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Fixed an issue for multi-volume objects where the seed fill visualization in the multi-material gizmo didn't disappear after the mouse was moved to another volume.
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@@ -103,6 +103,10 @@ protected:
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bool m_seed_fill_enabled = false;
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float m_seed_fill_angle = 0.f;
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// It stores the value of the previous mesh_id to which the seed fill was applied.
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// It is used to detect when the mouse has moved from one volume to another one.
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int m_seed_fill_last_mesh_id = -1;
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enum class Button {
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None,
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Left,
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