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Minor addition to OpenGL code to prevent darker models
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@@ -594,6 +594,8 @@ sub Render {
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}
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}
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}
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}
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glFlush();
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glFinish();
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHTING);
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}
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}
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# draw objects
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# draw objects
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