Spieleprogrammierung/RubiksCube/RubiksCube.vcxproj.filters
2025-01-09 01:57:18 +01:00

104 lines
3.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Quelldateien">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Headerdateien">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Ressourcendateien">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{e0ac6084-492f-4bb0-889c-7fc5792b3c94}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="RubiksCube.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="GameInterface.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="Cube.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="PartitionedCube.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="SceneInterface.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="Color.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="Shader.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="ShaderUtil.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="KeyObserver.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="InputSystem.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="Plane.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GameInterface.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="Cube.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="PartitionedCube.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="SceneInterface.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="Color.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="Shader.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="VertexData.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="MeshData.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="Side.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="ShaderUtil.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="KeyObserver.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="InputSystem.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="Plane.h">
<Filter>Headerdateien</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="cube.frag">
<Filter>Shaders</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="cube.vert">
<Filter>Shaders</Filter>
</CopyFileToFolders>
</ItemGroup>
</Project>