    {
        throw std::runtime_error("Invalid camera type.");
        break;
    }
    }

    ::glMatrixMode(GL_MODELVIEW);

    m_dirty = false;
}

BoundingBoxf3 GLCanvas3D::_max_bounding_box() const
{
    BoundingBoxf3 bb = volumes_bounding_box();
    bb.merge(m_bed.get_bounding_box());
    return bb;
}

void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
{
    // Calculate the zoom factor needed to adjust viewport to bounding box.
    float zoom = _get_zoom_to_bounding_box_factor(bbox);
    if (zoom > 0.0f)
    {
        m_camera.zoom = zoom;
        // center view around bounding box center
        m_camera.set_target(bbox.center());
        m_dirty = true;
    }
}

float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const
{
    float max_bb_size = bbox.max_size();
    if (max_bb_size == 0.0f)
        return -1.0f;

    // project the bbox vertices on a plane perpendicular to the camera forward axis
    // then calculates the vertices coordinate on this plane along the camera xy axes

    // we need the view matrix, we let opengl calculate it (same as done in render())
    _camera_tranform();

    // get the view matrix back from opengl
    GLfloat matrix[16];
    ::glGetFloatv(GL_MODELVIEW_MATRIX, matrix);

    // camera axes
    Vec3d right((double)matrix[0], (double)matrix[4], (double)matrix[8]);
    Vec3d up((double)matrix[1], (double)matrix[5], (double)matrix[9]);
    Vec3d forward((double)matrix[2], (double)matrix[6], (double)matrix[10]);

    Vec3d bb_min = bbox.min;
    Vec3d bb_max = bbox.max;
    Vec3d bb_center = bbox.center();

    // bbox vertices in world space
    std::vector<Vec3d> vertices;
    vertices.reserve(8);
    vertices.push_back(bb_min);
    vertices.emplace_back(bb_max(0), bb_min(1), bb_min(2));
    vertices.emplace_back(bb_max(0), bb_max(1), bb_min(2));
    vertices.emplace_back(bb_min(0), bb_max(1), bb_min(2));
    vertices.emplace_back(bb_min(0), bb_min(1), bb_max(2));
    vertices.emplace_back(bb_max(0), bb_min(1), bb_max(2));
    vertices.push_back(bb_max);
    vertices.emplace_back(bb_min(0), bb_max(1), bb_max(2));

    double max_x = 0.0;
    double max_y = 0.0;

    // margin factor to give some empty space around the bbox
    double margin_factor = 1.25;

    for (const Vec3d& v : vertices)
    {
        // project vertex on the plane perpendicular to camera forward axis
        Vec3d pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2));
        Vec3d proj_on_plane = pos - pos.dot(forward) * forward;

        // calculates vertex coordinate along camera xy axes
        double x_on_plane = proj_on_plane.dot(right);
        double y_on_plane = proj_on_plane.dot(up);

        max_x = std::max(max_x, margin_factor * std::abs(x_on_plane));
        max_y = std::max(max_y, margin_factor * std::abs(y_on_plane));
    }

    if ((max_x == 0.0) || (max_y == 0.0))
        return -1.0f;

    max_x *= 2.0;
    max_y *= 2.0;

    const Size& cnv_size = get_canvas_size();
    return (float)std::min((double)cnv_size.get_width() / max_x, (double)cnv_size.get_height() / max_y);
}

void GLCanvas3D::_refresh_if_shown_on_screen()
{
    if (_is_shown_on_screen())
    {
        const Size& cnv_size = get_canvas_size();
        _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());

        // Because of performance problems on macOS, where PaintEvents are not delivered
        // frequently enough, we call render() here directly when we can.
        render();
    }
}

void GLCanvas3D::_camera_tranform() const
{
    ::glMatrixMode(GL_MODELVIEW);
    ::glLoadIdentity();

    ::glRotatef(-m_camera.get_theta(), 1.0f, 0.0f, 0.0f); // pitch
    ::glRotatef(m_camera.phi, 0.0f, 0.0f, 1.0f);          // yaw
    Vec3d target = -m_camera.get_target();
    ::glTranslated(target(0), target(1), target(2));
}

void GLCanvas3D::_picking_pass() const
{
    const Vec2d& pos = m_mouse.position;

    if (m_picking_enabled && !m_mouse.dragging && (pos != Vec2d(DBL_MAX, DBL_MAX)))
    {
        // Render the object for picking.
        // FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing.
        // Better to use software ray - casting on a bounding - box hierarchy.

        if (m_multisample_allowed)
            ::glDisable(GL_MULTISAMPLE);

        ::glDisable(GL_BLEND);
        ::glEnable(GL_DEPTH_TEST);

        ::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        _render_volumes(true);
        m_gizmos.render_current_gizmo_for_picking_pass(m_selection);

        if (m_multisample_allowed)
            ::glEnable(GL_MULTISAMPLE);

        int volume_id = -1;

        GLubyte color[4] = { 0, 0, 0, 0 };
        const Size& cnv_size = get_canvas_size();
        bool inside = (0 <= pos(0)) && (pos(0) < cnv_size.get_width()) && (0 <= pos(1)) && (pos(1) < cnv_size.get_height());
        if (inside)
        {
            ::glReadPixels(pos(0), cnv_size.get_height() - pos(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color);
            volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256;
        }
        if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
        {
            m_hover_volume_id = volume_id;
            m_gizmos.set_hover_id(-1);
        }
        else
        {
            m_hover_volume_id = -1;
            m_gizmos.set_hover_id(inside && volume_id <= GLGizmoBase::BASE_ID ? (GLGizmoBase::BASE_ID - volume_id) : -1);
        }

        _update_volumes_hover_state();
    }
}

void GLCanvas3D::_render_background() const
{
    ::glPushMatrix();
    ::glLoadIdentity();
    ::glMatrixMode(GL_PROJECTION);
    ::glPushMatrix();
    ::glLoadIdentity();

    // Draws a bottom to top gradient over the complete screen.
    ::glDisable(GL_DEPTH_TEST);

    ::glBegin(GL_QUADS);
    if (m_dynamic_background_enabled && _is_any_volume_outside())
        ::glColor3fv(ERROR_BG_DARK_COLOR);
    else
        ::glColor3fv(DEFAULT_BG_DARK_COLOR);

    ::glVertex2f(-1.0f, -1.0f);
    ::glVertex2f(1.0f, -1.0f);

    if (m_dynamic_background_enabled && _is_any_volume_outside())
        ::glColor3fv(ERROR_BG_LIGHT_COLOR);
    else
        ::glColor3fv(DEFAULT_BG_LIGHT_COLOR);

    ::glVertex2f(1.0f, 1.0f);
    ::glVertex2f(-1.0f, 1.0f);
    ::glEnd();

    ::glEnable(GL_DEPTH_TEST);

    ::glPopMatrix();
    ::glMatrixMode(GL_MODELVIEW);
    ::glPopMatrix();
}

void GLCanvas3D::_render_bed(float theta) const
{
    float scale_factor = 1.0;
#if ENABLE_RETINA_GL
    scale_factor = m_retina_helper->get_scale_factor();
#endif // ENABLE_RETINA_GL
    m_bed.render(theta, m_use_VBOs, scale_factor);
}

void GLCanvas3D::_render_axes() const
{
    m_bed.render_axes();
}

void GLCanvas3D::_render_objects() const
{
    if (m_volumes.empty())
        return;

