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Include thin walls in general top-level perimeter sorting to get more efficient paths
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@@ -50,13 +50,13 @@ class ExtrusionPath : public ExtrusionEntity
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void reverse();
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Point* first_point() const;
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Point* last_point() const;
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ExtrusionEntityCollection* intersect_expolygons(ExPolygonCollection* collection) const;
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ExtrusionEntityCollection* subtract_expolygons(ExPolygonCollection* collection) const;
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void intersect_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const;
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void subtract_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const;
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void clip_end(double distance);
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void simplify(double tolerance);
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double length() const;
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private:
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ExtrusionEntityCollection* _inflate_collection(const Polylines &polylines) const;
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void _inflate_collection(const Polylines &polylines, ExtrusionEntityCollection* collection) const;
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};
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class ExtrusionLoop : public ExtrusionEntity
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