mirror of
https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-07-01 16:58:01 +02:00
ENABLE_SHADERS_MANAGER set as default
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@@ -1,9 +1,7 @@
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#ifndef slic3r_OpenGLManager_hpp_
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#define slic3r_OpenGLManager_hpp_
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#if ENABLE_SHADERS_MANAGER
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#include "GLShadersManager.hpp"
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#endif // ENABLE_SHADERS_MANAGER
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class wxWindow;
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class wxGLCanvas;
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@@ -75,9 +73,7 @@ private:
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bool m_gl_initialized{ false };
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wxGLContext* m_context{ nullptr };
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#if ENABLE_SHADERS_MANAGER
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GLShadersManager m_shaders_manager;
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#endif // ENABLE_SHADERS_MANAGER
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static GLInfo s_gl_info;
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#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
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#ifdef __APPLE__
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@@ -96,10 +92,8 @@ public:
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bool init_gl();
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wxGLContext* init_glcontext(wxGLCanvas& canvas);
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#if ENABLE_SHADERS_MANAGER
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GLShaderProgram* get_shader(const std::string& shader_name) { return m_shaders_manager.get_shader(shader_name); }
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GLShaderProgram* get_current_shader() { return m_shaders_manager.get_current_shader(); }
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#endif // ENABLE_SHADERS_MANAGER
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static bool are_compressed_textures_supported() { return s_compressed_textures_supported; }
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static bool can_multisample() { return s_multisample == EMultisampleState::Enabled; }
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