LD50/Assets/Scripts/UIMangerGameOverScreen.cs
2022-04-05 02:09:50 +02:00

34 lines
625 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class UIMangerGameOverScreen : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI textScore;
[SerializeField]
private Button mainMenuButton;
private void Start()
{
mainMenuButton.onClick.AddListener(OnMainMenuButtonClicked);
}
void Update()
{
textScore.text = $"Score: {PersistantStorage.Instance.Score}m";
}
public void OnMainMenuButtonClicked()
{
GameStateManager.Instance.SetGameState(GameState.Menu);
}
}