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Hollowing params: accuracy and smoothness
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@@ -18,16 +18,13 @@ TriangleMesh volumeToMesh(const openvdb::FloatGrid &grid,
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double adaptivity = 0.0,
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bool relaxDisorientedTriangles = true);
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sla::Contour3D hollowed_interior(sla::Contour3D&& mesh, double min_thickness);
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sla::Contour3D hollowed_interior(sla::Contour3D& mesh, double min_thickness);
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// Generate an interior for any solid geometry maintaining a given minimum
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// wall thickness. The returned mesh has triangles with normals facing inside
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// the mesh so the result can be directly merged with the input to finish the
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// hollowing.
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// TODO: The thicknes is not strictly maintained due to the used gaussian filter
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TriangleMesh hollowed_interior(const TriangleMesh &mesh, double min_thickness,
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int oversampling = 3, double smoothing = 0.5);
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double accuracy = 0.5, double smoothing = 0.5);
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} // namespace Slic3r
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