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Imperial units: Implemented just for the object's position and size
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@@ -844,6 +844,8 @@ public:
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bool looks_like_multipart_object() const;
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void convert_multipart_object(unsigned int max_extruders);
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bool looks_like_imperial_units() const;
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void convert_from_imperial_units();
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// Ensures that the min z of the model is not negative
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void adjust_min_z();
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