2025-01-19 14:17:36 +01:00

20 lines
259 B
GLSL

#version 330
const float blend = 1.5f;
in float lineStrength;
in vec4 color;
in float lineWidth;
out vec4 fragColor;
void main(void)
{
vec4 col = color;
float d = length(vec2(lineStrength) - gl_FragCoord.xy);
float w = lineWidth;
fragColor = col;
}