    ::glEnable(GL_LIGHTING);
    ::glEnable(GL_DEPTH_TEST);

    if (m_use_VBOs)
    {
        if (m_picking_enabled)
        {
            // Update the layer editing selection to the first object selected, update the current object maximum Z.
            const_cast<LayersEditing&>(m_layers_editing).select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1);

            if (m_config != nullptr)
            {
                const BoundingBoxf3& bed_bb = m_bed.get_bounding_box();
                m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
                m_volumes.check_outside_state(m_config, nullptr);
            }
        }

        if (m_use_clipping_planes)
            m_volumes.set_z_range(-m_clipping_planes[0].get_data()[3], m_clipping_planes[1].get_data()[3]);
        else
            m_volumes.set_z_range(-FLT_MAX, FLT_MAX);

        m_shader.start_using();
        if (m_picking_enabled && m_layers_editing.is_enabled() && m_layers_editing.last_object_id != -1) {
			int object_id = m_layers_editing.last_object_id;
			m_volumes.render_VBOs(GLVolumeCollection::Opaque, false, [object_id](const GLVolume &volume) {
                // Which volume to paint without the layer height profile shader?
				return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);
            });
            // Let LayersEditing handle rendering of the active object using the layer height profile shader.
            m_layers_editing.render_volumes(*this, this->m_volumes);
        } else {
            // do not cull backfaces to show broken geometry, if any
            m_volumes.render_VBOs(GLVolumeCollection::Opaque, m_picking_enabled, [this](const GLVolume& volume) {
                return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
            });
        }
        m_volumes.render_VBOs(GLVolumeCollection::Transparent, false);
        m_shader.stop_using();
    }
    else
    {
        if (m_use_clipping_planes)
        {
            ::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)m_clipping_planes[0].get_data());
            ::glEnable(GL_CLIP_PLANE0);
            ::glClipPlane(GL_CLIP_PLANE1, (GLdouble*)m_clipping_planes[1].get_data());
            ::glEnable(GL_CLIP_PLANE1);
        }

        // do not cull backfaces to show broken geometry, if any
        m_volumes.render_legacy(GLVolumeCollection::Opaque, m_picking_enabled, [this](const GLVolume& volume) {
                return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
            });
        m_volumes.render_legacy(GLVolumeCollection::Transparent, false);

        if (m_use_clipping_planes)
        {
            ::glDisable(GL_CLIP_PLANE0);
            ::glDisable(GL_CLIP_PLANE1);
        }
    }

    ::glDisable(GL_LIGHTING);
}

void GLCanvas3D::_render_selection() const
{
    float scale_factor = 1.0;
#if ENABLE_RETINA_GL
    scale_factor = m_retina_helper->get_scale_factor();
#endif

    if (!m_gizmos.is_running())
        m_selection.render(scale_factor);
}

#if ENABLE_RENDER_SELECTION_CENTER
void GLCanvas3D::_render_selection_center() const
{
    if (!m_gizmos.is_running())
        m_selection.render_center();
}
#endif // ENABLE_RENDER_SELECTION_CENTER

void GLCanvas3D::_render_warning_texture() const
{
    m_warning_texture.render(*this);
}

void GLCanvas3D::_render_legend_texture() const
{
    if (!m_legend_texture_enabled)
        return;

    m_legend_texture.render(*this);
}

void GLCanvas3D::_render_volumes(bool fake_colors) const
{
    static const GLfloat INV_255 = 1.0f / 255.0f;

    if (!fake_colors)
        ::glEnable(GL_LIGHTING);

    // do not cull backfaces to show broken geometry, if any
    ::glDisable(GL_CULL_FACE);

    ::glEnable(GL_BLEND);
    ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    ::glEnableClientState(GL_VERTEX_ARRAY);
    ::glEnableClientState(GL_NORMAL_ARRAY);

    unsigned int volume_id = 0;
    for (GLVolume* vol : m_volumes.volumes)
    {
        if (fake_colors)
        {
            // Object picking mode. Render the object with a color encoding the object index.
            unsigned int r = (volume_id & 0x000000FF) >> 0;
            unsigned int g = (volume_id & 0x0000FF00) >> 8;
            unsigned int b = (volume_id & 0x00FF0000) >> 16;
            ::glColor3f((GLfloat)r * INV_255, (GLfloat)g * INV_255, (GLfloat)b * INV_255);
        }
        else
        {
            vol->set_render_color();
            ::glColor4fv(vol->render_color);
        }

        if ((!fake_colors || !vol->disabled) && (vol->composite_id.volume_id >= 0 || m_render_sla_auxiliaries))
            vol->render();

        ++volume_id;
    }

    ::glDisableClientState(GL_NORMAL_ARRAY);
    ::glDisableClientState(GL_VERTEX_ARRAY);
    ::glDisable(GL_BLEND);

    ::glEnable(GL_CULL_FACE);

    if (!fake_colors)
        ::glDisable(GL_LIGHTING);
}

void GLCanvas3D::_render_current_gizmo() const
{
    m_gizmos.render_current_gizmo(m_selection);
}

void GLCanvas3D::_render_gizmos_overlay() const
{
#if ENABLE_RETINA_GL
    m_gizmos.set_overlay_scale(m_retina_helper->get_scale_factor());
#else
    m_gizmos.set_overlay_scale(m_canvas->GetContentScaleFactor());
#endif /* __WXMSW__ */

    m_gizmos.render_overlay(*this, m_selection);
}

void GLCanvas3D::_render_toolbar() const
{
#if ENABLE_SVG_ICONS
#if ENABLE_RETINA_GL
    m_toolbar.set_scale(m_retina_helper->get_scale_factor());
#else
    m_toolbar.set_scale(m_canvas->GetContentScaleFactor());
#endif // ENABLE_RETINA_GL

    Size cnv_size = get_canvas_size();
    float zoom = get_camera_zoom();
    float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;

    GLToolbar::Layout::EOrientation orientation = m_toolbar.get_layout_orientation();

    float top = 0.0f;
    float left = 0.0f;
    switch (m_toolbar.get_layout_type())
    {
    default:
    case GLToolbar::Layout::Horizontal:
    {
        // centers the toolbar on the top edge of the 3d scene
        if (orientation == GLToolbar::Layout::Top)
        {
            top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
            left = -0.5f * m_toolbar.get_width() * inv_zoom;
        }
        else
        {
            top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
            left = -0.5f * m_toolbar.get_width() * inv_zoom;
        }
        break;
    }
    case GLToolbar::Layout::Vertical:
    {
        // centers the toolbar on the right edge of the 3d scene
        if (orientation == GLToolbar::Layout::Left)
        {
            top = 0.5f * m_toolbar.get_height() * inv_zoom;
            left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
        }
        else
        {
            top = 0.5f * m_toolbar.get_height() * inv_zoom;
            left = (0.5f * (float)cnv_size.get_width() - m_toolbar.get_width()) * inv_zoom;
        }
        break;
    }
    }
    m_toolbar.set_position(top, left);
#else
#if ENABLE_RETINA_GL
    m_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
#else
    m_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
#endif /* __WXMSW__ */
#endif // ENABLE_SVG_ICONS

    m_toolbar.render(*this);
}

void GLCanvas3D::_render_view_toolbar() const
{
#if ENABLE_SVG_ICONS
#if ENABLE_RETINA_GL
    m_view_toolbar.set_scale(m_retina_helper->get_scale_factor());
#else
    m_view_toolbar.set_scale(m_canvas->GetContentScaleFactor());
#endif // ENABLE_RETINA_GL

    Size cnv_size = get_canvas_size();
    float zoom = get_camera_zoom();
    float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;

    // places the toolbar on the bottom-left corner of the 3d scene
    float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
    float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
    m_view_toolbar.set_position(top, left);
#else
#if ENABLE_RETINA_GL
    m_view_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
#else
    m_view_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
#endif /* __WXMSW__ */
#endif // ENABLE_SVG_ICONS
    m_view_toolbar.render(*this);
}

#if ENABLE_SHOW_CAMERA_TARGET
void GLCanvas3D::_render_camera_target() const
{
    double half_length = 5.0;

    ::glDisable(GL_DEPTH_TEST);

    ::glLineWidth(2.0f);
    ::glBegin(GL_LINES);
    const Vec3d& target = m_camera.get_target();
    // draw line for x axis
    ::glColor3f(1.0f, 0.0f, 0.0f);
    ::glVertex3d(target(0) - half_length, target(1), target(2));
    ::glVertex3d(target(0) + half_length, target(1), target(2));
    // draw line for y axis
    ::glColor3f(0.0f, 1.0f, 0.0f);
    ::glVertex3d(target(0), target(1) - half_length, target(2));
    ::glVertex3d(target(0), target(1) + half_length, target(2));
    // draw line for z axis
    ::glColor3f(0.0f, 0.0f, 1.0f);
    ::glVertex3d(target(0), target(1), target(2) - half_length);
    ::glVertex3d(target(0), target(1), target(2) + half_length);
    ::glEnd();
}
#endif // ENABLE_SHOW_CAMERA_TARGET

void GLCanvas3D::_render_sla_slices() const
{
    if (!m_use_clipping_planes || wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
        return;

    const SLAPrint* print = this->sla_print();
    const PrintObjects& print_objects = print->objects();
    if (print_objects.empty())
        // nothing to render, return
        return;

    double clip_min_z = -m_clipping_planes[0].get_data()[3];
    double clip_max_z = m_clipping_planes[1].get_data()[3];
    for (unsigned int i = 0; i < (unsigned int)print_objects.size(); ++i)
    {
        const SLAPrintObject* obj = print_objects[i];

        double shift_z = obj->get_current_elevation();
        double min_z = clip_min_z - shift_z;
        double max_z = clip_max_z - shift_z;

