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Refactoring into rendering pipeline
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@@ -662,7 +662,6 @@ private:
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void _rectangular_selection_picking_pass() const;
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void _render_background() const;
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void _render_bed(float theta) const;
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void _render_axes() const;
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void _render_objects() const;
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void _render_selection() const;
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#if ENABLE_RENDER_SELECTION_CENTER
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