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Fixed the issue where the object wasn't displayed after pressing the ESC key in the multi-material painting gizmo.
key in the multi-material painting gizmo. Fixed also a similar issue in support and seam gizmos where an object was displayed with the wrong color after pressing the ESC key.
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@@ -21,6 +21,7 @@ void GLGizmoFdmSupports::on_shutdown()
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{
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m_angle_threshold_deg = 0.f;
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m_parent.use_slope(false);
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m_parent.toggle_model_objects_visibility(true);
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}
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