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synced 2026-07-02 16:59:48 +02:00
Refactoring of adaptive cubic / support cubic:
1) Octree is built directly from the triangle mesh by checking overlap of a triangle with an octree cell. This shall produce a tighter octree with less dense cells. 2) The same method is used for both the adaptive / support cubic infill, where for the support cubic infill the non-overhang triangles are ignored. The AABB tree is no more used. 3) Optimized extraction of continuous infill lines in O(1) instead of O(n^2)
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@@ -105,6 +105,7 @@ public:
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template<typename OtherDerived>
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Point(const Eigen::MatrixBase<OtherDerived> &other) : Vec2crd(other) {}
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static Point new_scale(coordf_t x, coordf_t y) { return Point(coord_t(scale_(x)), coord_t(scale_(y))); }
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static Point new_scale(const Vec2d &v) { return Point(coord_t(scale_(v.x())), coord_t(scale_(v.y()))); }
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// This method allows you to assign Eigen expressions to MyVectorType
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template<typename OtherDerived>
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@@ -121,7 +122,14 @@ public:
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Point& operator*=(const double &rhs) { (*this)(0) = coord_t((*this)(0) * rhs); (*this)(1) = coord_t((*this)(1) * rhs); return *this; }
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Point operator*(const double &rhs) { return Point((*this)(0) * rhs, (*this)(1) * rhs); }
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void rotate(double angle);
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void rotate(double angle) { this->rotate(std::cos(angle), std::sin(angle)); }
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void rotate(double cos_a, double sin_a) {
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double cur_x = (double)(*this)(0);
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double cur_y = (double)(*this)(1);
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(*this)(0) = (coord_t)round(cos_a * cur_x - sin_a * cur_y);
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(*this)(1) = (coord_t)round(cos_a * cur_y + sin_a * cur_x);
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}
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void rotate(double angle, const Point ¢er);
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Point rotated(double angle) const { Point res(*this); res.rotate(angle); return res; }
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Point rotated(double angle, const Point ¢er) const { Point res(*this); res.rotate(angle, center); return res; }
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