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Refactored Model.cpp/hpp to C++x11 loops, simplified the mesh / bbox handling.
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@@ -246,7 +246,6 @@ sub mouse_event {
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unscale($point->[X] - $self->{drag_start_pos}[X]),
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unscale($point->[Y] - $self->{drag_start_pos}[Y]),
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));
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$model_object->update_bounding_box;
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$self->Refresh;
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} elsif ($event->Moving) {
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my $cursor = wxSTANDARD_CURSOR;
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