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ENABLE_3DCONNEXION_DEVICES - 1st installment of support for 3Dconnexion devices
Implemented using hidapi library (https://github.com/libusb/hidapi) and https://github.com/koenieee/CrossplatformSpacemouseDriver/tree/master/SpaceMouseDriver as reference Unsolved issues: - When manipulating the SpaceNavigator wxWidgets generates a mouse wheel event that needs to be filtered out - wxWidgets does not detect devices being connected/disconnected to the pc - Current state forces a continuous rendering - Current state misses dependence on camera zoom - Non intuitive movement limits - Translation and rotation speed factors are hardcoded - Number of device buttons hardcoded
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@@ -486,6 +486,9 @@ public:
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void set_color_by(const std::string& value);
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const Camera& get_camera() const { return m_camera; }
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#if ENABLE_3DCONNEXION_DEVICES
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Camera& get_camera() { return m_camera; }
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#endif // ENABLE_3DCONNEXION_DEVICES
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BoundingBoxf3 volumes_bounding_box() const;
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BoundingBoxf3 scene_bounding_box() const;
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