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ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes
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@@ -26,12 +26,6 @@ inline void glAssertRecentCall() { }
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#endif
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namespace Slic3r {
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namespace GUI {
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class Bed3D;
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struct Camera;
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class GLToolbar;
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} // namespace GUI
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class SLAPrintObject;
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enum SLAPrintObjectStep : unsigned int;
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class DynamicPrintConfig;
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