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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-07-03 17:05:43 +02:00
More integration of Slic3r::Point::XS
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@@ -18,18 +18,41 @@ class Point
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long x;
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long y;
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Point(long _x = 0, long _y = 0): x(_x), y(_y) {};
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void scale(double factor);
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void translate(double x, double y);
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void rotate(double angle, Point* center);
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bool coincides_with(Point* point);
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};
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typedef std::vector<Point> Points;
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void
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Point::scale(double factor)
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{
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this->x *= factor;
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this->y *= factor;
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}
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void
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Point::translate(double x, double y)
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{
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this->x += x;
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this->y += y;
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}
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void
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Point::rotate(double angle, Point* center)
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{
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double cur_x = (double)x;
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double cur_y = (double)y;
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x = (long)( (double)center->x + cos(angle) * (cur_x - (double)center->x) - sin(angle) * (cur_y - (double)center->y) );
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y = (long)( (double)center->y + cos(angle) * (cur_y - (double)center->y) + sin(angle) * (cur_x - (double)center->x) );
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double cur_x = (double)this->x;
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double cur_y = (double)this->y;
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this->x = (long)( (double)center->x + cos(angle) * (cur_x - (double)center->x) - sin(angle) * (cur_y - (double)center->y) );
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this->y = (long)( (double)center->y + cos(angle) * (cur_y - (double)center->y) + sin(angle) * (cur_x - (double)center->x) );
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}
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bool
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Point::coincides_with(Point* point)
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{
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return this->x == point->x && this->y == point->y;
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}
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SV*
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@@ -48,6 +71,16 @@ perl2point(SV* point_sv, Point& point)
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point.y = (unsigned long)SvIV(*av_fetch(point_av, 1, 0));
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}
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void
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perl2point_check(SV* point_sv, Point& point)
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{
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if (sv_isobject(point_sv) && (SvTYPE(SvRV(point_sv)) == SVt_PVMG)) {
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point = *(Point*)SvIV((SV*)SvRV( point_sv ));
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} else {
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perl2point(point_sv, point);
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}
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}
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}
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#endif
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