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Scale and rotation from scene to value updates correctly
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@@ -318,6 +318,7 @@ public:
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void set_render_color();
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const Pointf3& get_origin() const;
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float get_angle_z();
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void set_origin(const Pointf3& origin);
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void set_angle_z(float angle_z);
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void set_scale_factor(float scale_factor);
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