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New tech ENABLE_SMOOTH_NORMALS (disabled) -> Added two experimental functions to smooth normals using libigl (none of them working properly in detecting edges) when calling GLIndexedVertexArray::load_mesh_full_shading()
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@@ -45,5 +45,8 @@
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// Enable rendering of objects using environment map
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#define ENABLE_ENVIRONMENT_MAP (1 && ENABLE_2_3_0_ALPHA1)
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// Enable smoothing of objects normals
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#define ENABLE_SMOOTH_NORMALS (0 && ENABLE_2_3_0_ALPHA1)
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#endif // _prusaslicer_technologies_h_
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