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Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.
The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
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@@ -75,7 +75,7 @@ public:
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virtual void render_painter_gizmo() const = 0;
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protected:
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void render_triangles(const Selection& selection) const;
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void render_triangles(const Selection& selection, const bool use_polygon_offset_fill = true) const;
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void render_cursor() const;
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void render_cursor_circle() const;
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void render_cursor_sphere(const Transform3d& trafo) const;
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