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Sphere brush color in MMU painting gizmo is now the same as color used for painting.
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@@ -87,6 +87,9 @@ protected:
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void activate_internal_undo_redo_stack(bool activate);
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void set_cursor_type(TriangleSelector::CursorType);
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virtual std::array<float, 4> get_cursor_sphere_left_button_color() const { return {0.f, 0.f, 1.f, 0.25f}; }
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virtual std::array<float, 4> get_cursor_sphere_right_button_color() const { return {1.f, 0.f, 0.f, 0.25f}; }
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float m_cursor_radius = 2.f;
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static constexpr float CursorRadiusMin = 0.4f; // cannot be zero
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static constexpr float CursorRadiusMax = 8.f;
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