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Initial version of sl1 import with sla::Raster refactor.
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src/libslic3r/TriangulateWall.hpp
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17
src/libslic3r/TriangulateWall.hpp
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#ifndef TRIANGULATEWALL_HPP
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#define TRIANGULATEWALL_HPP
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#include "libslic3r/Polygon.hpp"
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namespace Slic3r {
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using Wall = std::pair<std::vector<Vec3d>, std::vector<Vec3i>>;
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Wall triangulate_wall(
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const Polygon & lower,
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const Polygon & upper,
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double lower_z_mm,
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double upper_z_mm);
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}
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#endif // TRIANGULATEWALL_HPP
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