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hollowing params renamed, filtering generalized
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@@ -18,13 +18,15 @@ TriangleMesh volumeToMesh(const openvdb::FloatGrid &grid,
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double adaptivity = 0.0,
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bool relaxDisorientedTriangles = true);
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using HollowingFilter = std::function<void(openvdb::FloatGrid& grid, double thickness, double scale)>;
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// Generate an interior for any solid geometry maintaining a given minimum
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// wall thickness. The returned mesh has triangles with normals facing inside
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// the mesh so the result can be directly merged with the input to finish the
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// hollowing.
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// TODO: The thicknes is not strictly maintained due to the used gaussian filter
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TriangleMesh hollowed_interior(const TriangleMesh &mesh, double min_thickness,
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double accuracy = 0.5, double smoothing = 0.5);
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double quality = 0.5,
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HollowingFilter filt = nullptr);
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} // namespace Slic3r
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