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Added method int GLCanvas3D::get_in_object_volume_id(int scene_vol_idx) const
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@@ -577,6 +577,7 @@ public:
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static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
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static int get_first_volume_id(wxGLCanvas* canvas, int obj_idx);
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static int get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx);
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static void reload_scene(wxGLCanvas* canvas, bool force);
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