        SlaCap::ObjectIdToTrianglesMap::iterator it_caps_bottom = m_sla_caps[0].triangles.find(i);
        SlaCap::ObjectIdToTrianglesMap::iterator it_caps_top    = m_sla_caps[1].triangles.find(i);
        {
			if (it_caps_bottom == m_sla_caps[0].triangles.end())
				it_caps_bottom = m_sla_caps[0].triangles.emplace(i, SlaCap::Triangles()).first;
            if (! m_sla_caps[0].matches(min_z)) {
				m_sla_caps[0].z = min_z;
                it_caps_bottom->second.object.clear();
                it_caps_bottom->second.supports.clear();
            }
            if (it_caps_top == m_sla_caps[1].triangles.end())
				it_caps_top = m_sla_caps[1].triangles.emplace(i, SlaCap::Triangles()).first;
            if (! m_sla_caps[1].matches(max_z)) {
				m_sla_caps[1].z = max_z;
                it_caps_top->second.object.clear();
                it_caps_top->second.supports.clear();
            }
        }
        Pointf3s &bottom_obj_triangles = it_caps_bottom->second.object;
        Pointf3s &bottom_sup_triangles = it_caps_bottom->second.supports;
        Pointf3s &top_obj_triangles    = it_caps_top->second.object;
        Pointf3s &top_sup_triangles    = it_caps_top->second.supports;

        const std::vector<SLAPrintObject::Instance>& instances = obj->instances();
        struct InstanceTransform
        {
            Vec3d offset;
            float rotation;
        };

        std::vector<InstanceTransform> instance_transforms;
        for (const SLAPrintObject::Instance& inst : instances)
        {
            instance_transforms.push_back({ to_3d(unscale(inst.shift), shift_z), Geometry::rad2deg(inst.rotation) });
        }

        if ((bottom_obj_triangles.empty() || bottom_sup_triangles.empty() || top_obj_triangles.empty() || top_sup_triangles.empty()) && obj->is_step_done(slaposIndexSlices))
        {
            const std::vector<ExPolygons>& model_slices = obj->get_model_slices();
            const std::vector<ExPolygons>& support_slices = obj->get_support_slices();

            const SLAPrintObject::SliceIndex& index = obj->get_slice_index();
            SLAPrintObject::SliceIndex::const_iterator it_min_z = std::find_if(index.begin(), index.end(), [min_z](const SLAPrintObject::SliceIndex::value_type& id) -> bool { return std::abs(min_z - id.first) < EPSILON; });
            SLAPrintObject::SliceIndex::const_iterator it_max_z = std::find_if(index.begin(), index.end(), [max_z](const SLAPrintObject::SliceIndex::value_type& id) -> bool { return std::abs(max_z - id.first) < EPSILON; });

            if (it_min_z != index.end())
            {
                // calculate model bottom cap
                if (bottom_obj_triangles.empty() && (it_min_z->second.model_slices_idx < model_slices.size()))
                    bottom_obj_triangles = triangulate_expolygons_3d(model_slices[it_min_z->second.model_slices_idx], min_z, true);
                // calculate support bottom cap
                if (bottom_sup_triangles.empty() && (it_min_z->second.support_slices_idx < support_slices.size()))
                    bottom_sup_triangles = triangulate_expolygons_3d(support_slices[it_min_z->second.support_slices_idx], min_z, true);
            }

            if (it_max_z != index.end())
            {
                // calculate model top cap
                if (top_obj_triangles.empty() && (it_max_z->second.model_slices_idx < model_slices.size()))
                    top_obj_triangles = triangulate_expolygons_3d(model_slices[it_max_z->second.model_slices_idx], max_z, false);
                // calculate support top cap
                if (top_sup_triangles.empty() && (it_max_z->second.support_slices_idx < support_slices.size()))
					top_sup_triangles = triangulate_expolygons_3d(support_slices[it_max_z->second.support_slices_idx], max_z, false);
            }
        }

        if (!bottom_obj_triangles.empty() || !top_obj_triangles.empty() || !bottom_sup_triangles.empty() || !top_sup_triangles.empty())
        {
            for (const InstanceTransform& inst : instance_transforms)
            {
                ::glPushMatrix();
                ::glTranslated(inst.offset(0), inst.offset(1), inst.offset(2));
                ::glRotatef(inst.rotation, 0.0, 0.0, 1.0);

                ::glBegin(GL_TRIANGLES);

                ::glColor3f(1.0f, 0.37f, 0.0f);

                for (const Vec3d& v : bottom_obj_triangles)
                {
                    ::glVertex3dv((GLdouble*)v.data());
                }

                for (const Vec3d& v : top_obj_triangles)
                {
                    ::glVertex3dv((GLdouble*)v.data());
                }

                ::glColor3f(1.0f, 0.0f, 0.37f);

                for (const Vec3d& v : bottom_sup_triangles)
                {
                    ::glVertex3dv((GLdouble*)v.data());
                }

                for (const Vec3d& v : top_sup_triangles)
                {
                    ::glVertex3dv((GLdouble*)v.data());
                }

                ::glEnd();

                ::glPopMatrix();
            }
        }
    }
}

void GLCanvas3D::_render_selection_sidebar_hints() const
{
    if (m_use_VBOs)
        m_shader.start_using();

    m_selection.render_sidebar_hints(m_sidebar_field);

    if (m_use_VBOs)
        m_shader.stop_using();
}

void GLCanvas3D::_update_volumes_hover_state() const
{
    for (GLVolume* v : m_volumes.volumes)
    {
        v->hover = false;
    }

    if (m_hover_volume_id == -1)
        return;

    GLVolume* volume = m_volumes.volumes[m_hover_volume_id];

    switch (m_selection.get_mode())
    {
    case Selection::Volume:
    {
        volume->hover = true;
        break;
    }
    case Selection::Instance:
    {
        int object_idx = volume->object_idx();
        int instance_idx = volume->instance_idx();

        for (GLVolume* v : m_volumes.volumes)
        {
            if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
                v->hover = true;
        }

        break;
    }
    }
}

void GLCanvas3D::_update_gizmos_data()
{
    if (!m_gizmos.is_enabled())
        return;

    bool enable_move_z = !m_selection.is_wipe_tower();
    m_gizmos.enable_grabber(Gizmos::Move, 2, enable_move_z);
    bool enable_scale_xyz = m_selection.is_single_full_instance() || m_selection.is_single_volume() || m_selection.is_single_modifier();
    for (int i = 0; i < 6; ++i)
    {
        m_gizmos.enable_grabber(Gizmos::Scale, i, enable_scale_xyz);
    }

    if (m_selection.is_single_full_instance())
    {
        // all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
        const GLVolume* volume = m_volumes.volumes[*m_selection.get_volume_idxs().begin()];
        m_gizmos.set_scale(volume->get_instance_scaling_factor());
        m_gizmos.set_rotation(Vec3d::Zero());
        ModelObject* model_object = m_model->objects[m_selection.get_object_idx()];
        m_gizmos.set_flattening_data(model_object);
        m_gizmos.set_sla_support_data(model_object, m_selection);
    }
    else if (m_selection.is_single_volume() || m_selection.is_single_modifier())
    {
        const GLVolume* volume = m_volumes.volumes[*m_selection.get_volume_idxs().begin()];
        m_gizmos.set_scale(volume->get_volume_scaling_factor());
        m_gizmos.set_rotation(Vec3d::Zero());
        m_gizmos.set_flattening_data(nullptr);
        m_gizmos.set_sla_support_data(nullptr, m_selection);
    }
    else
    {
        m_gizmos.set_scale(Vec3d::Ones());
        m_gizmos.set_rotation(Vec3d::Zero());
        m_gizmos.set_flattening_data(m_selection.is_from_single_object() ? m_model->objects[m_selection.get_object_idx()] : nullptr);
        m_gizmos.set_sla_support_data(nullptr, m_selection);
    }
}

void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
{
    int object_idx_selected = m_layers_editing.last_object_id;
    if (object_idx_selected == -1)
        return;

