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ENABLE_SHADERS_MANAGER -> Added method GLShaderProgram::set_uniform(const char* name, double value)
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@@ -43,6 +43,7 @@ public:
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bool set_uniform(const char* name, int value) const;
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bool set_uniform(const char* name, bool value) const;
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bool set_uniform(const char* name, float value) const;
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bool set_uniform(const char* name, double value) const;
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bool set_uniform(const char* name, const std::array<float, 2>& value) const;
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bool set_uniform(const char* name, const std::array<float, 3>& value) const;
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bool set_uniform(const char* name, const std::array<float, 4>& value) const;
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