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Fixed updating of extruders list in MMU segmentation gizmo after adding extruders and reloading 3MF with different extruder count and colors.
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@@ -68,7 +68,7 @@ private:
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public:
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GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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~GLGizmoPainterBase() override {}
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void set_painter_gizmo_data(const Selection& selection);
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virtual void set_painter_gizmo_data(const Selection& selection);
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virtual bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
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// Following function renders the triangles and cursor. Having this separated
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