    // A volume is selected. Test, whether hovering over a layer thickness bar.
    if (evt != nullptr)
    {
        const Rect& rect = LayersEditing::get_bar_rect_screen(*this);
        float b = rect.get_bottom();
        m_layers_editing.last_z = m_layers_editing.object_max_z() * (b - evt->GetY() - 1.0f) / (b - rect.get_top());
        m_layers_editing.last_action = 
            evt->ShiftDown() ? (evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_SMOOTH : LAYER_HEIGHT_EDIT_ACTION_REDUCE) : 
                               (evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_INCREASE : LAYER_HEIGHT_EDIT_ACTION_DECREASE);
    }

    m_layers_editing.adjust_layer_height_profile();
    _refresh_if_shown_on_screen();

    // Automatic action on mouse down with the same coordinate.
    _start_timer();
}

Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
{
    if (m_canvas == nullptr)
        return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);

    _camera_tranform();

    GLint viewport[4];
    ::glGetIntegerv(GL_VIEWPORT, viewport);
    GLdouble modelview_matrix[16];
    ::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
    GLdouble projection_matrix[16];
    ::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);

    GLint y = viewport[3] - (GLint)mouse_pos(1);
    GLfloat mouse_z;
    if (z == nullptr)
        ::glReadPixels((GLint)mouse_pos(0), y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z);
    else
        mouse_z = *z;

    GLdouble out_x, out_y, out_z;
    ::gluUnProject((GLdouble)mouse_pos(0), (GLdouble)y, (GLdouble)mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
    return Vec3d((double)out_x, (double)out_y, (double)out_z);
}

Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
{
    return mouse_ray(mouse_pos).intersect_plane(0.0);
}

Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
{
    float z0 = 0.0f;
    float z1 = 1.0f;
    return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1));
}

void GLCanvas3D::_start_timer()
{
    m_timer.Start(100, wxTIMER_CONTINUOUS);
}

void GLCanvas3D::_stop_timer()
{
    m_timer.Stop();
}

void GLCanvas3D::_load_print_toolpaths()
{
    const Print *print = this->fff_print();
    if (print == nullptr)
        return;

    if (!print->is_step_done(psSkirt) || !print->is_step_done(psBrim))
        return;

    if (!print->has_skirt() && (print->config().brim_width.value == 0))
        return;

    const float color[] = { 0.5f, 1.0f, 0.5f, 1.0f }; // greenish

    // number of skirt layers
    size_t total_layer_count = 0;
    for (const PrintObject* print_object : print->objects())
    {
        total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
    }
    size_t skirt_height = print->has_infinite_skirt() ? total_layer_count : std::min<size_t>(print->config().skirt_height.value, total_layer_count);
    if ((skirt_height == 0) && (print->config().brim_width.value > 0))
        skirt_height = 1;

    // get first skirt_height layers (maybe this should be moved to a PrintObject method?)
    const PrintObject* object0 = print->objects().front();
    std::vector<float> print_zs;
    print_zs.reserve(skirt_height * 2);
    for (size_t i = 0; i < std::min(skirt_height, object0->layers().size()); ++i)
    {
        print_zs.push_back(float(object0->layers()[i]->print_z));
    }
    //FIXME why there are support layers?
    for (size_t i = 0; i < std::min(skirt_height, object0->support_layers().size()); ++i)
    {
        print_zs.push_back(float(object0->support_layers()[i]->print_z));
    }
    sort_remove_duplicates(print_zs);
    if (print_zs.size() > skirt_height)
        print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());

    m_volumes.volumes.emplace_back(new GLVolume(color));
    GLVolume& volume = *m_volumes.volumes.back();
    for (size_t i = 0; i < skirt_height; ++i) {
        volume.print_zs.push_back(print_zs[i]);
        volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size());
        volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size());
        if (i == 0)
            _3DScene::extrusionentity_to_verts(print->brim(), print_zs[i], Point(0, 0), volume);

        _3DScene::extrusionentity_to_verts(print->skirt(), print_zs[i], Point(0, 0), volume);
    }
    volume.bounding_box = volume.indexed_vertex_array.bounding_box();
    volume.indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
}

void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors, const std::vector<double>& color_print_values)
{
    std::vector<float> tool_colors = _parse_colors(str_tool_colors);

    struct Ctxt
    {
        const Points                *shifted_copies;
        std::vector<const Layer*>    layers;
        bool                         has_perimeters;
        bool                         has_infill;
        bool                         has_support;
        const std::vector<float>*    tool_colors;
        const std::vector<double>*   color_print_values;

        // Number of vertices (each vertex is 6x4=24 bytes long)
        static const size_t          alloc_size_max() { return 131072; } // 3.15MB
        //        static const size_t          alloc_size_max    () { return 65536; } // 1.57MB 
        //        static const size_t          alloc_size_max    () { return 32768; } // 786kB
        static const size_t          alloc_size_reserve() { return alloc_size_max() * 2; }

        static const float*          color_perimeters() { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow
        static const float*          color_infill() { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish
        static const float*          color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish

        // For cloring by a tool, return a parsed color.
        bool                         color_by_tool() const { return tool_colors != nullptr; }
        size_t                       number_tools()  const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
        const float*                 color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
        int                          volume_idx(int extruder, int feature) const
        {
            return this->color_by_color_print() ? 0 : this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(extruder - 1, 0)) : feature;
        }

        // For coloring by a color_print(M600), return a parsed color.
        bool                         color_by_color_print() const { return color_print_values!=nullptr; }
        const float*                 color_print_by_layer_idx(const size_t layer_idx) const
        {
            auto it = std::lower_bound(color_print_values->begin(), color_print_values->end(), layers[layer_idx]->print_z + EPSILON);
            return color_tool((it - color_print_values->begin()) % number_tools());
        }
    } ctxt;

    ctxt.has_perimeters = print_object.is_step_done(posPerimeters);
    ctxt.has_infill = print_object.is_step_done(posInfill);
    ctxt.has_support = print_object.is_step_done(posSupportMaterial);
    ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
    ctxt.color_print_values = color_print_values.empty() ? nullptr : &color_print_values;

    ctxt.shifted_copies = &print_object.copies();

    // order layers by print_z
    {
        size_t nlayers = 0;
        if (ctxt.has_perimeters || ctxt.has_infill)
            nlayers = print_object.layers().size();
        if (ctxt.has_support)
            nlayers += print_object.support_layers().size();
        ctxt.layers.reserve(nlayers);
    }
    if (ctxt.has_perimeters || ctxt.has_infill)
        for (const Layer *layer : print_object.layers())
            ctxt.layers.push_back(layer);
    if (ctxt.has_support)
        for (const Layer *layer : print_object.support_layers())
            ctxt.layers.push_back(layer);
    std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });

    // Maximum size of an allocation block: 32MB / sizeof(float)
    BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start";

