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Removed SLA unused code
Mostly the dead-ends that were tried when hollowing was being implemented
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@@ -101,6 +101,9 @@ public:
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// Iterates over hits and holes and returns the true hit, possibly
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// on the inside of a hole.
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// This function is currently not used anywhere, it was written when the
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// holes were subtracted on slices, that is, before we started using CGAL
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// to actually cut the holes into the mesh.
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hit_result filter_hits(const std::vector<EigenMesh3D::hit_result>& obj_hits) const;
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class si_result {
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