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Fixed call to reset_legend_texture() made on hidden canvas
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@@ -602,7 +602,7 @@ public:
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static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
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static void load_preview(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
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static void reset_legend_texture();
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static void reset_legend_texture(wxGLCanvas* canvas);
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static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GLVolume& volume);
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static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GLVolume& volume);
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