    //FIXME Improve the heuristics for a grain size.
    size_t          grain_size = ctxt.color_by_color_print() ? size_t(1) : std::max(ctxt.layers.size() / 16, size_t(1));
    tbb::spin_mutex new_volume_mutex;
    auto            new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
        auto *volume = new GLVolume(color);
        new_volume_mutex.lock();
        m_volumes.volumes.emplace_back(volume);
        new_volume_mutex.unlock();
        return volume;
    };
    const size_t   volumes_cnt_initial = m_volumes.volumes.size();
    std::vector<GLVolumeCollection> volumes_per_thread(ctxt.layers.size());
    tbb::parallel_for(
        tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size),
        [&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
        GLVolumePtrs vols;
        if (ctxt.color_by_color_print())
            vols.emplace_back(new_volume(ctxt.color_print_by_layer_idx(range.begin())));
        else if (ctxt.color_by_tool()) {
            for (size_t i = 0; i < ctxt.number_tools(); ++i)
                vols.emplace_back(new_volume(ctxt.color_tool(i)));
        }
        else
            vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) };
        for (GLVolume *vol : vols)
            vol->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
        for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
            const Layer *layer = ctxt.layers[idx_layer];
            for (size_t i = 0; i < vols.size(); ++i) {
                GLVolume &vol = *vols[i];
                if (vol.print_zs.empty() || vol.print_zs.back() != layer->print_z) {
                    vol.print_zs.push_back(layer->print_z);
                    vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
                    vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
                }
            }
            for (const Point &copy : *ctxt.shifted_copies) {
                for (const LayerRegion *layerm : layer->regions()) {
                    if (ctxt.has_perimeters)
                        _3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
                        *vols[ctxt.volume_idx(layerm->region()->config().perimeter_extruder.value, 0)]);
                    if (ctxt.has_infill) {
                        for (const ExtrusionEntity *ee : layerm->fills.entities) {
                            // fill represents infill extrusions of a single island.
                            const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
                            if (!fill->entities.empty())
                                _3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy,
                                *vols[ctxt.volume_idx(
                                is_solid_infill(fill->entities.front()->role()) ?
                                layerm->region()->config().solid_infill_extruder :
                                layerm->region()->config().infill_extruder,
                                1)]);
                        }
                    }
                }
                if (ctxt.has_support) {
                    const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer);
                    if (support_layer) {
                        for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities)
                            _3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy,
                            *vols[ctxt.volume_idx(
                            (extrusion_entity->role() == erSupportMaterial) ?
                            support_layer->object()->config().support_material_extruder :
                            support_layer->object()->config().support_material_interface_extruder,
                            2)]);
                    }
                }
            }
            for (size_t i = 0; i < vols.size(); ++i) {
                GLVolume &vol = *vols[i];
                if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
                    // Store the vertex arrays and restart their containers, 
                    vols[i] = new_volume(vol.color);
                    GLVolume &vol_new = *vols[i];
                    // Assign the large pre-allocated buffers to the new GLVolume.
                    vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
                    // Copy the content back to the old GLVolume.
                    vol.indexed_vertex_array = vol_new.indexed_vertex_array;
                    // Finalize a bounding box of the old GLVolume.
                    vol.bounding_box = vol.indexed_vertex_array.bounding_box();
                    // Clear the buffers, but keep them pre-allocated.
                    vol_new.indexed_vertex_array.clear();
                    // Just make sure that clear did not clear the reserved memory.
                    vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
                }
            }
        }
        for (GLVolume *vol : vols) {
            vol->bounding_box = vol->indexed_vertex_array.bounding_box();
            vol->indexed_vertex_array.shrink_to_fit();
        }
    });

    BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results";
    // Remove empty volumes from the newly added volumes.
    m_volumes.volumes.erase(
        std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
        [](const GLVolume *volume) { return volume->empty(); }),
        m_volumes.volumes.end());
    for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
        m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);

    BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end";
}

void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors)
{
    const Print *print = this->fff_print();
    if ((print == nullptr) || print->wipe_tower_data().tool_changes.empty())
        return;

    if (!print->is_step_done(psWipeTower))
        return;

    std::vector<float> tool_colors = _parse_colors(str_tool_colors);

    struct Ctxt
    {
        const Print                 *print;
        const std::vector<float>    *tool_colors;
        WipeTower::xy                wipe_tower_pos;
        float                        wipe_tower_angle;

        // Number of vertices (each vertex is 6x4=24 bytes long)
        static const size_t          alloc_size_max() { return 131072; } // 3.15MB
        static const size_t          alloc_size_reserve() { return alloc_size_max() * 2; }

        static const float*          color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish

        // For cloring by a tool, return a parsed color.
        bool                         color_by_tool() const { return tool_colors != nullptr; }
        size_t                       number_tools()  const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
        const float*                 color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
        int                          volume_idx(int tool, int feature) const
        {
            return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(tool, 0)) : feature;
        }

        const std::vector<WipeTower::ToolChangeResult>& tool_change(size_t idx) {
            const auto &tool_changes = print->wipe_tower_data().tool_changes;
            return priming.empty() ?
                ((idx == tool_changes.size()) ? final : tool_changes[idx]) :
                ((idx == 0) ? priming : (idx == tool_changes.size() + 1) ? final : tool_changes[idx - 1]);
        }
        std::vector<WipeTower::ToolChangeResult> priming;
        std::vector<WipeTower::ToolChangeResult> final;
    } ctxt;

    ctxt.print = print;
    ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
    if (print->wipe_tower_data().priming && print->config().single_extruder_multi_material_priming)
        ctxt.priming.emplace_back(*print->wipe_tower_data().priming.get());
    if (print->wipe_tower_data().final_purge)
        ctxt.final.emplace_back(*print->wipe_tower_data().final_purge.get());

    ctxt.wipe_tower_angle = ctxt.print->config().wipe_tower_rotation_angle.value/180.f * PI;
    ctxt.wipe_tower_pos = WipeTower::xy(ctxt.print->config().wipe_tower_x.value, ctxt.print->config().wipe_tower_y.value);

    BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start";

    //FIXME Improve the heuristics for a grain size.
    size_t          n_items = print->wipe_tower_data().tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
    size_t          grain_size = std::max(n_items / 128, size_t(1));
    tbb::spin_mutex new_volume_mutex;
    auto            new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
        auto *volume = new GLVolume(color);
        new_volume_mutex.lock();
        m_volumes.volumes.emplace_back(volume);
        new_volume_mutex.unlock();
        return volume;
    };
    const size_t   volumes_cnt_initial = m_volumes.volumes.size();
    std::vector<GLVolumeCollection> volumes_per_thread(n_items);
    tbb::parallel_for(
        tbb::blocked_range<size_t>(0, n_items, grain_size),
        [&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
        // Bounding box of this slab of a wipe tower.
        GLVolumePtrs vols;
        if (ctxt.color_by_tool()) {
            for (size_t i = 0; i < ctxt.number_tools(); ++i)
                vols.emplace_back(new_volume(ctxt.color_tool(i)));
        }
        else
            vols = { new_volume(ctxt.color_support()) };
        for (GLVolume *volume : vols)
            volume->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
        for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
            const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer);
            for (size_t i = 0; i < vols.size(); ++i) {
                GLVolume &vol = *vols[i];
                if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
                    vol.print_zs.push_back(layer.front().print_z);
                    vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
                    vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
                }
            }
            for (const WipeTower::ToolChangeResult &extrusions : layer) {
                for (size_t i = 1; i < extrusions.extrusions.size();) {
                    const WipeTower::Extrusion &e = extrusions.extrusions[i];
                    if (e.width == 0.) {
                        ++i;
                        continue;
                    }
                    size_t j = i + 1;
                    if (ctxt.color_by_tool())
                        for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++j);
                    else
                        for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++j);
                    size_t              n_lines = j - i;
                    Lines               lines;
                    std::vector<double> widths;
                    std::vector<double> heights;
                    lines.reserve(n_lines);
                    widths.reserve(n_lines);
                    heights.assign(n_lines, extrusions.layer_height);
                    WipeTower::Extrusion e_prev = extrusions.extrusions[i-1];

                    if (!extrusions.priming) { // wipe tower extrusions describe the wipe tower at the origin with no rotation
                        e_prev.pos.rotate(ctxt.wipe_tower_angle);
                        e_prev.pos.translate(ctxt.wipe_tower_pos);
                    }

                    for (; i < j; ++i) {
                        WipeTower::Extrusion e = extrusions.extrusions[i];
                        assert(e.width > 0.f);
                        if (!extrusions.priming) {
                            e.pos.rotate(ctxt.wipe_tower_angle);
                            e.pos.translate(ctxt.wipe_tower_pos);
                        }

                        lines.emplace_back(Point::new_scale(e_prev.pos.x, e_prev.pos.y), Point::new_scale(e.pos.x, e.pos.y));
                        widths.emplace_back(e.width);

