2025-01-09 01:57:18 +01:00

14 lines
233 B
GLSL

#version 330
uniform mat4 transformation;
layout (location=0) in vec3 position;
layout (location=1) in vec4 color;
out vec4 vertexColor;
void main() {
gl_Position = transformation * vec4(position, 1.0f);
vertexColor = color;
}