52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class UIManagerMenu : Manager<UIManagerMenu>
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{
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[SerializeField]
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private Slider audioVolumeSlider;
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[SerializeField]
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private Button playButton;
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private void OnGameStateChanged(GameState newState, GameState oldState)
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{
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if(newState == GameState.Play)
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{
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this.gameObject.SetActive(false);
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}
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if(newState == GameState.Menu)
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{
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this.gameObject.SetActive(true);
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}
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}
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protected void Start()
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{
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GameStateManager.Instance.OnGameStateChangedEvent.AddListener(this.OnGameStateChanged);
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playButton.onClick.AddListener(OnPlayButtonClicked);
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audioVolumeSlider.value = PersistantStorage.Instance.AudioVolume;
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}
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protected void Update()
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{
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PersistantStorage.Instance.AudioVolume = audioVolumeSlider.value;
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}
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protected void OnDestroy()
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{
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GameStateManager.Instance.OnGameStateChangedEvent.RemoveListener(this.OnGameStateChanged);
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}
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private void OnPlayButtonClicked()
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{
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GameStateManager.Instance.SetGameState(GameState.Play);
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}
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}
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