                        e_prev = e;
                    }
                    _3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z,
                        *vols[ctxt.volume_idx(e.tool, 0)]);
                }
            }
        }
        for (size_t i = 0; i < vols.size(); ++i) {
            GLVolume &vol = *vols[i];
            if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
                // Store the vertex arrays and restart their containers, 
                vols[i] = new_volume(vol.color);
                GLVolume &vol_new = *vols[i];
                // Assign the large pre-allocated buffers to the new GLVolume.
                vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
                // Copy the content back to the old GLVolume.
                vol.indexed_vertex_array = vol_new.indexed_vertex_array;
                // Finalize a bounding box of the old GLVolume.
                vol.bounding_box = vol.indexed_vertex_array.bounding_box();
                // Clear the buffers, but keep them pre-allocated.
                vol_new.indexed_vertex_array.clear();
                // Just make sure that clear did not clear the reserved memory.
                vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
            }
        }
        for (GLVolume *vol : vols) {
            vol->bounding_box = vol->indexed_vertex_array.bounding_box();
            vol->indexed_vertex_array.shrink_to_fit();
        }
    });

    BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results";
    // Remove empty volumes from the newly added volumes.
    m_volumes.volumes.erase(
        std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
        [](const GLVolume *volume) { return volume->empty(); }),
        m_volumes.volumes.end());
    for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
        m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);

    BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end";
}

static inline int hex_digit_to_int(const char c)
{
    return
        (c >= '0' && c <= '9') ? int(c - '0') :
        (c >= 'A' && c <= 'F') ? int(c - 'A') + 10 :
        (c >= 'a' && c <= 'f') ? int(c - 'a') + 10 : -1;
}

void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
{
    // helper functions to select data in dependence of the extrusion view type
    struct Helper
    {
        static float path_filter(GCodePreviewData::Extrusion::EViewType type, const ExtrusionPath& path)
        {
            switch (type)
            {
            case GCodePreviewData::Extrusion::FeatureType:
                return (float)path.role();
            case GCodePreviewData::Extrusion::Height:
                return path.height;
            case GCodePreviewData::Extrusion::Width:
                return path.width;
            case GCodePreviewData::Extrusion::Feedrate:
                return path.feedrate;
            case GCodePreviewData::Extrusion::VolumetricRate:
                return path.feedrate * (float)path.mm3_per_mm;
            case GCodePreviewData::Extrusion::Tool:
                return (float)path.extruder_id;
            case GCodePreviewData::Extrusion::ColorPrint:
                return (float)path.cp_color_id;
            default:
                return 0.0f;
            }

            return 0.0f;
        }

        static GCodePreviewData::Color path_color(const GCodePreviewData& data, const std::vector<float>& tool_colors, float value)
        {
            switch (data.extrusion.view_type)
            {
            case GCodePreviewData::Extrusion::FeatureType:
                return data.get_extrusion_role_color((ExtrusionRole)(int)value);
            case GCodePreviewData::Extrusion::Height:
                return data.get_height_color(value);
            case GCodePreviewData::Extrusion::Width:
                return data.get_width_color(value);
            case GCodePreviewData::Extrusion::Feedrate:
                return data.get_feedrate_color(value);
            case GCodePreviewData::Extrusion::VolumetricRate:
                return data.get_volumetric_rate_color(value);
            case GCodePreviewData::Extrusion::Tool:
            {
                GCodePreviewData::Color color;
                ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float));
                return color;
            }
            case GCodePreviewData::Extrusion::ColorPrint:
            {
                const size_t color_cnt = tool_colors.size() / 4;

                int val = int(value);
                while (val >= color_cnt)
                    val -= color_cnt;
                    
                GCodePreviewData::Color color;
                ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + val * 4), 4 * sizeof(float));

                return color;
            }
            default:
                return GCodePreviewData::Color::Dummy;
            }

            return GCodePreviewData::Color::Dummy;
        }
    };

    // Helper structure for filters
    struct Filter
    {
        float value;
        ExtrusionRole role;
        GLVolume* volume;

        Filter(float value, ExtrusionRole role)
            : value(value)
            , role(role)
            , volume(nullptr)
        {
        }

        bool operator == (const Filter& other) const
        {
            if (value != other.value)
                return false;

            if (role != other.role)
                return false;

            return true;
        }
    };

    typedef std::vector<Filter> FiltersList;
    size_t initial_volumes_count = m_volumes.volumes.size();

    // detects filters
    FiltersList filters;
    for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
    {
        for (const ExtrusionPath& path : layer.paths)
        {
            ExtrusionRole role = path.role();
            float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path);
            if (std::find(filters.begin(), filters.end(), Filter(path_filter, role)) == filters.end())
                filters.emplace_back(path_filter, role);
        }
    }

    // nothing to render, return
    if (filters.empty())
        return;

    // creates a new volume for each filter
    for (Filter& filter : filters)
    {
        m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, (unsigned int)filter.role, (unsigned int)m_volumes.volumes.size());
        GLVolume* volume = new GLVolume(Helper::path_color(preview_data, tool_colors, filter.value).rgba);
        if (volume != nullptr)
        {
            filter.volume = volume;
            volume->is_extrusion_path = true;
            m_volumes.volumes.emplace_back(volume);
        }
        else
        {
            // an error occourred - restore to previous state and return
            m_gcode_preview_volume_index.first_volumes.pop_back();
            if (initial_volumes_count != m_volumes.volumes.size())
            {
                GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
                GLVolumePtrs::iterator end = m_volumes.volumes.end();
                for (GLVolumePtrs::iterator it = begin; it < end; ++it)
                {
                    GLVolume* volume = *it;
                    delete volume;
                }
                m_volumes.volumes.erase(begin, end);
                return;
            }
        }
    }

    // populates volumes
    for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
    {
        for (const ExtrusionPath& path : layer.paths)
        {
            float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path);
            FiltersList::iterator filter = std::find(filters.begin(), filters.end(), Filter(path_filter, path.role()));
            if (filter != filters.end())
            {
                filter->volume->print_zs.push_back(layer.z);
                filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.quad_indices.size());
                filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.triangle_indices.size());

                _3DScene::extrusionentity_to_verts(path, layer.z, *filter->volume);
            }
        }
    }

    // finalize volumes and sends geometry to gpu
    if (m_volumes.volumes.size() > initial_volumes_count)
    {
        for (size_t i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
        {
            GLVolume* volume = m_volumes.volumes[i];
            volume->bounding_box = volume->indexed_vertex_array.bounding_box();
            volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
        }
    }
}

void GLCanvas3D::_load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
{
    size_t initial_volumes_count = m_volumes.volumes.size();
    m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Travel, 0, (unsigned int)initial_volumes_count);

    bool res = true;
    switch (preview_data.extrusion.view_type)
    {
    case GCodePreviewData::Extrusion::Feedrate:
    {
        res = _travel_paths_by_feedrate(preview_data);
        break;
    }
    case GCodePreviewData::Extrusion::Tool:
    {
        res = _travel_paths_by_tool(preview_data, tool_colors);
        break;
    }
    default:
    {
        res = _travel_paths_by_type(preview_data);
        break;
    }
    }

    if (!res)
    {
        // an error occourred - restore to previous state and return
        if (initial_volumes_count != m_volumes.volumes.size())
        {
            GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
            GLVolumePtrs::iterator end = m_volumes.volumes.end();
            for (GLVolumePtrs::iterator it = begin; it < end; ++it)
            {
                GLVolume* volume = *it;
                delete volume;
            }
            m_volumes.volumes.erase(begin, end);
        }

        return;
    }

    // finalize volumes and sends geometry to gpu
    if (m_volumes.volumes.size() > initial_volumes_count)
    {
        for (size_t i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
        {
            GLVolume* volume = m_volumes.volumes[i];
            volume->bounding_box = volume->indexed_vertex_array.bounding_box();
            volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
        }
    }
}

bool GLCanvas3D::_travel_paths_by_type(const GCodePreviewData& preview_data)
{
    // Helper structure for types
    struct Type
    {
        GCodePreviewData::Travel::EType value;
        GLVolume* volume;

        explicit Type(GCodePreviewData::Travel::EType value)
            : value(value)
            , volume(nullptr)
        {
        }

        bool operator == (const Type& other) const
        {
            return value == other.value;
        }
    };

    typedef std::vector<Type> TypesList;

    // colors travels by travel type

    // detects types
    TypesList types;
    for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
    {
        if (std::find(types.begin(), types.end(), Type(polyline.type)) == types.end())
            types.emplace_back(polyline.type);
    }

