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TriangleSelector: backend is aware of divided triangles
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@@ -31,6 +31,8 @@ public:
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float radius_sqr, // squared radius of the cursor
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FacetSupportType new_state); // enforcer or blocker?
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// Get facets currently in the given state.
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indexed_triangle_set get_facets(FacetSupportType state) const;
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// Set facet of the mesh to a given state. Only works for original triangles.
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void set_facet(int facet_idx, FacetSupportType state);
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