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Unicode handling:
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize. Added dependency on boost::locale. Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library, thanks to @alexrj for the idea. Simplified the encode_path / decode_path stuff: wxWidgets are unicode already, so there is no need to decode_path() from it. Perl / win32 interfacing is non-unicode, so decode_path() is executed on ARGV just at the beginning of the perl scripts.
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12
xs/MANIFEST
12
xs/MANIFEST
@@ -1,13 +1,13 @@
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Build.PL
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lib/Slic3r/XS.pm
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MANIFEST This list of files
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src/admesh/connect.c
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src/admesh/normals.c
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src/admesh/shared.c
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src/admesh/connect.cpp
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src/admesh/normals.cpp
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src/admesh/shared.cpp
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src/admesh/stl.h
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src/admesh/stl_io.c
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src/admesh/stlinit.c
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src/admesh/util.c
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src/admesh/stl_io.cpp
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src/admesh/stlinit.cpp
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src/admesh/util.cpp
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src/boost/nowide/args.hpp
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src/boost/nowide/cenv.hpp
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src/boost/nowide/config.hpp
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