    // nothing to render, return
    if (types.empty())
        return true;

    // creates a new volume for each type
    for (Type& type : types)
    {
        GLVolume* volume = new GLVolume(preview_data.travel.type_colors[type.value].rgba);
        if (volume == nullptr)
            return false;
        else
        {
            type.volume = volume;
            m_volumes.volumes.emplace_back(volume);
        }
    }

    // populates volumes
    for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
    {
        TypesList::iterator type = std::find(types.begin(), types.end(), Type(polyline.type));
        if (type != types.end())
        {
            type->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
            type->volume->offsets.push_back(type->volume->indexed_vertex_array.quad_indices.size());
            type->volume->offsets.push_back(type->volume->indexed_vertex_array.triangle_indices.size());

            _3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *type->volume);
        }
    }

    return true;
}

bool GLCanvas3D::_travel_paths_by_feedrate(const GCodePreviewData& preview_data)
{
    // Helper structure for feedrate
    struct Feedrate
    {
        float value;
        GLVolume* volume;

        explicit Feedrate(float value)
            : value(value)
            , volume(nullptr)
        {
        }

        bool operator == (const Feedrate& other) const
        {
            return value == other.value;
        }
    };

    typedef std::vector<Feedrate> FeedratesList;

    // colors travels by feedrate

    // detects feedrates
    FeedratesList feedrates;
    for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
    {
        if (std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)) == feedrates.end())
            feedrates.emplace_back(polyline.feedrate);
    }

    // nothing to render, return
    if (feedrates.empty())
        return true;

    // creates a new volume for each feedrate
    for (Feedrate& feedrate : feedrates)
    {
        GLVolume* volume = new GLVolume(preview_data.get_feedrate_color(feedrate.value).rgba);
        if (volume == nullptr)
            return false;
        else
        {
            feedrate.volume = volume;
            m_volumes.volumes.emplace_back(volume);
        }
    }

    // populates volumes
    for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
    {
        FeedratesList::iterator feedrate = std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate));
        if (feedrate != feedrates.end())
        {
            feedrate->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
            feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.quad_indices.size());
            feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.triangle_indices.size());

            _3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *feedrate->volume);
        }
    }

    return true;
}

bool GLCanvas3D::_travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
{
    // Helper structure for tool
    struct Tool
    {
        unsigned int value;
        GLVolume* volume;

        explicit Tool(unsigned int value)
            : value(value)
            , volume(nullptr)
        {
        }

        bool operator == (const Tool& other) const
        {
            return value == other.value;
        }
    };

    typedef std::vector<Tool> ToolsList;

    // colors travels by tool

    // detects tools
    ToolsList tools;
    for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
    {
        if (std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)) == tools.end())
            tools.emplace_back(polyline.extruder_id);
    }

    // nothing to render, return
    if (tools.empty())
        return true;

    // creates a new volume for each tool
    for (Tool& tool : tools)
    {
        GLVolume* volume = new GLVolume(tool_colors.data() + tool.value * 4);
        if (volume == nullptr)
            return false;
        else
        {
            tool.volume = volume;
            m_volumes.volumes.emplace_back(volume);
        }
    }

    // populates volumes
    for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
    {
        ToolsList::iterator tool = std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id));
        if (tool != tools.end())
        {
            tool->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
            tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.quad_indices.size());
            tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.triangle_indices.size());

            _3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *tool->volume);
        }
    }

    return true;
}

void GLCanvas3D::_load_gcode_retractions(const GCodePreviewData& preview_data)
{
    m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Retraction, 0, (unsigned int)m_volumes.volumes.size());

    // nothing to render, return
    if (preview_data.retraction.positions.empty())
        return;

    GLVolume* volume = new GLVolume(preview_data.retraction.color.rgba);
    if (volume != nullptr)
    {
        m_volumes.volumes.emplace_back(volume);

        GCodePreviewData::Retraction::PositionsList copy(preview_data.retraction.positions);
        std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position(2) < p2.position(2); });

        for (const GCodePreviewData::Retraction::Position& position : copy)
        {
            volume->print_zs.push_back(unscale<double>(position.position(2)));
            volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
            volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());

            _3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
        }

        // finalize volumes and sends geometry to gpu
        volume->bounding_box = volume->indexed_vertex_array.bounding_box();
        volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
    }
}

void GLCanvas3D::_load_gcode_unretractions(const GCodePreviewData& preview_data)
{
    m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Unretraction, 0, (unsigned int)m_volumes.volumes.size());

    // nothing to render, return
    if (preview_data.unretraction.positions.empty())
        return;

    GLVolume* volume = new GLVolume(preview_data.unretraction.color.rgba);
    if (volume != nullptr)
    {
        m_volumes.volumes.emplace_back(volume);

        GCodePreviewData::Retraction::PositionsList copy(preview_data.unretraction.positions);
        std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position(2) < p2.position(2); });

        for (const GCodePreviewData::Retraction::Position& position : copy)
        {
            volume->print_zs.push_back(unscale<double>(position.position(2)));
            volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
            volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());

            _3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
        }

        // finalize volumes and sends geometry to gpu
        volume->bounding_box = volume->indexed_vertex_array.bounding_box();
        volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
    }
}

void GLCanvas3D::_load_shells_fff()
{
    size_t initial_volumes_count = m_volumes.volumes.size();
    m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count);

    const Print *print = this->fff_print();
    if (print->objects().empty())
        // nothing to render, return
        return;

    // adds objects' volumes 
    int object_id = 0;
    for (const PrintObject* obj : print->objects())
    {
        const ModelObject* model_obj = obj->model_object();

        std::vector<int> instance_ids(model_obj->instances.size());
        for (int i = 0; i < (int)model_obj->instances.size(); ++i)
        {
            instance_ids[i] = i;
        }

        m_volumes.load_object(model_obj, object_id, instance_ids, "object", m_use_VBOs && m_initialized);

        ++object_id;
    }

    if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF) {
        // adds wipe tower's volume
        double max_z = print->objects()[0]->model_object()->get_model()->bounding_box().max(2);
        const PrintConfig& config = print->config();
        unsigned int extruders_count = config.nozzle_diameter.size();
        if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) {
            float depth = print->get_wipe_tower_depth();

            // Calculate wipe tower brim spacing.
            const DynamicPrintConfig &print_config  = wxGetApp().preset_bundle->prints.get_edited_preset().config;
            double layer_height                     = print_config.opt_float("layer_height");
            double first_layer_height               = print_config.get_abs_value("first_layer_height", layer_height);
            float brim_spacing = print->config().nozzle_diameter.values[0] * 1.25f - first_layer_height * (1. - M_PI_4);

            if (!print->is_step_done(psWipeTower))
                depth = (900.f/config.wipe_tower_width) * (float)(extruders_count - 1) ;
            m_volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
                                              m_use_VBOs && m_initialized, !print->is_step_done(psWipeTower), brim_spacing * 4.5f);
        }
    }
}

void GLCanvas3D::_load_shells_sla()
{
    const SLAPrint* print = this->sla_print();
    if (print->objects().empty())
        // nothing to render, return
        return;

    // adds objects' volumes 
    int obj_idx = 0;
    for (const SLAPrintObject* obj : print->objects())
    {
        if (!obj->is_step_done(slaposIndexSlices))
            continue;

        unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size();

        const ModelObject* model_obj = obj->model_object();
        std::vector<int> instance_idxs(model_obj->instances.size());
        for (int i = 0; i < (int)model_obj->instances.size(); ++i)
        {
            instance_idxs[i] = i;
        }

        m_volumes.load_object(model_obj, obj_idx, instance_idxs, "object", m_use_VBOs && m_initialized);

        const std::vector<SLAPrintObject::Instance>& instances = obj->instances();

        for (const SLAPrintObject::Instance& instance : instances)
        {
            Vec3d offset = unscale(instance.shift(0), instance.shift(1), 0);
            Vec3d rotation(0.0, 0.0, (double)instance.rotation);

            unsigned int partial_volumes_count = (unsigned int)m_volumes.volumes.size();

