14 lines
233 B
GLSL
14 lines
233 B
GLSL
#version 330
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uniform mat4 transformation;
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layout (location=0) in vec3 position;
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layout (location=1) in vec4 color;
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out vec4 vertexColor;
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void main() {
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gl_Position = transformation * vec4(position, 1.0f);
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vertexColor = color;
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}
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