2025-01-09 01:57:18 +01:00

19 lines
300 B
C++

#pragma once
struct GLFWwindow;
class GameInterface
{
private:
public:
virtual void Initialize() { };
virtual void Initialize(GLFWwindow* window) { Initialize(); };
virtual void Update(float deltaTime) { };
virtual void Render(float aspectRatio) { };
virtual void ClearResources() { };
};