            // add supports
            if (obj->is_step_done(slaposSupportTree) && obj->has_mesh(slaposSupportTree))
            {
                const TriangleMesh& mesh = obj->support_mesh();
                m_volumes.volumes.emplace_back(new GLVolume(GLVolume::SLA_SUPPORT_COLOR));
                GLVolume& v = *m_volumes.volumes.back();

                if (m_use_VBOs)
                    v.indexed_vertex_array.load_mesh_full_shading(mesh);
                else
                    v.indexed_vertex_array.load_mesh_flat_shading(mesh);

                v.shader_outside_printer_detection_enabled = true;
                v.composite_id.volume_id = -1;
                v.set_instance_offset(offset);
                v.set_instance_rotation(rotation);
            }

            // add pad
            if (obj->is_step_done(slaposBasePool) && obj->has_mesh(slaposBasePool))
            {
                const TriangleMesh& mesh = obj->pad_mesh();
                m_volumes.volumes.emplace_back(new GLVolume(GLVolume::SLA_PAD_COLOR));
                GLVolume& v = *m_volumes.volumes.back();

                if (m_use_VBOs)
                    v.indexed_vertex_array.load_mesh_full_shading(mesh);
                else
                    v.indexed_vertex_array.load_mesh_flat_shading(mesh);

                v.shader_outside_printer_detection_enabled = false;
                v.composite_id.volume_id = -1;
                v.set_instance_offset(offset);
                v.set_instance_rotation(rotation);
            }

            // finalize volumes and sends geometry to gpu
            for (unsigned int i = partial_volumes_count; i < m_volumes.volumes.size(); ++i)
            {
                GLVolume& v = *m_volumes.volumes[i];
                v.bounding_box = v.indexed_vertex_array.bounding_box();
                v.indexed_vertex_array.finalize_geometry(m_use_VBOs);
            }

            ++obj_idx;
        }

        // apply shift z
        double shift_z = obj->get_current_elevation();
        for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
        {
            m_volumes.volumes[i]->set_sla_shift_z(shift_z);
        }
    }

    update_volumes_colors_by_extruder();
}

void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& preview_data)
{
    unsigned int size = (unsigned int)m_gcode_preview_volume_index.first_volumes.size();
    for (unsigned int i = 0; i < size; ++i)
    {
        GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i].id;
        GLVolumePtrs::iterator end = (i + 1 < size) ? m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i + 1].id : m_volumes.volumes.end();

        for (GLVolumePtrs::iterator it = begin; it != end; ++it)
        {
            GLVolume* volume = *it;

            switch (m_gcode_preview_volume_index.first_volumes[i].type)
            {
            case GCodePreviewVolumeIndex::Extrusion:
            {
                if ((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag == erCustom)
                    volume->zoom_to_volumes = false;

                volume->is_active = preview_data.extrusion.is_role_flag_set((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag);
                break;
            }
            case GCodePreviewVolumeIndex::Travel:
            {
                volume->is_active = preview_data.travel.is_visible;
                volume->zoom_to_volumes = false;
                break;
            }
            case GCodePreviewVolumeIndex::Retraction:
            {
                volume->is_active = preview_data.retraction.is_visible;
                volume->zoom_to_volumes = false;
                break;
            }
            case GCodePreviewVolumeIndex::Unretraction:
            {
                volume->is_active = preview_data.unretraction.is_visible;
                volume->zoom_to_volumes = false;
                break;
            }
            case GCodePreviewVolumeIndex::Shell:
            {
                volume->is_active = preview_data.shell.is_visible;
                volume->color[3] = 0.25f;
                volume->zoom_to_volumes = false;
                break;
            }
            default:
            {
                volume->is_active = false;
                volume->zoom_to_volumes = false;
                break;
            }
            }
        }
    }
}

void GLCanvas3D::_update_toolpath_volumes_outside_state()
{
    // tolerance to avoid false detection at bed edges
    static const double tolerance_x = 0.05;
    static const double tolerance_y = 0.05;

    BoundingBoxf3 print_volume;
    if (m_config != nullptr)
    {
        const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"));
        if (opt != nullptr)
        {
            BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
            print_volume = BoundingBoxf3(Vec3d(unscale<double>(bed_box_2D.min(0)) - tolerance_x, unscale<double>(bed_box_2D.min(1)) - tolerance_y, 0.0), Vec3d(unscale<double>(bed_box_2D.max(0)) + tolerance_x, unscale<double>(bed_box_2D.max(1)) + tolerance_y, m_config->opt_float("max_print_height")));
            // Allow the objects to protrude below the print bed
            print_volume.min(2) = -1e10;
        }
    }

    for (GLVolume* volume : m_volumes.volumes)
    {
        volume->is_outside = ((print_volume.radius() > 0.0) && volume->is_extrusion_path) ? !print_volume.contains(volume->bounding_box) : false;
    }
}

void GLCanvas3D::_show_warning_texture_if_needed()
{
    _set_current();
    _set_warning_texture(WarningTexture::ToolpathOutside, _is_any_volume_outside());
}

std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
{
    static const float INV_255 = 1.0f / 255.0f;

    std::vector<float> output(colors.size() * 4, 1.0f);
    for (size_t i = 0; i < colors.size(); ++i)
    {
        const std::string& color = colors[i];
        const char* c = color.data() + 1;
        if ((color.size() == 7) && (color.front() == '#'))
        {
            for (size_t j = 0; j < 3; ++j)
            {
                int digit1 = hex_digit_to_int(*c++);
                int digit2 = hex_digit_to_int(*c++);
                if ((digit1 == -1) || (digit2 == -1))
                    break;

                output[i * 4 + j] = float(digit1 * 16 + digit2) * INV_255;
            }
        }
    }
    return output;
}

void GLCanvas3D::_generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
{
    m_legend_texture.generate(preview_data, tool_colors, *this);
}

void GLCanvas3D::_set_warning_texture(WarningTexture::Warning warning, bool state)
{
    m_warning_texture.activate(warning, state, *this);
}

bool GLCanvas3D::_is_any_volume_outside() const
{
    for (const GLVolume* volume : m_volumes.volumes)
    {
        if ((volume != nullptr) && volume->is_outside)
            return true;
    }

    return false;
}

#if !ENABLE_SVG_ICONS
void GLCanvas3D::_resize_toolbars() const
{
    Size cnv_size = get_canvas_size();
    float zoom = get_camera_zoom();
    float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;

#if ENABLE_RETINA_GL
    m_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
#else
    m_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
#endif /* __WXMSW__ */

    GLToolbar::Layout::EOrientation orientation = m_toolbar.get_layout_orientation();

    switch (m_toolbar.get_layout_type())
    {
    default:
    case GLToolbar::Layout::Horizontal:
    {
        // centers the toolbar on the top edge of the 3d scene
        float top, left;
        if (orientation == GLToolbar::Layout::Top)
        {
            top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
            left = -0.5f * m_toolbar.get_width() * inv_zoom;
        }
        else
        {
            top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
            left = -0.5f * m_toolbar.get_width() * inv_zoom;
        }
        m_toolbar.set_position(top, left);
        break;
    }
    case GLToolbar::Layout::Vertical:
    {
        // centers the toolbar on the right edge of the 3d scene
        float top, left;
        if (orientation == GLToolbar::Layout::Left)
        {
            top = 0.5f * m_toolbar.get_height() * inv_zoom;
            left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
        }
        else
        {
            top = 0.5f * m_toolbar.get_height() * inv_zoom;
            left = (0.5f * (float)cnv_size.get_width() - m_toolbar.get_width()) * inv_zoom;
        }
        m_toolbar.set_position(top, left);
        break;
    }
    }

    if (m_view_toolbar != nullptr)
    {
#if ENABLE_RETINA_GL
        m_view_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
#else
        m_view_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
#endif /* __WXMSW__ */

        // places the toolbar on the bottom-left corner of the 3d scene
        float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
        float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
        m_view_toolbar.set_position(top, left);
    }
}
#endif // !ENABLE_SVG_ICONS

const Print* GLCanvas3D::fff_print() const
{
    return (m_process == nullptr) ? nullptr : m_process->fff_print();
}

const SLAPrint* GLCanvas3D::sla_print() const
{
    return (m_process == nullptr) ? nullptr : m_process->sla_print();
}

} // namespace GUI
} // namespace Slic3r
