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3DScene layer height profile rendering moved to c++
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@@ -2065,9 +2065,10 @@ void _3DScene::render_legend_texture(wxGLCanvas* canvas)
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s_canvas_mgr.render_legend_texture(canvas);
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}
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void _3DScene::render_layer_editing_textures(wxGLCanvas* canvas)
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void _3DScene::render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject* print_object)
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{
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s_canvas_mgr.render_layer_editing_textures(canvas);
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if (print_object != nullptr)
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s_canvas_mgr.render_layer_editing_textures(canvas, *print_object);
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}
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void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top)
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