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Refactored hollowing backend to use indexed_triangle_mesh
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@@ -79,8 +79,8 @@ public:
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const TriangleMesh& pad_mesh() const;
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// Ready after this->is_step_done(slaposDrillHoles) is true
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const TriangleMesh& hollowed_interior_mesh() const;
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const indexed_triangle_set &hollowed_interior_mesh() const;
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// Get the mesh that is going to be printed with all the modifications
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// like hollowing and drilled holes.
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const TriangleMesh & get_mesh_to_print() const {
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