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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
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Add oversampling and gaussian filter to hollowing.
* Additional steps hollowing and drilling in SPAPrint * Remove SLABoilerPlate.hpp as it was empty.
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@@ -2,22 +2,22 @@
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#define OPENVDBUTILS_HPP
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#include <libslic3r/TriangleMesh.hpp>
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#include <libslic3r/SLA/SLABoilerPlate.hpp>
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#include <libslic3r/SLA/SLACommon.hpp>
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#include <openvdb/openvdb.h>
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namespace Slic3r {
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openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
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openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
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const openvdb::math::Transform &tr = {},
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float exteriorBandWidth = 3.0f,
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float interiorBandWidth = 3.0f,
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int flags = 0,
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const openvdb::math::Transform &tr = {});
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int flags = 0);
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openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D &mesh,
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openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
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const openvdb::math::Transform &tr = {},
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float exteriorBandWidth = 3.0f,
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float interiorBandWidth = 3.0f,
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int flags = 0,
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const openvdb::math::Transform &tr = {});
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int flags = 0);
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sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
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double isovalue = 0.0,
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