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Another refactoring into class Camera
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@@ -159,7 +159,7 @@ private:
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void set_distance(double distance) const;
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#if ENABLE_6DOF_CAMERA
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Transform3d look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up) const;
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void look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up);
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void set_default_orientation();
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Vec3d validate_target(const Vec3d& target) const;
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#endif // ENABLE_6DOF_CAMERA
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