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3DConnexion devices -> Tweak of sensitivity parameters and dependency of translation from zoom factor
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@@ -140,7 +140,10 @@ public:
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void rotate_local_around_pivot(const Vec3d& rotation_rad, const Vec3d& pivot);
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// returns true if the camera z axis (forward) is pointing in the negative direction of the world z axis
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bool is_looking_downward() const;
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bool is_looking_downward() const { return get_dir_forward().dot(Vec3d::UnitZ()) < 0.0; }
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double max_zoom() const { return 100.0; }
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double min_zoom() const;
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#endif // ENABLE_6DOF_CAMERA
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private:
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