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GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid
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@@ -1,8 +1,8 @@
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#version 110
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uniform vec3 uniform_color;
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uniform vec4 uniform_color;
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void main()
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{
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gl_FragColor = vec4(uniform_color, 1.0);
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gl_FragColor = uniform_color;
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}
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